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Chapter 341 E-sports is not easy

Take Dota, one of the most popular e-sports projects, for example, in 2009, during the Dota development period, the boundaries between amateur players and professional players were not clear.

But to the present Dota2, professional players and amateur players have long been apart.

The most important gap between them is no longer the operational level, but a more macro lineup system vision.

Before ti5, V Society sent a 60-page data analysis document to major teams.

In addition to the simplest team ranking and lineup data, there are also defense towers, eye positions, installation time, splitting conditions, etc.

Even every player's game style and special events are vivid in my mind.

And these are just the tip of the iceberg. The front-line professional teams have already set up tactical analysts and data analysts. After EHome won the MDL championship, Coach 71 Weibo specifically thanked the data analysis company they cooperated with.

There are also those dark horses that emerge in the e-sports circle, such as vgr and wings, who have been immersed in the professional circle for many years.

Eslone's dark horse champion wings, among which the players are young players from DK Team 2 and some members of the SG Team. After several disbandment and reorganization, the current wings have been created. Their career resumes are full of "sincerity".

This professional competitive method is very similar to the concept of traditional sports.

For the club as a whole, this is a confrontation between tacit cooperation and division of labor and cooperation among the teams.

This includes not only contestants, but also the club’s behind-the-scenes personnel, including data analysis, coaches and other personnel. For individual contestants, there are considerable challenges to their division of labor, cooperation, thinking logic and psychological state.

Compared with professional players, most of the highly playable competitions are not strong enough.

You can chase and fight hard when winning the game, but once you lose the game, you will be in a slump.

So how important it is to unite a team, it is impossible to win the game without unification of opinions within the team.

Strong psychological qualities As a professional player, the soft power of a professional player can prevent him from losing his chain at critical moments, but the gap between ordinary players and professional players is not just that.

In ti5, a dark horse cdec appeared and entered the ti5 finals with a stunning striking force. Standing in front of him was the battle-prone EG.

Eg lost one game first and won three games in a row. BP held Cdec in his hand in each game. Although Cdec rushed left and right, the last step of the throne was never able to take the last step. Eg was even more ruined in the last game. On the other hand, the Cdec lineup was restrained and his mentality was unbalanced. The final team battle was actually controlled by one enemy to five people, and they were directly destroyed, leaving this fairy tale with the final regret.

As long as you are a person who has an understanding of the e-sports circle, you will actually understand this kind of thing.

Many things seem simple, but only after you really participate or understand, will you realize that professional players are actually not easy.

There are only a few glamorous professional players, and the rest are mostly training in obscurity, hoping that one day they can achieve a good result with their team and come to the world.

At least the same is true for Sun Yaosheng now. He has been working hard to do what he wants to do, and then wants to truly let everyone know about him through putx this time.

It's like playing Go, the opponent is always the first step in the game. So even if you have a firm will, you can't jump out of the palm of the Tathagata Buddha. Such hard power does not just take time to slowly grind it.

More often than not, there is a guide, which is a crucial point. The biggest difference between professional players and ordinary players is that they have different understandings of the game. Each position has stricter responsibilities, and when to make money and support is accurate to every second.

As an ordinary player, there is no way to understand these things, and they can only be understood in real professional competitions.

Now more people are beginning to recognize the teaming method of the elderly leading newcomers.

Many well-known first-line teams, but it is difficult to achieve results if they only form five new players.

This is because the new players do not understand the competition well enough. Although they dare to fight and rush, they do not have enough awareness of the game and cannot control the overall situation.

When we regard a battle as a game, our planning and targeting of the battle situation are far less than that of e-sports.

When Sun Yaosheng was playing CSS, he knew that high-player games and professional players would not necessarily be at a disadvantage when they were playing against guns.

However, once there are multiple people fighting, the right and wrong are judged immediately, and the professional team can completely defeat those amateur masters until they can't find them.

If the competition is compared to a fight, the amateur players are at most a group of ordinary people with tall and big horses, and professional players can be regarded as army.

The division of labor, cooperation and tacit understanding among professional players is something that ordinary players cannot do, and it requires absolute trust in teammates, teams, and tactical systems.

Sun Yaosheng felt that this understanding was not exaggerated at all. There was a big gap in psychological quality between truly trained players and ordinary players. Newcomers would definitely be nervous when they played games. When you were so nervous that your hands were shaking, how could you play the game well?

It is difficult for ordinary players to have such trust in their teammates, and they do not control their own situation so accurately. The execution and cohesion are higher than personal abilities, which is also one of the charms of competition.

The effort that ordinary players need to put in to become professional players is extremely great. They need to re-adapt to the battle, and all game habits may have to be re-trained for the team style. This is no less difficult than starting to get involved in a new game.

Only by slowly adapting to the rhythm of professional competitions and having concepts and ideas specifically used for competitions can we no longer be just a player, but slowly grow into a qualified professional player.

E-sports is not simple, and it is even much harder than many competitions.

When Sun Yaosheng saw the barrage, many people were talking about the boredom of this game, and they were saying, "This is the level of the top players now. Even if they can't hit someone?"

But they didn't understand that it was not that their marksmanship was not good and they couldn't hit people. On the contrary, their marksmanship was very accurate. The reason why they couldn't hit the other side was because both of their body skills and consciousness were very good. They had already retracted their bodies at the moment when the opponent fired, and they did not give the opponent a chance to hit him.

The importance of marksmanship is self-evident, but the importance of body skills is not bad at all. When your body skills are good enough, it will be difficult for the gun on the opposite side to hit you.

Especially when you fight back and forth, as long as you seize the opportunity, both sides always fail to hit a single shot. It looks like they are pecking each other, but in fact, it is a stalemate between two very strong people.

Some things cannot be looked at just on the surface. Sun Yaosheng feels different from these audiences, and he thinks that these two people are indeed very strong. The FPP bodywork of these foreign players is really good.

(End of this chapter)
Chapter completed!
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