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Chapter 340 Differences in e-sports players

In the process of hosts eating chicken in four rows, the hosts often take on the responsibility of “material information output”, and their teammates are basically lying down.

The possible levels of the anchor at this time are arranged from large to small: really strong>deliberately fried fish>mouse macro (mouse teleportation)>open cheats. Mouse macro is not considered a cheat, but using it cannot reflect the anchor's strength, and it is easier to see through than cheats.

Secondly, the game mode is different. Professional teams want to enter the circle steadily, while anchors are more aggressive in watching the game. They know that after parachuting, professional team members either look for cars or search for supplies in the booked room area. They don’t want to fight in the early stage to avoid losing personnel. Teams outside the next safe area just don’t fall into the circle. Teams in the next safe area will keep the terrain or the room area. Everyone shoots the first bird.

If you show your body or the car, if I can beat you, I will hit you hard and tell the person who was beaten: There is someone at the gunfire, if you dare to come, I will beat you.

Entering the circle is also a major test for the comprehensive application of vehicles, terrain, housing areas, and various grenades in various teams and individuals.

The anchor is jumping into a popular room area, such as school, p-city, airport, and when you land, you will be just a gun. The anchor generally won’t die, at least it has a higher survival rate than his teammates. He can clear out all enemies in the room area, lick the box, and search for several houses that have not been searched. The next thing is to drive a car to grab airdrops or grab other people’s supplies.

The anchor does not deliberately seek vehicles, nor does he need smoke and thunder, and it is not complicated to enter the circle.

Entering the circle is a must, but grabbing airdrops and grabbing other people's supplies are both behaviors to improve the "quality of life". Have you ever seen the team take the initiative to hit others because of insufficient supplies during the game? Have you ever seen airdrops rushing in?

In short, professional players want to eat chicken steadily, while anchors want the audience to enjoy the chicken.

Sun Yaosheng believes that professional players have greater or equal strength than anchors.

First of all, it is to react to the problem. Give you a gun without making mistakes, be determined but not intentional, how many seconds will it take to knock down someone?

Maybe you can knock him down just by rushing to that person for a second or two.

People react very quickly, but they may not be so fast in the game. Even if they can move sideways, it is just a matter of us moving the sight.

In fact, sudden attacks are irresistible.

Let me give you another example: the team entering the circle should not only compete with the teams on the side of the circle, but also prevent sudden attacks from the teams in the circle after entering the circle. The sudden attack caused by the team to be instantly reduced by the team is also an important reason for the team being destroyed by competitors. There is no firepower, no gun line, no mutual support between teammates.

The above is what professional players say. For anchors, lyb is also difficult to guard against, and they are often squirted to death by lybs or spitting to death.

Secondly, for those outside of vision, even if professional team members are knocked down, they will have teammates to help them. If they can't resist, they will rely on cover. If you can't hit me, you can't hit me. At this time, even if the players can't see you, they will know your general position.

When these professional players often stay in the circle or in the circle, they observe the surrounding situation very well. They can tell where there are people by listening to the sound of gunfire and cars, and then punctuate them on the map.

In the passerby, the anchor is often the leader of the vision and is also the attacking party. He goes to fight wherever there are people. Don’t forget that he has three teammates who are helping him see the vision. If his teammates don’t watch well and are knocked down, can he say that the anchor misses someone?

There are three radars around the anchor. If there is any radar, the anchor will immediately rush over to solve the problem. The radar will be responsible for the warning. That's it.

The anchor is facing scattered soldiers and chariots, without tactics, so it is easy to fight.

It is already very hard for professional teams to fight openly with competitors when entering the circle, and they have to take care of too many problems. After all, every enemy is so strong that if you are not careful, you will die.

So now Tianya has been able to win good results in the first few games abroad and successfully eat two chickens, which is already very strong.

The domestic FPS games are weaker than those in foreign countries, because traditional FPS is the only one. You can see how popular CSSG is in China. Don’t be too low. CSSG is much more popular abroad than in China, with more professional players, and there are no decent CSSG leagues in China.

The difference between Overwatch and traditional FPS games is still too big. Although Koreans watch overwatch NB, CSSGO is also a dish.

FPS has not been good in China in recent years, and the scores of CSSGO and OW are not good, so it is normal for chicken-eating grades to fail. It’s just that the game is popular, and the number of people playing does not mean that they are strong.

On the contrary, if you have a very good grade in chicken-eating, it will be considered a big breakthrough.

Now it can be seen that everyone is working hard to achieve a higher level of strength in the country, and at least it is not at the bottom of the platform in this world.

Perhaps not all teams in this competition are well-known, but at least they are at the level of first-line professions in various countries, which is not easy.

FPPs in Europe and the United States have always been very strong. The Red Mansion Team participated in the invitational tournament that just ended, and it was indeed very impressive.

But I didn't get the chicken, and the other two Chinese teams also played well. The problem is that their tactical qualities and marksmanship really need to be improved.

If there are too many games, the problems will appear. If these problems are solved, the Chinese team will definitely become stronger and stronger.

I believe that any Chinese, any player or player who eats chicken, hopes that their country can achieve good results abroad.

The main reason is that e-sports is booming too quickly, and many people don’t understand the hardships of e-sports at all, nor do they understand the hardships in it.

Although you are happy to play games, you can treat them as a task and play them tirelessly. If you train day and night, you will always get tired of them.

But you still have to endure this boredom. Crazy training is actually very hard. First of all, you have to suppress this boredom in your heart.

The wind in e-sports is getting stronger and stronger, and the entire industry has become regular and industrialized.

But just a few years ago, esports was considered a game for a group of kids.

Today, a few years later, fewer and fewer people have such ideas, and the e-sports industry chain is forming. This situation has led many players to have a great intention to become e-sports practitioners. They have a relatively high level of gaming, are bored with their studies and work, and have a longing for e-sports, and want to become e-sports stars that attract attention.

But this path is not so easy. The difference between e-sports players and amateur players has become increasingly wider, and the conditions required are becoming increasingly harsh.

The reason why e-sports is called e-sports is a world of difference from ordinary games. In fact, winning or losing is not that important to ordinary games. You can naturally be very happy if you win, but you will not lose anything if you lose. However, once it becomes competitive, there are more gains and losses.
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