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Summary of current skills (as of level 60)(3/5)

After reaching a certain level, let the mount operation cool down quickly, and immediately mount the horse a second time; force the CD of the mount summoning ability to be used

After reaching a certain level, special effects will be activated for rare, rare, and legendary mounts.

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Skill 21: [Breaking Roar]: Level 3 rare professional skill, Level 4, sends out an oppressive roar to all hostile targets within 15 yards, causing them to be gutted within 8 seconds, and their movement speed is reduced by 50%, causing

The damage is reduced by 25% and causes (250 2.1*Strength) damage. If the enemy is in a hard control state such as dazed, knocked down, knocked up, or frozen, the damage will be increased by 70% and the cooling time is 25 seconds. March 12

Daily upgrade

Level 3, sends out an oppressive roar to all hostile targets within 15 yards, causing them to be stunned within 8 seconds, reducing the movement speed by 50%, reducing the damage caused by 25%, and causing (250 2.1*Strength) damage.

, if the enemy is already in a hard control state such as dazed, knocked down, knocked up, or frozen, the damage will be increased by 60% and the cooling time will be 25 seconds.

Level 2, sends out an oppressive roar to all hostile targets within 15 yards, causing them to be stunned within 8 seconds, reducing the movement speed by 50%, reducing the damage caused by 25%, and causing (100 1.8*Strength) damage.

, if the enemy is in a hard control state such as dazed, knocked down, knocked up, or frozen, the damage will be increased by 50% and the cooling time will be 25 seconds.

Level 1, causing it to be devastated within 8 seconds, reducing its movement speed by 50%, reducing damage caused by 25%, and causing (30 1.5*strength) damage. If the enemy is stunned, knocked down, knocked up, or frozen

When in a hard control state, the damage will be increased by 50% and the cooldown time will be 25 seconds.

Skill 22: [Gentle Wind]: Level 3 professional skill, level 3, chant for 1 second (actually only half a second under the influence of [Thunder Claw Blade]), gradually restore the target's blood volume in 10 seconds, a total of 15% of the blood volume can be restored

, cooling time 35 seconds. Upgraded on March 8th.

Level 2, gradually restores the target's blood volume in 10 seconds, a total of 12.5% ​​of the blood volume can be restored, and the cooling time is 37.5 seconds. Upgraded on February 8th.

Level 1, gradually restores the target's blood volume in 10 seconds, a total of 10% of the blood volume can be restored, and the cooling time is 40 seconds.

[Perfect spellcasting gesture construction] 5% BUFF effect, [sub-giant atavistic magic affinity] 5% BUFF effect, level 3 actually restores 25% of blood volume in 10 seconds.

Skill 23: [Lightning Strike]: Level 3 rare professional skill, single-target air-like spell, level 2, range 45 yards, chanting time 1 second, after casting, a bolt of lightning will instantly strike down from the enemy's head, causing (

200 1.7*intelligence 1.3*magic attack power) magic damage, and has a certain probability of causing paralysis for 1 second. The greater the difference between the spell-determined attributes and the opponent's mental attributes, the higher the probability of paralysis. The cooling time is 8 seconds. 3 actives are required.

Air-like skills are used as prerequisites.

Upgraded on March 14th.

Level 2, causing (100 1.5*intelligence 1.1*magic attack power) magic damage,

Level 1, causing (50 1.3*Intelligence 0.9*Magic Attack Power) magic damage

Skill 24: [Trembling Roar]: Level 3 general skill, instant cast, Level 3, roaring loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat and making the enemy only target the skill user within 10 seconds.

Attack, the damage caused is reduced by 25%, and the cooling time is 26 seconds. Upgraded on March 8.

Level 2: Roar loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat and causing the enemy to only attack the skill user within 10 seconds. The damage caused is reduced by 22.5%, and the cooling time is 28 seconds.

Updated on February 9th.

Level 1: Roar loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat and causing the enemy to only attack the skill user within 10 seconds. The damage caused is reduced by 20%, and the cooling time is 30 seconds.

Warrior occupations can only be learned. Learning this skill requires at least [Level 2 Mental Attribute Growth]. To exert its normal effect, [Level 3 Mental Attribute Growth] or higher is required. In addition, using this skill not only requires stamina, but also requires

Consume mana.

After learning [Level 3 Mental Attribute Growth], the forced attack effect can take effect on the player. The time is 2 seconds. The time for Level 4 is 4 seconds. The current time for Level 5 is 6 seconds.

Skill 25: [Extraordinary Growth in Strength and Body]: A rare universal skill with no level. It can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning [Strength Attribute Growth] and [Physique Attribute Growth] at the same level at the same time.

】, and the strength attribute and physical attribute will be permanently improved by 10%.

This skill only counts as an attribute growth skill. Players can also learn 2 attribute growth skills at this level.

Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills with the same name cannot be learned again. Players cannot learn this skill using low-level general skill slots lower than the current level.

This chapter is not finished yet, please click on the next page to continue reading the exciting content! 26 skills: [Third-level spiritual attribute growth]

27 Skills: [Cut the Wind (Mutation)]: Level 4, third-level rare professional skill, instantaneous, super-speed to chop off the weapon in hand, and use air magic and wind pressure to create a strong forward-propelling magic impact airflow.

It will cause impact to all targets within a 30-degree fan-shaped range of 45 yards in front, and clear all the air within the fan-shaped range within 7 seconds. All living species remaining within this range, whether friendly or enemy, will suffer 1% of the upper limit of health/second.

Continuous suffocation damage, the skill user is not affected. Upgraded on March 12

The target impacted by the airflow will be tested 100%. If the skill user's strength*0.5 is higher than the attack target (strength and constitution)/2, and the difference in the test is within 50%, the attack target will lean back sharply and freeze for 1 second.

If it is higher than 50%, the target will be blown away, and the distance depends on the difference in the check.

The weapon size and physique of the skill user will affect the attack range. If the weapon and physique are large enough, the fan angle can be increased, and this skill can be used through a shield.

Targets that are taller than the skill user will not receive continuous damage even if they are within the attack range, because the skill user failed to clear the air at that height.

The skill cooldown time is 8 seconds. The continuous blood loss effect of this skill is invalid for BOSS enemies that cannot move.

Prerequisites for learning: Have both endurance and magic slots, 3 air-based active skills, and 3 physical-based active attack skills.

Level 3 is 6 seconds of suffocation duration

Level 1 causes (20 0.5*strength 0.5*intelligence) squeezing damage to all targets within a 30-degree fan-shaped range of 40 yards in front.

Level 2 results (30 0.6*Strength 0.6*Intelligence)

Skill 28: [First-level Charm Attribute Growth]

Skill 29: [Strongness]: A level 3 general skill, passive, the player's strength and physical attributes are permanently improved by 15%. Warrior and knight professions can be learned. The player's physique is permanently improved by half a model.

Skill 30: [Fearless Shield Dance]: A chosen skill. This skill can be activated three times in a row. The next stage can also be activated in advance when the action in the previous stage is not completely completed.

Prerequisites for learning: permanent increase of strength and constitution attributes by more than 50%, shield fighting or anti-riding occupation, three shield fighting active skills, possession of more than two rare skills or one chosen skill, strength, constitution, and spirit.

Attributes are the main attributes. (Shield Blow, Defensive Stance, Wind Slashing)

Level 3, the first stage - [Charge forward with shield]: wave the shield and rush forward 20 yards, causing (500 2.1*strength) physical damage to all enemies touched by the shield along the way. Enemies hit will be

The collision will miss the direction and be knocked back a short distance, and there is a 100% probability of making a strength vs. constitution test on the impact target. If the test fails, the enemy will be stunned for 1 second. Upgraded on March 18

Increase movement speed by 100%.

Level 2, (100 1.8*strength), dash 20 yards

Level 1, (30 1.5*strength), dash 20 yards

The second stage - [Shield Rotation]: Hold the shield flat, and then rotate forward at high speed for 4 seconds. The flat edge of the shield will cause (750 2.6*strength) physical damage per second to all enemies, with 40% armor breaking.

Effect, and there is a certain probability of performing a strength vs. constitution test. If the test fails, the enemy will be frozen for 1 second, but the enemy will not be frozen again. The size of the shield determines the attack range of this stage.

Level 2, (150 2.3*strength), rotation time 3 seconds, 35% armor-breaking effect

Level 1, (50 2*Strength), rotation time 3 seconds, 35% armor-breaking effect

[Shield Rotation] can last for 3 seconds and increase the user's movement speed by 50%. Although the speed is not as fast as the rush skill and displacement skill, it is also the slowest among the three skill stages of [Fearless Shield Dance], but it

The advantage is that it lasts up to 3 seconds and is related to the player's own movement speed.

Yun Xiaohan's current movement speed is 14, and the theoretical movement distance in 3 seconds is 51 yards (the basic movement speed is 10, the movement speed bonus of all skills or equipment is calculated based on the basic movement speed, [Wind Speed]

] 35%, the Ring of Grijas 10%, the air element is not summoned, otherwise there is still 10%), the actual moving distance is the farthest among the three skill stages of [Fearless Shield Dance], and it can also be moved during the movement

It can change directions at will, and can follow people or avoid and run away, which is quite flexible.

Non-teleport skills, displacement skills that involve running on the ground, such as various charges, most of their skill speeds are related to the player's basic movement speed)

The third stage - [Shield Leap]: Leap into the air, then slam the ground with the shield, causing a huge shock wave, causing (750 2.6*strength*height coefficient) physical damage to the enemy, and the impact point is

Center, all objects within the surrounding (shield size * 6 yards) will be knocked away regardless of the enemy or friends. The flying time is (1 second * height coefficient). The maximum jump height is increased by 20%, that is, the maximum jump height = (2*

height)*agility coefficient*1.2.

Level 2, (150 2.3*strength*height coefficient), (shield specification*5 yards), maximum jumping height = (2*height)*agility coefficient.

Level 1, (50 2.0*strength*height coefficient), (shield specification*5 yards), maximum jumping height = (2*height)*agility coefficient.

This shock lasts for 3 seconds, but the actual time of being shocked is only about 1 second, and the height is not very high. The next 2 seconds are the knockdown time after landing. Dodge will not work when knocked down or in a dazed state.

The finishing movement of [Shield Jump] is very long, jumping so far and so high, the inertia can be imagined. As the last stage of the skill, it is impossible to use other operations to end the back swing in advance.

From the time the shield hits the ground, to the removal of the shock, and then to standing up, one second is gone. At this time, the enemies that are knocked away usually fall down, leaving only 2 seconds for Yun Xiaohan to attack.

But because it is possible to land some distance away from the enemy, it often doesn't even last 2 seconds.

This chapter is not over yet, please click on the next page to continue reading! Height coefficient = (jump height/1.5 meters) rounded

[Shield Leap] is different from the first two skill stages of [Fearless Shield Dance]. It is a jump displacement, so the jump distance is not affected by the basic movement speed, but is affected by the jump height, and the jump height depends on the skill user.

Height and agility coefficient, [Shield Jump] displacement distance = 3 * maximum jump height, maximum jump height = (2 * height) * agility coefficient.

Agility coefficient = 1 ([Agility Attribute Growth] rank/20). Yun Xiaohan has not learned [Agility Attribute Growth], so there is no need to calculate the agility coefficient. The calculation is much simpler. His height is 2.7 meters, converted into in-game

The number of yards is 8.1 yards, rounded to 8 yards, the jumping height is 16 yards, the displacement distance is 48 yards, and the maximum jumping height is 5.4 meters. (1 meter = 3 yards)

The connection time between each stage shall not exceed 3 seconds, and the use of other skills during this period will not interrupt the skill connection.

[Fearless Shield Dance] The damage taken during the use is reduced by 25% (this effect does not exist in the connection phase). Attacks hitting the shield will be regarded as blocked. During the shield dance, you will not be affected by mental control effects.

, immune to slowing effects.

The attack range of this skill is related to the size of the shield, and the skill cooling time is 30 seconds. This skill cannot be used while riding.

Moreover, [Fearless Shield Dance] matches Yun Xiaohan's profession and equipment very well. Take a look at the skill description. The attack range of the skill is related to the size of the shield. There are also clear descriptions in the three attack stages.

Whether the shield rushes forward or rotates at high speed, the larger the shield, the easier it is to reach more enemies.
To be continued...
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