Chapter 131 The Balance of Warcraft
The news that the overseas version of "Warcraft" was also sold well was soon spread to China!
In the industry.
"Warcraft is also selling well overseas? Especially in Europe and the United States? I feel that this is a bit incredible. I haven't seen any Western fantasy game before, so why would I buy it?"
"Yes, although Warcraft is done well, it can really satisfy the taste of foreign players? I really didn't expect this."
"In fact, foreign players have high praise, especially a British game review media that highly praised the plot of "Warcraft"!"
"And the players' response is also very good! Chen Mo is so awesome this time. "Warcraft" is about to dominate the RTS field in China, and will dominate the RTS field in the world next?"
"I envy, jealous and hateful."
"Hey, I can't learn it. Maybe there are geniuses in the world."
"Yes, there is no replication at all."
"Oh, let's continue copying "My Name is MT."
"Why are you so frustrated? I think this is a good thing for the domestic game industry. Domestic games, especially RTS games, are simply unknown in the international market. Chen Mo's "Warcraft" is also a great opportunity for domestic games to go abroad!"
"But what does it have to do with us?"
"Yes, and Chen Mo is doing Western fantasy themes, or European and American styles. It is not helpful for the spread of our domestic culture."
"What is the requirement for such high quality? Our country's culture has a weaker international influence, and it's not just games. Are film and television and novels the same? Step by step, I think this is a good start."
"Hey, I've really watched Chen Mo perform alone during this period."
...
Domestic players.
"Have you heard it? "Warcraft" is good to eat overseas!"
"Yes, and the rating is very high, especially in Europe, America and South Korea, it is very popular!"
"That's great. This game can go abroad and let players all over the world experience the charm of domestic games. It's also the top work of RTS games. It's amazing!"
"Wow, I'm looking forward to playing with players all over the world!"
"The national server has the advantage of first-mover attacking. We already have three masters of 4,000 points. We should be able to stabilize South Korea this time, right?"
"It's hard to say, those Korean monsters are too strong in RTS games!"
"Chen Mo is so awesome! This matter must be bragged for a month!"
"How can I do it for one month? Blow for three months!"
...
The experience store has been very lively these days.
Many "Warcraft" players in the imperial capital came to "pastor" one after another, all wanting to see Chen Mo's true face.
Originally, players were not interested in a designer, so at most they remembered it when complaining about balance and krypton gold, and then sent some blades over.
But Chen Mo is different. Chen Mo also has a different identity. He is the pioneer of classic genres such as the despicable stream, the demolition stream, the wind and the ice-armored spider stream. He is the number one master of the national server who has reached the top of the world. His commentary is very likable and kind, and he soon gained a large number of fans, especially among the players of "Warcraft". Who dares to say bad things about Chen Mo is going to be spurted out by players.
After the overseas version of "Warcraft" was launched, Chen Mo became even more famous. Players came over almost every day, which made him feel very distressed.
Zou Zhuo lives nearby and has become a regular customer of the experience store. He practices "Warcraft" hard in the experience store, hoping to launch an impact on 3,500 points.
The experience store is not big at all, with only 18 computers and 10 massage chairs. There are two more that are left for Qian Kun and Zheng Hongxi. There are only a few seats in total, which is not enough.
Many players came over and had no place, so they simply went to Zhiyuan Internet Cafe to play "Warcraft" together, which made Zhuo Yao smile and added a lot of business for no reason.
Chen Mo was a little helpless, but the players were very enthusiastic. The experience store was originally a place where designers and players communicate face to face, and it was impossible to drive people away.
This made Wen Lingwei, Jia Peng and others very uncomfortable. They originally regarded the experience store as the second stronghold, but as a result, "Warcraft" became popular, the second stronghold was seized, which was very painful.
Chen Mo also began to wonder whether to change to a larger store?
But after thinking about it, let’s just forget it first. The main reason is that although he is rich now, he is still in the development stage and should not expand blindly. Changing a large experience store is actually just a storefront project.
"Warcraft" is now popular, and many people are interested in Chen Mo and come to watch. After a month or two, the enthusiasm of the players will cool down a little, and visitors should also fall back to normal levels.
Chen Mo still has to keep his money and continue to develop more games. It is not particularly wise to spend it on buying a house or renting it upstairs.
So Chen Mo thought about it for a while, but still didn't consider changing it. He set up a FLAG and then think about it after making a game that surpassed Warcraft.
On the official forum of "Warcraft", players are discussing it every day. At this stage, players are mainly discussing tactics, and their enthusiasm for topics such as plot and gameplay has gradually begun to fade.
However, these tactics are enough for players to discuss for a long time. For example, who is stronger and weaker in various races, which plays the best among different races, which plays the best in civil wars with the same race, etc., such topics are particularly easy to cause war, and as they chat, they become "report the rank and come to SOLO".
Many players with 1500 points like to squirt this and that. There are no surprises in the forum, and many strong-mouthed kings have appeared, which have become a bit smoky.
In this regard, Chen Mo thoughtfully marked their ranking points for every player who spoke. From then on, the situation of the strong-mouthed king speaking has greatly reduced, and the entire forum has become much more harmonious.
Moreover, such replies often appear.
"I originally wanted to squirt this title, but I found that you scored 3,500 points. Forget it, I still silently retreated."
"Uh, 3700 points master? Worry, although I can't understand it, I feel so amazing!"
"1200 points? Wow, you are still here to post at your level? Is it okay to give it a score of 2000 points first?"
The "strong-mouthed King" incident was resolved by Chen Mo.
...
The balance of "Warcraft" has actually reached a very perfect level in its previous life, especially after version 1.24e, Blizzard has made a little change in balance for a long time.
In this version, except for the undead tribes who are slightly weaker due to the difficulty in mining, the other three tribes are basically equal, and no one is the only one.
Moreover, even the undead, who is generally regarded as the weakest, is not too weak to play.
WCG has been held for ten years, and no undead player has entered the finals. In the 2012 WCG World Finals, Chinese undead player TED defeated the Korean orc lyn twice in the death group, and defeated the Moon Moon, known as the "Fifth Race", 2:0 in the semi-finals, and defeated the Chinese orc fly 2:1 in the finals, winning the first championship of the undead.
These opponents are all famous, especially Lyn and Fly, both beast tribes, and it was recognized that it was difficult to fight the beast tribes without death.
This shows that the mechanism of "Warcraft" itself is very balanced and the content is rich enough. Chen Mo has made some optimizations in numerical balance, which makes "Warcraft" in the parallel world a very balanced RTS game, which is enough for players to play for many years without getting tired of it.
Chapter completed!