Chapter 130 Highly acclaimed!
Players around the world are feeling the unique charm of the game "Warcraft".
The exquisite CG and fascinating plot firmly caught the attention of players in the early stage. While experiencing the plot, players began to constantly learn how to play the game and become familiar with the operation mode.
After players experience the complete epic plot and become familiar with the operation mode, they will find that the real fun of this game lies in online battles and fighting with other players.
Continuously exploring the connotation, tactics, operations, and even luck of this game in battle has become the fun of the game, making players addicted to it.
Finally, there is a crazy qualifying match, and players will find that the ladder score reaches 2,000 points, which is just the beginning.
It can be said that players' exploration of this game is endless.
...
Soon, in the application markets of various countries, the scores of "WARCRAFT" have been released, all of which are above 9 points, and the players' evaluations are also full of praise!
USA.
"The richness and balance of this game are really beyond my expectations. To be honest, I don't agree with the slogan of "All-out of the Legion Conquest", but after playing it, I think this game deserves such praise."
"I don't know how the designers of this game thought of adding hero elements to RTS games, but it's really a very amazing design!"
"Indeed, I think this is a very personal heroic setting. I mean, it's very similar to RPG, and it's contrary to the essence of RTS. Because RTS is just a group of units to fight, right? But these two settings are perfectly combined, I'm really surprised!"
"To be honest, I couldn't stop at all. After fully experiencing the four races, I was very surprised by the diversity of this game. The four races, architecture and troop groups are completely different, but they are very balanced, which is much better than "League Conquest".
"This game is the culmination of RTS games - I originally thought this sentence was a big talk from the developer and a lie, but after playing it, I think this game is absolutely not too well praised!"
"To be honest, I feel very frustrated that this kind of game was developed by Chinese people. Is the imagination of our country so scarce?"
"I have to admit that the creativity of the Chinese people is too strong. Even with this kind of Western fantasy theme, they can do it in a good manner!"
...
Europe.
"Why can Chinese people create such an orthodox magical plot? I think this is incredible. I always feel that these Orientals cannot understand our culture at all."
"What surprised me was the characters here. Arthas and Illidan are two of my favorite characters, but it's a pity that they both seem to be villains."
"Yes, if no one told me, I would really think this game was developed by a British or American company, and it would probably become an unsurpassable classic in the history of real-time strategy games!"
"Although PC games are not able to compete with VR games at all, this game still fascinates me. Good games do not distinguish between platforms, long live real-time strategy games!"
In the UK, there are even special game reviewers who have published articles specifically analyzing the plot of this game.
"The plot of Arthas is the most fascinating. To be honest, I was very surprised at the development of this plot - the prince of justice was lured by evil forces, surrendered to the forces he had once attacked, raised his butcher knife and swung his people he once swore to defend, making his kingdom a ruin of death. I don't know how the designer dared to do such a bold plot!"
"What's special about this plot is that at first glance it's very unreasonable. Why would an adult prince who is about to inherit the throne give up everything he cherishes? Turn to the arms of evil? The prince kills the lord and the father, which is a very controversial topic. If it is not handled well, it will become very far-fetched and thus become the failure of the game."
"It's not difficult to write a prototype of a story, the difficult thing is how to tell it justifiably."
"The story designer of this game tells stories is completely master's level. He highlights the prince's character at the beginning, full of justice, but he is stubborn and will do his own thing, even completely ignores the advice of his mentor Uther."
"And then in the Stantom incident, Arthas went astray, and he began to gradually be blinded by hatred and began to do whatever he wanted to revenge."
"Until he stepped on Northrend, sank the ship, and took out the sorrow of frost... By this time, he had been completely blinded by hatred, so he was tempted by power and controlled by evil."
"In the end, he succumbed to the darkness within and eventually became the nightmare of Lordaeron."
"I have to say that the completion of the entire plot is too high. Such a master-level plot telling level makes me feel that the level of this plot designer is comparable to that of a first-class novelist!"
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South Korea.
"I don't think there's anything to say, this game goes beyond Legion Conquest in terms of balance and diversity."
"As a player in the RTS game, if you are still playing "League Conquest", you are outdated. "Warcraft" is the future of RTS games!"
"It is said that there are already 4,000 players in China. We have to be faster. We cannot lose to the Chinese in this regard."
...
Chen Mo's inference is correct, and this game has a stronger response in European and American countries than in China.
Especially in Europe and the United States, Western fantasy themes naturally have a very deep soil, and there are far more players who are keen on Western fantasy theme games than in China.
With the help of memory playback potion, Chen Mo restored the English content of "Warcraft" as much as possible to the level of his previous life, especially the CG dialogue, which basically did not make a word of the word.
After the launch of various countries around the world simultaneously, the sales of "Warcraft" began to rise steadily, exceeding 100,000 in three days!
According to this rate, the world's first month sales should reach 700,000, while the main markets are still in Europe, the United States and South Korea.
The main reason for the popularity of the European and American markets is the theme of the theme. Currently, there are Western fantasy games and RTS games on the European and American markets, but there are very few games that really combine Western fantasy themes and RTS, and there is no RTS that uses RPG to show the plot at all. "Warcraft" is the only one.
The more popular market in South Korea is because of South Korea's deep RTS tradition and a group of ashes RTS players.
Although this sales volume is still far behind in all PC games, it is already very proud of in RTS games.
The main reason is that RTS games have few audiences.
Chen Mo's reputation overseas is a world of difference compared to Blizzard in his previous life. After all, Blizzard has the reputation of classic games such as "Diablo", "Warcraft 2", and "Starcraft". "Warcraft 3" has received extremely high attention as soon as it was launched.
It is already very proud that "Warcraft" produced by Chen Mo can sell such results overseas.
Chapter completed!