Chapter 827: A Game Focusing on a Sense of History
After working together with the Thunder Entertainment and the abstergo project for a week, Lin Mu felt that his work this week was a bit fascinating.
It's different from what I imagined...
Previously, as an independent game designer, Lin Mu made a VR game of the same level as "The Legend of Tang". He basically had to be busy every day. Many plans were finalized and overturned. After changing them again and again, the game process had to be planned for a long time, not to mention more complex post-production work such as the arguing of art resources and the improvement of game functions.
Lin Mu originally thought that Chen Mo would be able to make world-class top VR games like "Unknown Seas" and "American Doomsday", which would definitely be more difficult than himself?
Just like the script of "The Doomsday of America", such a wonderful plot is definitely not something that can be made in a few days. It must have been modified countless versions, combined with the opinions of many people, and repeated modifications to finally take shape.
But when I started working, I realized that it didn't seem like that...
The first project of abstergo Entertainment Studio is "Assassin's Creed: Origin". According to Chen Mo's introduction, this part will be the beginning story of the entire "Assassin's Creed" series, telling the story of Caesar, Cleopatra and the founder of the Assassin Organization. The game process involves the entire northern part of ancient Egypt, and the game map has reached an unprecedented grandeur.
Lin Muhai was originally very worried. How to do such a big background?
As a result, before he was worried, he got a very detailed design draft from Chen Mo...
And not only him, but also everyone in the project, designers responsible for combat systems, mission systems, plot cutscenes, climbing systems and other systems, all received very detailed design drafts from Chen Mo.
Lin Mu mainly introduces the story background of the story that took place in "Assassin's Creed: Origin", as well as the architectural characteristics, humanities, historical backgrounds of ancient Egypt, etc. Although this information is not detailed and not very professional, it basically covers most of the content of the game...
Next, Lin Mu only needs to conduct a serious examination, check the information more, or discuss with experts and scholars at home and abroad, and finalize some details, and it will be basically OK.
This workload is actually not small, but compared to "planning the entire game from scratch", it is much smaller.
Moreover, others seemed to be accustomed to this process. After getting the design draft, they began to devote themselves to work with extremely high efficiency, and then everyone got off work on time every day...
Some people will work overtime voluntarily, but it doesn’t add it too late. As long as the work is finished, they basically leave. No one is spending time in the office or doing useless work.
Lin Mu had the illusion that he could win when he was lying down” for the first time…
Not only that, Lin Mu found that the people in the entire project team seemed to have a very clear mind. Needless to say, this must have been led by Chen Mo.
A certain art responsible for the action made a complete set of camel's movements, but Chen Mo said it was not real enough after reading it.
The art was confused: "How can it be more realistic?"
Chen Mo thought for a moment: "Who will contact us to buy a camel? Keep it in our motion capture studio."
Lin Mu: “…”
...
...
The reason why Chen Mo decided to launch "Assassin's Creed: Origin" first was not just for plot time considerations.
The more important reason is that "Assassin's Creed: Origin" is the master of the Assassin's Creed series. It basically integrates all the gameplays of the previous work, and is the highest in terms of completion.
After producing "Assassin's Creed: Origin", you can use this game mechanism to remake the previous series, which is equivalent to first setting up the framework of the entire Assassin's Creed world, and then slowly filling in other content.
This time, just like the "Underworld" series, "Assassin's Creed: Origin" was first released, and then slowly add the content of the previous work.
Many classic predecessors, such as the Egeo Trilogy, are regarded as masterpieces, but from the latest perspective, both the picture and the combat system are outdated. After all, this is a somewhat old game. If you want to perfectly reproduce it, you need to update and rework in all aspects.
Since it is necessary to rework, it is obviously the fastest and most labor-saving way to rework through the engine of Assassin's Creed: Origins.
Although Chen Mo can't count 2, it is obvious that it is not possible to produce only one "Assassin's Creed: Origin" in the entire "Assassin's Creed" series.
Because the entire plot of the "Assassin's Creed" series is relatively coherent, and each work has its own characteristics, has some innovations in gameplay, and has different historical backgrounds. No work can actually represent the content of the entire "Assassin's Creed" series.
Therefore, since you want to make "Assassin's Creed", you must make all of them without implementing them to present the true charm of this classic series to players.
There is no need to elaborate on the success of the Assassin's Creed series.
It can be regarded as one of the most outstanding ips and one of the best scripts. It is the top brand of Ubisoft in Chen Mo's previous life and a game that can be called a work of art. Although it is a gift for buying bugs, it has a little commercial smell.
"Assassin's Creed" is a third-person action sandbox game that combines elements such as parkour, adventure, infiltrating assassination, fighting, puzzle solving, collection, etc. Especially in "Assassin's Creed: Origin", the elements in the game have become more and more, and have become a real open world.
The core charm of "Assassin's Creed" lies in two points: the construction of a worldview and the shaping of characters.
If combined into one, it is a "sense of history".
It is no exaggeration to say that "Assassin's Creed" is one of the best games to make the sense of history. Even in Chen Mo's previous life, many people's first reaction is "Assassin's Creed".
Some people hope to experience the medieval war and wander the holy city of Jerusalem.
Some people hope to feel the romance of the Renaissance or the enthusiasm of the French Revolution.
There are also some people who hope to experience the American War of Independence, the naval wars of the Age of Discovery, and hope to travel thousands of years to return to those ancient mysterious kingdoms...
At this time, their first reaction was "Assassin's Creed".
It can be said that the true charm of "Assassin's Creed" lies in taking every player back to the past and back to the historical nodes of those big events, allowing players to experience the real history in the game and understand characters with their own personalities.
Chen Mo hopes that the Assassin's Creed, which he made in a parallel world, can also achieve this goal, allowing players to experience the feeling of traveling through history.
Chapter completed!