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Chapter 132 RPG Map

During the period when Warcraft was getting hot, Chen Mo basically didn't hear too many other sounds.

Other designers are not jealous, they don’t want to learn, but they can’t learn at all!

"Warcraft" is basically impossible to copy in terms of the plot and gameplay. Most designers still know that this game cannot be copied.

So, during this period, Chen Mo basically performed alone, and the others could only watch.

With this fine game, Chen Mo has now entered the PC side with strong strength, especially taking the dominance of RTS games, and his fame has also increased rapidly, becoming a well-known designer in China.

Of course, considering his outrageous performance in the Warcraft ranking competition, his fame has increased much faster than other designers of his class.

The advantage of this is that the distance between the player and the designer is narrowed.

In fact, in the eyes of many players, designers are very disliked. They either just chop off the races/heroes that players like, or forcefully change the gameplay to teach players to play games, or they just focus on making money and ignore players' demands.

Many players even think that designers don’t understand game balance at all, they just cut down on each other when they see the strong ones. It’s completely X** modification.

However, Chen Mo and Silent have the identity, so the distance between him and the players has been greatly shortened. Players think that he is like himself, a player who loves to play games, and is also the best master-level player, so he trusts more in Chen Mo.

So far, "Warcraft" is about to come to an end for Chen Mo.

Like "Plant vs. Zombies", although many people think "Warcraft" will be the hottest trend of real-time strategy games, Chen Mo knew that it was not the beginning, but the culmination.

The difficulty of getting started with real-time strategy games is too high. For the core players of RTS games, it will not get tired of playing for ten years, but for ordinary players with poor hands, its lifespan may be at most one or two years.

After playing for a few months, many people realize that they can only swim in a fish pond at around 1,000 minutes, and there is no possibility of further improvement.

Most players have no fun in the busy multi-line operation process.

Under this situation, their interest in RTS games will quickly fade, and the player group of RTS games will also shrink rapidly, and the game will gradually decline.

In fact, RTS is one of the most enjoyable types of games, but the reason why its events have not become popular is because it lacks enough player soil.

Now "Warcraft" has been going smoothly and various competitions have begun to emerge, but Chen Mo is very clear that it still has its limits.

Therefore, Chen Mo is preparing to develop a new version for "Warcraft" and continues to plan a new game.

This update mainly involves two aspects. One is to continue to spend money to complete all the CGs of Warcraft, making it a flawless classic game; the other is to improve some personal settings and editor development, and guide players to discover the infinite possibilities of this game by themselves.

In terms of CG, Chen Mo roughly planned. If he wanted to make up for the CG that had been cut or deleted before, it would cost about 40 million.

In fact, this money can be spent or not for Chen Mo. After all, "Warcraft" has already sold well, and players' enthusiasm for the plot is gradually fading. It is really not important to add these CGs.

However, Chen Mo felt that "Warcraft" had some regrets in his previous life. Since he wanted to reproduce this classic, he must achieve perfection in all aspects.

It is like an exquisite work of art. How can it be stored in a glass cabinet before it is repaired?

In addition, it is the problem of independent settings and editors.

So far, players' enthusiasm for "Warcraft" is still focused on plot battles and online battles, and they are basically not interested in the "Warcraft" world editor developed by Chen Mo.

Of course, it is mainly because players do not realize the infinite possibilities of this editor and do not discover its fun.

Just like "Plant vs. Zombies", if you want players to always keep their fun with a game, the best way is to let them develop and make their own choices.

So, Chen Mo decided to give the players a little bit of inspiration.

First of all, the operation method. The shortcut keys in "Warcraft" are actually relatively unscientific. They pick a letter as the shortcut key in the English name of the skill, which creates a problem, that is, the shortcut keys of similar buildings of different races are different, and the shortcut keys of different skills of different heroes are also different.

This seems to be a small problem, and Blizzard didn't care, but in fact it greatly increased the cost of getting started with the game, making many players feel the shortcut keys on the verge of collapse.

As for the solution, it is also very simple. Chen Mo considered adding a key change function to the setting system in the game, so that players can freely set all shortcut keys.

The second is related changes around the editor.

Chen Mo thought about it and found that the original World Editor was indeed relatively complicated, and the learning cost was high for players. So he considered simplifying the operation while giving a set of simple tutorials built into the editor *** players can learn by themselves.

At the same time, he considered developing several classic RPG maps from his previous lives, as a way to attract players to pay attention to the world editor.

Relatively speaking, this update was relatively simple, so Chen Mo quickly wrote a new version plan and handed it over to Su Jinyu and Qian Kun.

...

"This is the new version planning. You can write the editor tutorial. Goldfish. It is more detailed and takes care of the learning ability of most players."

"Qian Kun, you mainly make these RPG maps here. Hongxi, you can help with him to help you with level design and polish the text."

Chen Mo is introducing the new version to the three of them to update the documents.

Qian Kun looked at the document and said in surprise: "Guardian Athena? "Pyramid Escape"? "Chenghai 3C"? "Tower Defense"? What is this? This is the map of "Warcraft"?"

Chen Mo nodded: "Yes, the general design ideas are written in the document. You can take a look at it carefully. As for the specific design, you can first issue the first draft and let me take a look."

Qian Kun nodded: "Okay, I'll take a look."

Now everyone has unconditional trust in Chen Mo, especially the changes to "Warcraft", there will be no doubts.

Qian Kun looked at the new version plan roughly. Isn’t this just a few maps? What is the new version?

However, he looked carefully and found that it seemed that it was not just a few maps. The hero skills, items, etc. in these maps seemed to have to be changed.
Chapter completed!
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