Summary of current skills (as of level 60)(4/5)
Shields can be roughly divided into four types according to their specifications: small shield, medium shield, large shield, and giant shield. Small shields are 1, medium shields are 2, and giant shields are naturally 4.
In other words, the attack range of the third stage is 20 yards, which is very large. You must know that the attack range of melee range skills is generally only 5 yards. If it reaches 10 yards, it is considered a large range, such as [Tyrant Strike]
That's 10 yards. The roar skill is a sonic attack with a larger range, but it usually only has an attack range of 15 yards.
[Fearless Shield Dance] can also activate the next stage in advance when the action of the previous stage is not completely completed, so the finishing action of the previous skill or basic attack can be canceled.
Generally speaking, after the player's skills or normal attacks cause damage, they have to complete the entire action. This will definitely waste a little time, but with [Fearless Shield Dance], it is different. As long as the damage is dealt, it will be done immediately.
Using [Fearless Shield Dance], there is no need to complete the finishing move in the second half, which is the "cancel back shake" that is common in competitive online games. This technique can obviously significantly improve the player's damage per second (DPS).
Skill 31: [Tall]: Level 4 professional skill, passive, the player's strength and physical attributes are permanently improved by 5%, and the physique is increased by half a level. Warrior and knight professions can be learned.
Skill 32: [Cable of Provocation]: Level 4 rare professional skill, instant cast, prerequisite for learning: having both endurance and mana slots, [Shield Mastery], and having more than 2 active provocation skills.
Level 3, pointing skill, throws a magic rope, forcibly pulls an enemy within 45 yards to the side and provokes it. The provoked target will completely lose control within 4 seconds (out of control provocation), and will continue to use normal attacks.
Attacks the skill user. The skill cooldown time is 22 seconds.
When the target mage has a magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds. Upgraded on March 12
Level 2, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it. The provoked target will completely lose control within 4 seconds (out of control provocation), and will continue to use normal attacks.
Attacks the skill user. The skill cooldown time is 23 seconds.
When the target mage has a magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds. Upgraded on February 13
Level 1, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it. The provoked target will completely lose control within 4 seconds (out of control provocation), and will continue to use normal attacks.
Attacks the skill user. The skill cooldown time is 24 seconds.
When the target mage has a magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds.
Provocation skills can generally be divided into three types based on provocation effects:
Regular provocation: Increases a large amount of hatred, the specific effect depends on the skill. This is the most important provocation skill, with the largest amount, and the amount of increased hatred is often the highest among the three categories.
Forced provocation: also increases hatred. The amount of increased hatred is generally at a medium level among the three types of provocation skills. With only a few exceptions, the target can only choose the provocateur (the user of the provocation skill) as the attack target, but the target
It still has sanity and can act independently, but it cannot select other targets. And it can attack other targets by using range skills or non-point skills. (Range attacks bring the provocateur in, and non-point skills aim at a certain range near the provocateur.
Yes, usually within a 20 yard radius of the provocateur)
Things like [Lonely Charge] and [Trembling Roar] all fall into this category.
Out-of-control provocation: It can also increase hatred, but among the three types of skills, the amount of hatred increased by out-of-control provocation is usually the least. The target in the state of out-of-control provocation completely loses its mind and will actively approach the provocateur, and then use conventional attacks continuously.
Attack. The out-of-control provocation skill is the least common of the provocation skills.
[Cable of Provocation] falls into this category.
Skill 33: [Perfect Spellcasting Gesture Construction]: Legendary professional skill, no limit to learning level, prerequisites for learning: have both endurance bar and mana bar, already have 2 rare skills, and at least one of them is the chosen skill.
, with at least 25 legendary points, learning this skill will consume 10 legendary points.
This chapter is not finished yet, please click the next page to continue reading the exciting content! (The main way to obtain legend is: win a plot battle, and make the battle plot become the evolution history of the game. Legends will be distributed according to the player's participation and performance.
degree, very few tasks may also reward legendary degree.)
After learning this skill, players can use perfect gestures to cast spells. Even if they are wearing heavy armor or plate armor or being attacked, their movements will not deform. The success rate of spell casting is increased by 25%, and the probability of interrupted spell casting is reduced by 25%.
The power of spells is increased by 20%, and the effect of BUFF skills is increased by 5% (increased directly in percentage).
This skill is a bound skill and cannot be traded. Please note that after acquiring this skill, you must learn it within 30 days, otherwise the skill will be withdrawn by the system and the time will start from 0 o'clock tomorrow.
The improvement of legendary skills by advanced slots is extremely limited. The better the skills, the smaller the slot improvement.
Skill 34: [Hegemony]: Level 4 rare universal skill, instantaneous. Pre-requisites for learning: warrior profession, physical attributes increased by more than 30%, at least one defensive active skill, and at least one self-recovery active skill.
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Level 3, removes all control effects on the user (excluding continuous blood loss effects such as poison and bleeding, nor effects that reduce defense or attack), is immune to any restrictive skills for a duration of 6 seconds, and becomes immune to any restrictive skills within 2 seconds.
Gain 60% additional movement speed within seconds. During the duration of the skill, the player's physical attack power is increased by 30% (including equipment). The cooling time is 4 minutes and 40 seconds.
Level 2, removes all control effects on the user (excluding continuous blood loss effects such as poison and bleeding, nor effects that reduce defense or attack), is immune to any restrictive skills for a duration of 6 seconds, and becomes immune to any restrictive skills within 2 seconds.
Gain 55% extra movement speed within seconds. During the duration of the skill, the player's physical attack power is increased by 27.5% (including equipment). The cooling time is 4 minutes and 50 seconds. Upgraded on February 13
Level 1: Immune to any restrictive skills for 6 seconds, and gain 50% additional movement speed for 2 seconds. During the duration of the skill, the player's physical attack power is increased by 25% (including equipment). The cooling time is 5 minutes.
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Skill 35: [Excellent Strength Growth]: A universal skill with no level. It can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning [Strength Attribute Growth] of the same level, and the strength attribute will be increased by 10%.
Additional permanent boost.
The skill with the same name can no longer be learned. The [Strength Attribute Growth] skill of this level cannot be learned anymore. Players can only learn two more attribute growth skills in this level.
Skill 36: [Wind Spirit Riding Thrust]: Level 4 rare professional skill, riding skill, instant cast, learning prerequisites: having both endurance and mana slots, and 3 active air skills.
Level 3, summoned wind spirit to possess, the riding speed is increased by 80%, the skill user is temporarily regarded as having no body, and ignores all obstacles during movement, but can still cause charge damage according to the sprint distance, and the charge damage is increased by 50%
, but after passing through a target, the sprint distance will be recalculated using the target as the starting point. Upgraded on March 12.
Level 2, summoned wind spirit to possess, the riding speed is increased by 70%, the skill user is temporarily regarded as having no body, and ignores all obstacles during movement, but can still cause charge damage according to the sprint distance, and the charge damage is increased by 40%
, but after passing through a target, the sprint distance will be recalculated using the target as the starting point. Upgraded on February 14th.
Level 1, the riding speed in Wind Spirit state is increased by 60%, and the charge damage is increased to 30%.
In the wind spirit state, it is immune to the deceleration effect, increases resistance to control skills by 50%, and reduces damage received by 25%. However, in this state, the player must continue to ride at high speed, and the skill user can only perform steering operations and cannot slow down.
And perform other riding actions, such as prancing horse, but a very few skills can still be used in the wind spirit state, but the damage caused by such skills to the enemy is also reduced by 25%.
The skill duration is 30 seconds and the skill cooling time is 3 minutes.
Will not harm friendly forces
The skill description of [Wind Spirit Riding Thrust] claims to ignore all obstacles during movement, but Yun Xiaohan did experiments and found that it is not as strong as the skill description said. [Wind Spirit Riding Thrust] only allows the skill to be used
The player is temporarily regarded as having no body, but it cannot allow the player to fly or completely become nihilistic. Obstacles more than 10 yards thick, a few magic obstacles, and the terrain changes caused by skills such as [Trap Technique] cannot pass.
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Skill 37: [Level 4 physical attribute growth]
Skill 38: [Level 4 spiritual attribute growth]
Skill 39: [Sub-Giant Body]: Legend-level universal skills, blood-related skills, no limit to learning level.
Prerequisites for learning: permanent increase in strength attribute by more than 50%, permanent increase in physical attribute by more than 40%, physical size of 2 or more, already possessing 2 rare skills, and at least one of them is a chosen skill, and possessing at least 25 legendary points
Speed, learning this skill will consume 10 legendary points.
After learning this skill, the player's strength attribute will be permanently increased by 20%, and the player's physical attribute will be permanently increased by 20%.
The maximum health value is increased by 20%, the health recovery speed is increased by 30%, the physical damage resistance is increased by 5%, and the knockdown, knockback, knockback, and stun resistance are increased by 15%.
The body size increases by one size.
40 Skills: [Shield of Nezakan]: A rare skill, learning requirements: physical attributes permanently increased by more than 80%, a shield-fighting profession, with 3 shield-fighting skills, at least one of which is a rare shield-fighting skill.
After activation, it reduces 95% of the physical damage and spell damage received, removes all current negative conditions, and increases resistance to negative conditions by 50%. Attacks with a final damage of less than 100 points will not be able to cause damage to the skill user. After use
Physical attack power is reduced by 50%, movement speed is reduced by 50%, and the duration is 30 seconds.
Cooling time 10 minutes.
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Bloodline rare skill column 1:
[Bloodthirsty Boomerang]: A rare skill, prerequisites for learning: having both endurance and mana slots, agility attributes permanently increased by more than 50%, intelligence attributes permanently increased by more than 30%, and a physique of the smallest model the player can choose and below.
At level 3, the skill damage changes from (physical attack power * 0.4) to (physical attack power * 0.6), the damage effect feedback ratio is still 10:1, and the maximum increase in the user's attack power (physical and magic attack) increases from 60
% increased to 70%. The attack range increased from 30 yards to 40 yards, the ejection distance increased from 20 yards to 30 yards, and the maximum number of consecutive rebound attacks increased from 6 to 8. The skill cooldown was reduced from 5 minutes to 4 and a half minutes.
Zhong. Upgraded on March 26th
At level 2, the skill damage changes from (physical attack power * 0.2) to (physical attack power * 0.4). The damage effect feedback ratio is still 10:1, but the user's attack power (physical and magic attack) is increased by up to 60%.
.Upgraded on February 14th.
Level 1, the bloodthirsty boomerang causes (physical attack power*0.2) damage to all targets. The damage effect will continue to accumulate and be fed back to the skill user at a ratio of 10:1, increasing the user's attack power (physical attack power) by up to 50%.
, French double attack).
Use magic power to create a boomerang with a bloodthirsty effect. The attack range is 40 yards and the maximum number of consecutive rebounds is 7 times. The bloodthirsty boomerang can automatically track the target, but the ejection distance cannot exceed 30 yards. Once it exceeds 30 yards, the boomerang will
will automatically return.
The bloodthirsty boomerang does not affect the player's normal operations. After throwing the boomerang, the player can still move freely, attack and use skills, but they need to catch the boomerang when it returns.
The bloodthirsty boomerang will return in the direction of the player. Once the movement trajectory is determined, the trajectory will no longer change. If the boomerang is not successfully picked up, the previous damage accumulation effect will be cancelled, and the increased attack power will also disappear.
Once the boomerang returns to the player's hand, the player must throw it within 30 seconds and cause damage. If the boomerang is not thrown or fails to cause damage after 30 seconds, the boomerang will automatically disappear.
The Bloodthirsty Boomerang cannot be shot down, and other players cannot use their bodies to block the Boomerang.
This skill can be upgraded and has a cooldown time of 4 and a half minutes.
Although the [Bloodthirsty Boomerang] looks like a throwing weapon, it is actually condensed by the user's magic power. The entire condensation process is very short. It is completed from the moment the [Bloodthirsty Boomerang] appears to flying towards the enemy.
To be continued...