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Chapter 826 Art Material Library

After watching this video, the players all looked like black question marks.

What the hell?

What about the promised game promotion video? What is this? Is it black technology?

Moreover, even black technology is too outrageous, right?

"The latest program created through memory gene research results? You can travel back to the past by putting it in the VR game cabin?"

"I've been blowing up technology for a long time before changing my life, putting this thing on a mysterious veil... But I thought about it, isn't this a VR game?!"

"...The results of memory gene research? Keep praising me, I almost believed it!"

"Yes, I just realized that this is just a VR game? That is to say, Chen Mo wants to make a game related to history? And the content is very rich, including the past Europe, America and even ancient Egypt?"

"Damn it, it's great to be honest and serious about making a serious promotional video, just like a charlatan!"

"Hahahahaha, the memory gene research results, I almost believed it!"

"The whole process of English voice was given, and the English name was really made of a multinational enterprise. However, Thunder Interactive Entertainment is Chen Mo's private property!"

At the beginning, players were a little confused. Why did they even come up with the research results of memory genes? I haven’t heard that the technology is so awesome now, and even genetic memory can be cracked?

Later, many players came back to the topic. This is just a promotional gimmick! It is nothing more than giving players a good-looking package to "travel through history". As for the "memory gene research results"... I'm cheating!

What makes players more dissatisfied is that the video basically has nothing to disclose, and occasionally some specific game scenes are also highly blurred background images.

To put it bluntly, the whole video is a man talking, and with some very abstract background images, it is like the press conference of some hardware manufacturers, and it is very mysterious, but when you look closely, there is nothing to do with it...

In fact, it is normal to have no real goods. Chen Mo has just started researching and developing, so where does the real goods come from...

However, many players have guessed that Chen Mo planned to focus on the historical field of the new game this time.

Before, Chen Mo had basically never touched any historical-related content. The games he made either downplayed the historical background or was completely fantasy and inflated. Games like this that rely heavily on history are also extremely rare not only in China but abroad.

The reason is that this kind of game requires a lot of verification and the space for play will be severely restricted.

No matter which country the history is in, the game must highly restore all aspects of this period, including clothing, architecture, humanities, etc. Even if the pattern of the clothes is used incorrectly, players or experts in a certain field may point it out, which will greatly reduce the appearance of this game.

If it is a fantasy or superficial game, it's easy to do. Anyway, just add settings. Moreover, the gameplay and combat system can be more imaginative and unrestrained.

However, this kind of game that relies heavily on history basically cannot appear in overly outrageous superpowers and cannot be separated from the real combat data of humans, so it will be restricted in all aspects.

It is precisely because of this that there are very few similar historical theme games in the parallel world. Even if there are, they are niche game types and have loyal fans, but it is difficult to form influential large IPs around the world.

In any case, this initial promotional video still made players look forward to Chen Mo's new game. Perhaps this game can really do what the promotional video says and shuttle to the past?

...

"Okay, these are all members of abstergo Entertainment. This is Lin Mu, a designer of "The Legend of Tang Dynasty". Everyone should know each other. In the future, he will work with everyone for a long time, be responsible for the historical textual research and background setting of the entire project, and everyone will work hard."

Chen Mo is introducing to the newly established abstergo project team and Lin Mu.

In fact, the so-called abstergo can also be said to be the research and development team of "Assassin's Creed", which was basically drawn from several previous projects. Lin Mu also felt a little bit Alexander when he listened to Chen Mo's introduction of these people's resumes.

Most of the people here have experience in research and development of "Dark Souls", "Underworld" and "The Doomsday of the United States". This team lineup can be said to be very luxurious...

Lin Mu felt a little confused. He was inexplicably working with a first-class team who had won the World Game of the Year? He felt a little like living in a dream...

After the introduction, Chen Mo took Lin Mu to the art group.

"This is our art resource library, including art materials of various styles and various era backgrounds, including clothing, architecture, characters, etc.... You can also propose any art needs you have." Chen Mo casually picked a development version computer and opened the art resource library of Thunder Interactive Entertainment for Lin Mu to show.

Lin Mu's eyes were straight: "So many!"

It’s hard not to be surprised, because there are so many things in the entire resource library!

In fact, this art resource library was established by Chen Mo a long time ago. Not only did he save all the game-related art materials he had developed before, but he would also produce art materials for those undeveloped games in advance.

There are many sources of these art resources, some are bought or specially customized from the Internet, other art companies, some are modified through existing art resources, and some are purely original and drawn by artists bit by bit.

When the game entered the late stage of research and development or was released, the people in the art team were not idle. They searched the art materials of various historical periods and various themes online, and after modification, they were included in the art materials library of Thunder Interactive Entertainment and left for later use.

It is precisely because of this material library that the game development process has been greatly shortened, and many art resources can be reused after modification. As the future art resources become more and more and more complete, this time will be further shortened.

The final effect Chen Mo hopes to achieve is that when designers under Thunder Interactive Entertainment want to design a new game in the future, more than 90% of the materials can be used directly from the material library, and only 10% of the materials need to be remade. Of course, this is just a beautiful vision, and it cannot reach this level for the time being.

However, just the current richness of art materials has already made Lin Mu dumbfounded.

Because the art materials in Thunder Interactive Entertainment Game Curtain are already richer than those on the official Fantasy World Editor, and are more than several times more perfect.
Chapter completed!
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