Chapter 908 Why can't it be a happy ending?
The three ending choices tell the story from another perspective, giving it a little more warm and giving players another choice.
But what many people didn’t expect was that this hidden ending caused disgust among many players. Some players even posted a post on the forum with the title: “Why must there be a happy ending?”
"To be honest, I was very moved when I saw the first two endings. I think "Escape" can undoubtedly be divided into "God Works" from the plot. The plot reversed several times. Before, the two of them fought side by side, but in the end they had to fight for life and death. The dramatic tension of this plot was very strong, and the last shot made everyone's emotions reach the peak. The last survivor went to visit each other's family and the funeral of the deceased. The ending of the story is still very sad."
"I think it's enough to tell the game here. Many people think that there must be a happy ending. Neither of them dies, but I want to ask, why must there be a happy ending? I thought Chen Mo was such a designer who respects artistic nature and might give up the happy ending without being rude, but in the end, I was very disappointed, just like a story with profound ideas, becoming kitsch to cater to the public's tastes."
This post has caused widespread debate among players, and there are really many players who support this view.
However, most players support this hidden ending, and the debate on this theme post continued, and it was overthrown hundreds of floors in just one day, and the players argued with each other.
But at this moment, something unexpected happened.
Chen Mo responded to this post himself.
"Then I want to ask back, why does it have to be a happy ending?"
"Many people have a wrong understanding, that is, 'a good story must be a tragedy'. It seems that if you don't cheat a few tears, the story is not profound enough and not real enough. Then I ask you, is reality as you imagined, only misery and no luck?"
"When it comes to misery, Leo and Vincent are already miserable enough, especially Vincent, who has lost his brother. Should he finally have to let him choose either to kill another brother or be killed by another brother?"
"As an artistic carrier, the game also needs to convey a certain emotion to the players, and this emotion must be positive and positive. Whether it is the tragic ending or the hidden ending, the emotions contained in "Escape" are positive. The key to this story is to let every player experience friendship, bonds, love and family, rather than 'creating something beautiful and destroying it'."
"Does Leo and Vincent die? Vincent is a conscientious policeman. He is busy with work, neglects his family, and deceives Leo. This is all for the purpose of fulfilling his duties and preventing these extrajudicial people from creating greater chaos, and for the safety of other people's lives and property. Although Leo has a lot of criminal record, he is a good father and a good husband. He has his own bottom line. Although he commits crimes, he will not die."
"Then I ask you, why do you only feel satisfied if you have to die one of these two people?"
"The game is called the Ninth Art, and the biggest difference between it and other arts is that players should have their own choices. If it is in a movie or in a movie, maybe the story can only have one ending, but in the game, what kind of actions will Leo and Vincent take depends to some extent on the person who is manipulating them. If the player representing the will of two people hopes that they can let go of their hatred and survive, what qualifications do I have to deprive the player of this hope?"
"Those players who work tirelessly to pass every mini-game and trigger every hidden plot are worthy of such a hidden opportunity. As long as they are not vicious people, everyone is qualified to pursue a second chance. This is the idea I hope this game can convey to everyone."
"A happy ending is not a shame. Everyone has a yearning for beautiful things and a happy life in their hearts. This is the spiritual power that supports the happy ending."
...
When players saw this super long reply, their first reaction was...high imitation?
This doesn't look like Chen Mo's style at all!
In previous games, Chen Mo rarely seemed to explain his intention to make the game, and even some of the deep-burned Easter eggs were all for players to dig.
Just like a film director, many parts that have suspense will never be solved as a creator, because that will only greatly reduce the mystery of this work.
But this time, Chen Mo responded very rarely. No matter what, this reply made many players applaud it.
"It makes sense! Why does one person have to die? Why does the tragedy have to end?"
"I think all three endings are very good! This happy ending is obviously 'Serent's mercy'!"
"Yes, the designer is like a God in the game. It's not a matter of minutes to cry. If some authors write a complete ending, it's normal to write a complete death. Chen Mo did not pursue the so-called 'tragedy', but guided people to feel the warmth of life through this story. I think this is the true meaning he wants to convey!"
There are also a lot of players taking photos with Chen Mo in various replies, and many people are continuing to ask questions, but Chen Mo never showed up again after replying to this one.
...
"Escape" became popular, on the one hand because the game has a very good topic, and on the other hand because it appeared very appropriately.
During the hot sale of Sithpro, many new players are eager to find a two-player game to play. After all, Sith has obvious advantages in two-player games.
Moreover, many players have found that the performance of "Escape" in Sith seems to be better than that of VR?
Of course, it is not that the first-person perspective of VR is not good, but that it is difficult for the VR version to show the unique storyboard advantages of Sith. Many players like to use Sithpro to play on TV. With the blessing of the huge screen, the cramped vision disappears, and instead it is a game experience like a movie.
Chapter completed!