Summary of current skills (as of level 60)(2/5)
This skill is not actually a powerful skill, it can only be said to be relatively easy to use. But for Yun Xiaohan, a half-assed mage, the most valuable thing about this skill is that it does not require prerequisites, and the [Lightning Ball] skill
It can also become a prerequisite skill for many Qi skills.
Skill 12: [Speed of Wind]: Level 4, increases the movement speed of the casting target by 35% and 10% within 4 minutes, with a cooling time of 5 minutes. Upgraded on March 7th.
Level 3, increases the movement speed of the casting target by 30% within 3 minutes and 40 seconds, with a cooling time of 5 minutes. Upgraded on February 8th.
Level 2, increases the movement speed of the casting target by 25% within 3 minutes and 20 seconds, with a cooling time of 5 minutes.
Level 1: Increases the movement speed of the casting target by 20% within 3 minutes, with a cooldown time of 5 minutes.
Skill 13: [Second level strength attribute growth]
Skill 14: [Tyrant Strike]: Level 4, swing the weapon, causing (200 1.4*strength 0.8*attack power) physical damage to nearby enemies within 10 yards, and heal yourself. The healing effect is damage to each enemy.
45%. When the attack target is a player, the healing effect is 55%. The skill cooling time is 10 seconds. March 7
Level 3, swing the weapon, causing (50 1.2*strength 0.7*attack power) physical damage to nearby enemies within 10 yards, and heal yourself. The healing effect is 40% of the damage caused to each enemy. When the attack target is a player
The treatment effect is 50%. The skill cooldown time is 10 seconds. Upgraded on February 5th
Level 2, causes (40 1*strength 0.6*attack power) physical damage to nearby enemies within 10 yards, and heals itself. The healing effect is 35% of the damage caused to each enemy. This healing effect is used when the attack target is a player.
It is 45%. The skill cooldown time is 10 seconds.
Level 1, causes (30 0.8*strength 0.5*attack power) physical damage to nearby enemies within 10 yards, and heals itself. The healing effect is 30% of the damage caused to each enemy. This healing effect is used when the attack target is a player.
It is 40%. The skill cooldown time is 10 seconds.
Skill 15: [Bloodthirsty Slam]: Level 4, slams the enemy, causing (200 1.6*strength 1.2*attack power) physical damage, and heals yourself. The healing effect is 95% of the damage caused, and the cooling time is 8.5 seconds.
Upgraded on March 7
Level 3, slams the enemy, causing (100 1.4*strength 1.0*attack power) physical damage, and heals itself. The healing effect is 90% of the damage caused, and the cooling time is 9 seconds. Upgraded on February 5
Level 2, slams the enemy, causing (60 1.2*strength 0.8*attack power) physical damage, and heals itself. The healing effect is 85% of the damage caused, and the cooling time is 9.5 seconds.
Level 1, causes (40 1.0*strength 0.6*attack power) physical damage, and heals itself. The healing effect is 80% of the damage caused, and the cooling time is 10 seconds.
Skill 16: [Hit Improvement]: Second-level professional skill, passive, level 4 increases hit by 60%. Upgraded on March 8th.
Level 3 increases hit rate by 50%. Upgraded on February 8th.
Level 2 increases hit rate by 40%,
Level 1 increases hit rate by 30%.
Skill 17: [Second-level spiritual attribute growth]
Skill 18: [Concentration Skill]: Level 3, 30% chance of being attacked during combat without being interrupted or extending the casting bar. Upgraded on March 8th.
Level 2, 25% chance of being attacked during combat without being interrupted or extending the casting bar. Upgraded on February 9th.
Level 1: 20% chance of being attacked during combat without being interrupted or extending the casting bar.
Full level 5
Skill 19: [Giant Power]: Can only be cast on the caster himself, level 4 increases by 32.5% by 10%, casting time is 2 seconds, duration is 5 minutes, cooling time is 5 minutes. Upgraded on March 7th.
Level 3 increases strength attribute by 30%. Upgraded on February 8th.
Level 2 increases strength attribute by 27.5%
Level 1 increases by 25%.
[Gigantic Power] The increase of this BUFF skill will include equipment attributes. At level 1, its actual effect is about 35%-40%.
Therefore, the actual combat value of [Giant Power] is still quite high. The only disadvantage is that it cannot be used as a prerequisite for skill learning. It can only have one spell type and one divine spell type with the same attribute increase BUFF at the same time. Those with a low level of increase will
Covered by high ones.
20 Skills: [Innate Divine Power]: Rare skills, pre-requisites for learning: permanent increase in strength attribute by more than 30%, permanent increase in physical attribute by more than 20%, warrior-type occupation, physique is the largest model that the player can choose or above
.
This chapter is not finished yet, please click on the next page to continue reading the exciting content! After learning this skill, the player's strength attribute will be permanently increased by 30%, and the physical attribute will be permanently increased by 20%. (Increased after bloodline awakening)
When making Strength checks, the Strength attribute is weighted 20%.
When making a Constitution check, the Constitution attribute is weighted by 10%.
When fighting against creatures of all sizes (non-players), the creature is not immune to the control effects caused by the strength check. Even if the creature is naturally immune to such control effects, it cannot be exempted, but the bloodline level must be higher than the opponent's bloodline level, and the control time will be based on
Its resistance and race are shortened accordingly, and the maximum control time will not exceed 3 seconds.
(It should be noted that the skills that are not immune here refer to those skills that require a strength test. Skills such as [Shield Blow] that do not require a strength test and directly calculate the control success probability are invalid.
In terms of bloodline level, although the dragon-related ancient Alkan bloodline that Yun Xiaohan currently possesses is the highest among the sub-giant bloodlines, it is also the highest among the sub-dragons of the same level, but even the lowest-quality giants or dragons
They are all higher than him, because they are a big level higher than him.)
When fighting against a creature smaller than yourself, for each size of the creature smaller than the player, the player will gain an additional 5% strength effect when attacking the creature. (effective in melee combat)
The player's weight-bearing capacity is doubled. When wearing high-weight plate armor, the negative effects caused by its weight are reduced by half, and [Plate Armor Mastery] is automatically obtained.
The player's physique is permanently improved by one size.
Players can no longer use small or micro weapons, such as daggers and throwing knives.
The damage and attack speed of highly skilled medium weapons, such as scimitars and rapiers, are halved.
Skill Notes: You are gifted and have physical fitness that far exceeds that of ordinary people. You are tall and extremely strong, so you are very good at fighting large and giant creatures. You also have a great advantage against small creatures, but your huge size and hand size make you
Unable to use small and micro weapons, and is not good at using skill-based medium weapons.
You are so unique, almost atavistic. Maybe if you explore your bloodline, you will find surprising discoveries.
This skill is definitely considered the best among rare skills. If rare skills didn’t have a rare rating, this skill would definitely be considered a rare skill, which is no worse than the chosen skill. In Yun Xiaohan’s opinion
, the value is higher than [Lonely Charge], and it is very suitable for him.
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Faction rare slots:
[Montbrunn Family Taming and Riding Skills]: A rare skill, prerequisites for learning: Viscount title, 2 riding skills, and first-level charm attribute growth.
Level 3
After learning this skill, the player's movement and turning speed while riding will be increased by 20%, and the resistance to falling off the horse will be increased by 50%. The cooling time required to remount after falling off the horse will be halved (level 1 is reduced by 40%), and the mount's familiarity growth rate will be increased by 20%.
The efficiency is doubled, the experience gained is increased by 50%, the upper limit of intimacy is increased, and it has special effects on a few rare mounts.
You can use all foot combat skills on horseback that have a lower [skill priority] than the riding skill and do not conflict with the riding action, but the skill effect is 84% of the original and will still be limited by the skill attack distance.
Players will automatically have basic riding abilities related to their riding skills, such as charging, vertical leaping, side splitting, etc. However, the development of related abilities needs to refer to the quality of the mount they are riding.
Skill Notes: The Montbrun family is the most famous horse-taming family in the Yare continent. Maybe their family's riding skills are not the best in the continent, and they may not even be ranked in the top 5, but their ability to tame mounts is definitely the best.
Yes, as the largest mount supplier in the business alliance, they are good at taming all kinds of mounts, including some special mounts.
After the player learns this skill, the Montbrun family's hatred towards you will be solidified to the level of mortal hatred. When you get close to a certain distance from members of the family, they will find you and attack you first.
Your damage is increased by 50% because you secretly learned their family's riding skills. The hard control skills of the Montbrun family members can increase your probability of falling off the horse by 200%.
The movement and turning speed when riding a horse at level 1 is increased by 20%, and the resistance to falling off the horse is increased by 50%.
Level 2: The effect of [Special Do'Urden Family Emblem] increases by 1 level
The original movement and turning speed while riding a horse were increased by 20%, and the resistance to falling off the horse was increased by 50%. Now they are 25% and 60%. The original skill effect of using infantry combat skills on horseback is 80%, now it is 82
%.
A basic riding ability has been added. Players can now initially use the emergency stop action. Other basic actions have also been enhanced by 5%.
In addition, the additional experience bonus gained by the mount has also been increased from 50% to 60%, the additional growth rate increase efficiency has been increased from 100% to 120%, and the upper limit of intimacy remains unchanged.
Level 3 (2 1) Upgraded on March 18
At level 2, the movement and turning speed while riding are increased by 25%, and the resistance to falling off the horse is increased by 60%. Now at level 3, it is 30% and 70%. The original skill effect of using infantry combat skills on horseback is 82%.
The current level 3 is 84%. In addition, the additional experience bonus gained by the mount has also been increased from 60% to 70%, the additional growth rate increase efficiency has been increased from 120% to 140%, and the upper limit of intimacy has not changed.
Level 3 [Montbrunn Family Taming Riding Skills] does not add new riding actions, but other basic actions have been strengthened by 5% again. Adding the 5% at level 2, it is now 10%.
The cooldown time for remounting after being dismounted is reduced to 50% of the normal cooldown time.
When the mount is strengthened every 10 levels, there is a higher probability of special enhancement options. For example, strengthening the mount's skills and speed are special enhancements, while increasing strength, agility, and physical fitness are normal enhancements. [Dread Fang] has the speed enhancement option.
The reason for this is that it is originally a speed mount.
This chapter is not over yet, please click on the next page to continue reading the exciting content! The mount slot is not affected by skill level.
Normally, it comes with one mount, one for the first-level charm growth, three for the third-level charm attribute growth, and four for the fifth-level.
Yun Xiaohan has only mastered the fourth-level charm attribute growth now, so he has three mounts. The third-level charm attribute growth can have three mounts. The fifth-level has four.
After learning [Montbrunn Family Taming and Riding Skills], the charm attribute growth will increase by one at each level, including the basic 1, the total is 5. Six at the fifth level.
consider:
However, the riding status here refers to the situation when the mount is moving. If the mount is completely stationary, you can cast spells, but the spell casting success rate will still be reduced by 25%. Yun Xiaohan's spell casting success rate is already low, and if it drops by this
25%,
To be continued...