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Chapter 907 The way of triggering

The players were excited when they heard that there was a perfect ending.

Although some people would say "One of the two people is going to die", "The ending is very reasonable", "There is no need for a happy ending", after seeing the happy ending, players became interested immediately.

With all the videos in hand, there is no need to question the authenticity of this ending. The only question is, how to trigger this ending?

After completing the game, players can choose any chapter to experience it. Many players did not give up until the last chapter and tried it again. They found that Vincent would shoot himself at the end, and there was no option to hit the shoulder!

The original poster answered everyone's questions: "If you open up all the mini games and trigger all the interactive plots, this ending will occur!"

The players were all shocked, what's the point?

All the mini games are connected?

All interactive plots are triggered?

So what's the concept?

How many mini-games are there in "Escape Day"? It's basically impossible to count. Every time there is a scene, Leo and Vincent have all kinds of things to play, such as near the slum where Leo lives, two people can throw darts, play baseball, throw horseshoe collars on the farm, play wheelchairs in the hospital, and play games in the hangar...

Basically, there are a lot of mini games in each scene. Many players pass by without watching the plot in order to quickly pass the plot. As a result, these mini games actually affect the ending?

As for the interactive plot, there are more. For example, in a slum near Leo's house, two people will meet a woman holding a baseball bat saying that her husband has an affair. When you walk forward, you will see a RV and hear a child's voice coming from it. If you knock on the door, you will find that the man inside is the husband who has an affair. Then you will notify the woman holding a baseball bat and a scene of catching a sexual intercourse in the bed...

In the same slum near Leo's house, there is a seesaw. If two people sit on each other face to face, a conversation will trigger.

Leo: "What are we doing?"

Vincent: "I don't know, you'll sit down first."

Leo: "No, I don't."

Vincent: "You sat down first."

Leo: "Is that... it's embarrassing."

There are many interactive plots like "confirmed eyes and meet the right person" that are visually sensible, some funny, some stupid, and some sensational...

The players were shocked. How much time would it take to complete all the mini games and all the interactive plots? I don’t know what this guy who posted the post has experienced...

So, many players who wanted to achieve a perfect ending called their good friends again to experience the game from scratch. This time they were not in a hurry to push the plot, but seriously played all the mini games and interactive plots.

After really completing all the interactive plots, players roughly understand why Chen Mo arranged such an ending.

Is the ending of Leo's death or Vincent's death really reasonable?

Actually, if you think about it carefully, it is not reasonable.

As a well-trained policeman, Vincent had a 66-year-old gun and responded quickly. He was born and died with Leo and survived the rain of bullets on the island of Mexico. As a result, he pointed the gun at Leo in front of the plane, and Leo was actually captured by Leo? Is this reasonable?

Leo hijacked Vincent and ran away from the police car. He got the car and the gun. If he really wanted to kill Vincent, he would be done with one shot. Why bother pointing the gun at Vincent while driving, giving Vincent the chance to seize the gun, and the two fell into the river together?

If you think about it carefully, the two people are actually suspected of letting go. Otherwise, the two people with agile skills, superb shooting skills, and 50-5 combat skills would not be able to decide the outcome until the last moment of the battle.

As for why this happened? Obviously, they were all hesitant.

When Vincent pointed the gun at Leo, he hesitated for a moment when he faced Leo's decisive attack, and did not shoot Leo to death.

When Leo was hijacking Vincent to drive, he did not think about killing him immediately, so he gave Vincent the chance to seize the gun.

Obviously, these two people still have feelings for each other. Before pulling the trigger, they had hesitation and unbearance many times, but their different positions and the anger of being betrayed drove the two people to a dead end step by step and to the death finale.

But what if players connect all the mini-games and interactive plots?

In the little things of escape, Vincent and Leo have experienced too much. Sometimes they play games together like childish ghosts, and they are quarreling over who is high in scores. They even wrestle their wrists on construction sites for five minutes; sometimes they cooperate without interruption, such as when they are on the farm, the two play together, perfectly.

If players did not trigger so many plots during the escape process, then the bond between Vincent and Leo may not be deep enough, and at the last moment they could only kill.

But what if they have gone through so much?

When the last bullet is left, will Leo remember the two of them playing seesaw together?

Will Vincent remember the scene of two people playing electric games together?

The memories that have been experienced gave them a chance to hesitate. They found that they really couldn't point the gun at the other party's chest, so at the critical moment, they chose to shoot the bullet into the other party's right shoulder.

So the other party also understood. The two of them had a close relationship and knew that it would be meaningless to fight. However, all the grudges, love and hatred were eliminated and they went their own way.

Vincent has fulfilled his duties as a policeman, he has done his best, and Leo has put down his hatred because of his bond with Vincent.

At the end of the story, Leo was incognito, flew away, and began his endless escape. After this experience, Vincent also understood the importance of his family, quit his job as a policeman, and returned home to live a good life with his wife and daughter.

Two people with completely different personalities and experiences will not have any intersection, but because of the little things in this long journey, they have subtly changed each other.

...

After understanding the profound meaning of this ending, players said that the plot was simply amazing!

Of course, it wouldn't be the same as God's "The Doomsday of America". After all, this game was made by Chen Mo in less than a month. It was originally a game tailor-made for the two-player mode. When it was made, it was not done at the level of 3a.
Chapter completed!
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