Chapter 471
For example, if a teammate with the strongest assault ability serves as an assaulter, even if the execution of the assault target fails, other teammates will have nothing to say. But if the assaulter is not the strongest teammate in this regard, then at least for the potential "assaulter" with stronger assault ability, even if he doesn't speak, his mentality will disapprove of his teammates, which will affect team cooperation.
Therefore, another conclusion is that division of labor is necessary, but it cannot be divided simply and roughly, otherwise it is better not to divide it. With this premise, we can further think that if we do not divide the division of labor simply and roughly, the teammates of a team need to have a high degree of familiarity with each other. This is obviously impossible in scattered and other randomly pieced together teams!
The division of labor is not a simple form of "dividing labor" or "no division of labor". Geely Ge believes that for most players who do not aim at professional players, when they want to start forming a "fixed team" with familiar players, they first base their division of labor on the basis of non-dividing labor, and then gradually determine the division of labor in each scenario through long-term team cooperation! This is the best choice.
When running the map, teammate A is now very accurate in observing the environment and has a strong sense of goal. Then let teammate A be the leader in the future running map alone; teammate B is calm and will seize the opportunity to attack, so when fighting, he will serve as fire cover and command.
Starting from not dividing the labor, we consciously divide the labor in each game scene. After accumulation and team running in, unnecessary division of labor is eliminated, and finally overall adjustment can maximize the role of division of labor, while leaving room for the direction of unnecessary division of labor.
Division of labor and cooperation is definitely the most suitable. The teaming team is cooperation, not just one person to save the world.
There is another problem, that is, the suitability in the game is that enemies are everywhere, and if you want to defeat the enemy, you have to rely on skills, luck and timing.
When encountering an enemy, or not? This is a question. Usually, the enemy will naturally be right when they meet. If you don’t hit someone, they will not let you go. If the enemy does not show your trace, then you will have to fight even more. Hit the enemy in a moment!
However, everything is absolutely absolutely true. If you encounter face to face with the enemy, you naturally have to fight. The enemies you can easily kill without consciousness should not be skipped. But if you think about it carefully, you will find that there are not so many situations that must be fought in actual combat. Instead, you can fight or not, and adjust your positioning or strategy and then fight.
The attack time of the landing stage. When the player first lands, whether the enemy is fighting or not depends on the surrounding environment and the weapons in both hands.
When encountering enemies in the wilderness or urban-rural fringe areas where players are not dense, Sun Yaosheng’s advice is not to hesitate and fight!
The landing stage is a critical period for players to cultivate. Choosing wild areas with few resources has made their initial resource situation unoptimistic. If they are restrained by the enemy, nurturing will become a problem. At the same time, the enemy in this period is likely to be poor in technology and easy to kill.
In P City, G Port and other areas where players are densely populated, you need to make careful judgments on whether to fight or not.
Open battles are very easy to attract the attention of other players, and they will eventually suffer both losses. At the same time, players gathered in big cities often have certain abilities and it is not easy to kill. Therefore, Geely believes that in the early stage of landing, try not to fight against extremely active enemies. There are two principles here: don’t fight if you can’t fight, and don’t fight when your position is conspicuous. The most important thing in the early stage of the game is not to show operations, but to collect materials and find opportunities. In the early stage, there are a large number of poor-tech enemies for you to harvest, and the key is the right time!
The attack timing of the map runs during the landing stage depends on the environment or not, and it is almost the same during the map runs.
Without anyone's interference, the main focus of the enemy when encountering an enemy is naturally to fight. After the initial material collection and combat, the number of enemies killed by players and the situation of materials are not ideal. Once they enter the melee between the middle and late stages, the pressure of players will increase sharply, so the running stage is a good opportunity to kill enemies and lick bags.
The best offensive opportunity is to "dissuade" the strength of the fight. It is not too easy to quietly insert the two sides in fierce battles to kill the enemy. However, there are not many such good things! On the contrary, the players' own continuous shooting is easy to be harvested by the enemy's strength. Players in the wild can be more relaxed in the fight, but they need to find a cover in advance to deal with the enemy's sudden interference!
When the vehicle attacks, the safest way to run is to drive the vehicle directly to the target.
It would be even more perfect if you hit a few "passers" in the middle! When you encounter an enemy on the road, the choice between fighting and not fighting is different from the conventional situation. If you encounter an enemy who is fighting, the car becomes the most conspicuous existence on the battlefield. Direct intervention at this time will easily be attacked by the enemy. It is best to bypass the range of one of the enemies from the side and enter the side where the other enemy cannot defend from the cover, get off the car and pay attention to avoid it, attack again, and then successfully kill a player and then move directly away and no longer entangle with the other enemy. This is the best efficiency.
Another way is more "thief". If you can judge the outcome of both sides more accurately, you can drive around in a car first, wait until the two sides decide the outcome of the battle, and then sneak attack and kill while the enemy licks the bag.
When you encounter a single enemy, you can't knock him down, and you can get out of the car to attack. Although there are not many places to take advantage of the situation, you can still catch the opponent off guard by mastering skills. The taboo to get off the car is to stop and get off the car directly next to the enemy. This basically means giving the enemy a mobile phone first. Therefore, the best way is to rush past the enemy and stop in the area with cover in front of you. Taking advantage of the opportunity when the enemy is unable to react and fail to aim quickly, turn around and kill it.
At this time, the enemy had just avoided the impact of your vehicle. Although his vision was still following you, he had missed the opportunity to find cover at the first time and could only fight back and fall into a passive resolute position.
The timing of melee attack is not only the chaos when landing, melee is often played in the late game and the final circle. In melee, unless you are in a core advantageous position such as commanding heights, or have formed a siege against a single target with multiple players, you can keep a low profile if you can keep a low profile. The principle here is similar to the principle of the landing period: only if you win a goal, you will not expose yourself if you can.
Especially in the final circle, the melee at this time, the purpose of killing enemies and improving materials is not very valuable. In order to survive and gain a chicken, whether to fight or not depends on whether you can survive!
When you take action, you must be sure. When you are not sure that you can kill the other person, isn’t you just gambling when you shoot? If you fail to kill the other person, it will be a danger to yourself.
So, you must have a clear idea of it when you are sure that you can kill the opponent, then you must take action. After all, don’t be idle if you get the head.
(End of this chapter)
Chapter completed!