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Chapter 339 Anchors and Professional Players

There is a saying that goes, laymen watch the excitement, and experts watch the tricks.

Sun Yaosheng and others are not really professional players, but they are now on the path of professionals, and their understanding of games is not worse than those professional players.

At least when Sun Yaosheng watched the game, he mainly looked at the shooting skills of these players, but the overall tactics.

In fact, when it comes to shooting skills, there is nothing good about the game, because when everyone's shooting skills are very accurate and their strengths are almost the same, fighting is actually a matter of a moment.

When two people with extremely accurate marksmanship meet each other, then the one who compares the gun is faster. The person who takes a step faster will have a high chance of knocking it down directly, and there will be no situation of being too stalemate or stalemate.

Even if the two teams are in a stalemate, they will not choose to continue fighting. It is likely that both teams choose to evacuate.

This is why the players in the professional competition of PUBG seem to be inferior to many anchors, but in fact it is not.

The game is completely different from the passerby game. Sun Yaosheng is very relaxed when fighting the passerby game, and he can concentrate very little throughout the whole process.

But the competition is different. The competition means you have to win the first place and get the rankings. So stability is very important.

In terms of shooting skills, players may make mistakes when they hit and hit people in a high-tension and focused environment. Of course, some players make relatively few mistakes, and some are prone to make mistakes.

Of course, there are some tricky angles, such as the b-pillar, slit, chassis, etc. of the car, which is obviously a trace of training.

At close range, for people in the sudden field of vision, there is a long time to make a sound in the footsteps, or it happens to be predicted, and the gap between appearance and shooting is short.

There is a clear response time for sudden occurrences.

If you appear outside the field of vision, it is difficult to fight back unless the opponent makes a mistake. However, aiming and gun pressing are usually very good, which is obviously the result of training.

In addition, Sun Yaosheng has always been very interested in consciousness. Even professional players have a limited accuracy in determining whether someone is aware of the points. For example, if they are caught by fishing law enforcement, they will appear and they are relatively cautious in moving, especially before they arrive at the new area and are completely cleared, even knowing that someone must fight.

Then, the control of vision, especially under FPP, is very important. Professional players will consciously take care of the surroundings, regardless of whether there is anyone in this direction through an explanation perspective.

Even so, for example, under FPP, the wide gaming environment and narrow vision are still contrasting, and leaks happen from time to time.

In contrast, many anchors have very good shooting skills, which is the norm. They aim at a fast speed and are usually predicted correctly. There will be people within the scope of their vision, so it is difficult to miss people.

Judging from the in-game environment, professional players face people who are also professional players, and they are based on teams.

The anchor may face people who are much lower than his level, or people who are not much lower, and there are few live broadcasts with the same level.

As long as the number that is not used with too many different numbers, the uncertainty of the battlefield is quite large, and many are based on individual units, but many of them have very glorious results.

Compared with the off-court environment, players have a break in each set during the game and are fully committed during the game, which will give extra points for reaction, insight, etc., and professional players use the results of the game as their job.

The anchor uses the live broadcast effect as his job, and also takes into account the interaction with barrage, audience, and gift-giving people. There is no such high-focused environment as the competition, and there is no gap in continuous live broadcast for many hours. Interference and long-term nervousness are absolutely negative points.

Sun Yaosheng himself is the anchor, so he knows this even more clearly. If he wants the performance of the program, Sun Yaosheng goes to the fish pond every day, then he can kill at least a dozen people in every game.

I still remember that Sun Yaosheng saw a post before, which is called KDA with an average of 2.5 passers-by, and there are just a bunch of melon skins in front of the professional team.

This has caused many people to be dissatisfied. Kda2.5 is about the upper-middle level among passers-by, and it is also a player who is more good at playing.

Then it seemed that because of this, I found a front-line professional team to organize a fan match. As a result, 60 people were present in each game, and the professional team could kill more than a dozen, and other people's command and coordination were not at the same level at all.

For example, when encountering an enemy in front, the team needs to spread out the formation. When one person moves, there are usually others responsible for setting up guns, not to mention other tactics such as attacking buildings. The professional team's professional qualities are much higher than everyone imagines.

Not what they imagined, anchors are more powerful than professional players.

The anchors basically fight passers-by. The enemy's cooperation in the passers-by is definitely not very good. At this time, the anchor's shooting skills, body skills, consciousness, reaction, etc. In an environment where everyone is a master, professional teams have to consider factors such as selecting points, timing of entering the circle.

After all, the strength of passers-by is uneven, some are strong and some are weak, which is an uncertain factor. However, the competition is different, everyone's strength in the competition is very, very strong.

When the PUBG career began to rise, many big anchors participated in professional competitions and achieved good results. However, in the early days, everyone did not have a deep understanding of this game. As professional teams became more and more standardized, the gap between anchors and professional players was being widened. Just pick a player, such as the popularity of Tianya or the Red Mansion, let alone the unique and Dragons, just the players, loneliness, children, etc., which one of them can't kill all the people in the passers-by, and they are all in the game with higher rank scores.

As Sun Yaosheng knows, even many passers-by with kd6.0 or above can’t pass the trial training of a professional team. Passers-by can already be a technical anchor. KD6.0 is a big kill in the passerby game. It does not mean that you can achieve outstanding performance in professional competitions.

Many times in TPP mode, everyone is clicking each other and holding each other, and whoever moves first will suffer.

Most of the competitions are based on four rows. First of all, the grouping modes are different. Professional players are all in four rows with their own players, while the anchors are randomly in four rows.

For professional players, such four-row teammates, commands, attacks, transfers, retreats, information, materials, and enemies can better convey, and the overall execution ability is also extremely strong.

But most of this happens in the main competition and training matches, and all teams do this, so everyone is at the same level, so that the proportion of victory is placed more on personal abilities, guns, information collection, etc. and safety areas.

For anchors, teammates don’t know each other, and teammates are even more confused if they don’t speak. Therefore, the anchor prepares to say hello to his teammates in time so that the way to communicate information and communicate instructions can be opened up, but in fact these aspects are still very bad.
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