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Chapter 470 division of labor

Eating chicken is a process of enjoying the fun of the game. However, if you want to improve the chicken eating rate, you have to consider related tactical choices. It is inevitable to give up some simple fun for better results.

Many people have to become 1yb in order to eat more chickens.

Many players like to use the big city as a landing point, but the city has a deep routine. In order to survive the early stage, many players have to "return to the countryside" to play jungle.

Now it is fully realized, and the ideal of surrounding the city in the countryside.

There are different wild areas, so it is important to choose points.

Whether in the city or "down", choosing a landing point or the main activity area after landing is something that needs to be considered. Many players believe that since they have chosen the wild, the specific landing is not so important - this is a misunderstanding. For powerful players, landing point selection is a kind of "muscle memory", and subconscious choice may be the right right landing point. But for players in the early stages, ignoring the importance of selecting points will make your road more bumpy.

High-quality materials are limited, how to choose in the wild.

The core demand for materials for players is a handy weapon, including rifles, plus protective gear and medicine, "Tripe in One", and all of them are all considered to have basic combat capabilities.

In the city, there are many akm guns, protective gears are at least 2 levels, and medicines are indispensable for first aid kits and drinks. In the wild, the level of supplies may be reduced to half a level. To collect enough good supplies, players often have to go around many places. In order to ensure basic combat effectiveness, they have to pick up a lot of transitional equipment. How to overcome the dilemma of insufficient backpack space and difficult to choose from?

In terms of firearms, just pick up a main weapon such as ump9 with a certain range lethality and add a pistol.

It is not a problem to not take up space after putting on the protective gear. Therefore, the most important thing is to control the ratio of ammunition, accessories, and low-level medicines such as bandages prepared for the ideal main weapon, as well as to ensure that the materials required for the basic combat of the main weapon are occupied by the space. Once you understand this, you can make quick choices according to your preferences, without affecting the battle, and without worrying about it.

The battle is fierce, how to deal with the jungler? If a person uses jungler to run through the entire game, then the purpose of the jungler can be simply described as: avoiding strong enemies in the early stage, breeding wretched in the middle stage, and the oriole in the late stage is behind.

It is not easy for a jungler to collect high-quality materials quickly. In this case, killing the enemy and licking the bag and receiving express delivery will become a particularly important source of materials. At this time, blocking the road is a good choice. At the same time, hiding in small buildings formed by sporadic buildings in wild areas with relatively many enemies is also a good way to attack - in order to carry out "not hard" to the end, you can do this!

In the middle of the game, the safest wild area is actually not the periphery of the map, but the wild area close to the center of the safety area. If you first enter the center of the safety area, you can gain the advantage of taking the lead and convert the passive avoidance state into a state of facing scattered enemies and ease.

In the wilderness, there are also ways to cover bunkers.

In addition to buildings, the bunkers in the wild are mainly stones, trees, shrubs, etc. In special terrain, there are also valley piles, abandoned vehicles, etc. For players, the Geely server is the most concealed "camouflage bunker", followed by shrubs that can transform into phantom tanks; and defense actually has a focus. One is stones and trees, one has a large horizontal cover range, while the other can only cover a vertical position. Differentiated use of different bunkers is also a plus for "survival".

There are two directions to strive for good results. One is to practice repeatedly and spend more time, which is the only way to play with all high-quality games; the other is to constantly summarize experience and analyze the pros and cons, and through the optimization of tactics and playing styles, you can still improve with a certain level of marksmanship - this is the general direction of improving your own abilities.

For most players, it is impossible to spend a lot of time and practice repeatedly like professional players and do their jobs as careers. Therefore, Geely hopes that everyone can think more about playing styles and tactics while allocating time reasonably to make their limited leisure more exciting and powerful!

In some large-scale events, professional teams have a clear division of labor among members. Whoever attacks and whoever breaks the rear, there are certain division of labor designs for the scattered search points and the positions when running outdoors. But in the daily team battles of players, is it necessary to formulate a clear division of labor?

To explore this issue, we must first consider the advantages and disadvantages of division of labor and non-division of labor.

In the minds of many players, the advantage of division of labor is very obvious. After all, division of labor generates efficiency and ensures safety. Without effective division of labor, it is easy to cause chaos in team combat. No one takes the initiative to go forward as an assaulter during attack, or everyone goes up and there is no cover; when searching for points, no one is alert to run around, and it is very easy to reduce personnel when encountering crises. Even if there is no clear division of labor, repeated search of materials will waste time, and the adverse distribution of materials will affect combat effectiveness.

After all, the bottom line of division of labor is to at least ensure that the cooperation between teams will not fall into the situation of 11<2.

You should know that if it is not well-trained, it is very common that teamwork is not as good as fighting on their own, which is a deep feeling for players who often rank. When Geely Geely's rank, the biggest worry is not that teammates scattered and jump points, but that teammates who were killed call for rescue randomly, and teammates who do not cooperate with teammates rescue, which leads to other teammates or Geely himself "caula saves grandpa" and eventually give away heads one by one.

Therefore, there is a preliminary conclusion, that is, division of labor and coordination is necessary!

After talking about the benefits of division of labor, is it really beneficial to division of labor without any harm?

Division of labor itself is good, but it is beneficial. Effective division of labor is not easy to achieve in many cases! If the result of division of labor is also 11<2, division of labor is not the best choice! You should know that every player naturally adapts to facing various goals and crises in the game without forming teams.

If the human limit responsibilities are limited, the player will be at a loss.

After adapting to division of labor and cooperation, the player's own training and development direction will be limited, resulting in strong handling of things within the division of labor and deteriorating the abilities in other directions. Secondly, it is relatively easy to compare the overall strength between teammates, but it is not certain to compare the ability of a certain aspect. If the division of labor is simply and roughly divided and the most suitable teammates are not placed in the most suitable position, it will not only make the overall strength of the team unable to be fully exerted, but it will also easily cause chaos in cooperation between teammates.

(End of this chapter)
Chapter completed!
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