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Chapter 389: The Current Situation of the Mobile Game Market

In the lounge, Chen Mo was writing some detailed settings about "Rutuzhibin".

Although this is a mobile game, some of the rules of state wars are still relatively complicated, because there may be dozens or hundreds of players acting at the same time in the same battle, and the rules here must be very clear in order to avoid problems.

Moreover, the combat system of "Rutuzhibin" is also very complex, with more than 400 tactics (skills). The entire tactic system alone may not be able to be understood by novices for several months, so they also have a certain amount of workload.

Just as he was thinking, Zheng Hongxi knocked on the door and came in.

"Shopkeeper, I heard that the Tourist Committee is collecting the Three Kingdoms Games? I'm going to the Three Kingdoms Games. Manager, you'll tell me what type of Three Kingdoms Games you want to make. I'll be responsible for the plot and guarantee it's correct." Zheng Hongxi was still a little excited.

Chen Mo looked at him: "You are very good at the Three Kingdoms? What books have you read?"

Zheng Hongxi said: "The Romance of the Three Kingdoms and Romance of the Three Kingdoms! I have seen them all!"

"Oh." Chen Mo asked, "Then, Pei Songzhi's "Annotations of the Three Kingdoms", "The Records of Shu", "The Book of Jin", "The Book of Wei", "The Records of Wei", "The Records of the Three Kingdoms", "The Records of the Three Kingdoms", "The Records of the Three Kingdoms", "The Collection of Interpretations of the Three Kingdoms", "The Spring and Autumn Annals of the Han, Jin, and the Spring and Autumn Period"... have you read all these?"

Zheng Hongxi was confused: ".......... Have you seen this??"

Chen Mo shook his head: "I haven't seen it either."

Zheng Hongxi: “…”

What the hell, I haven’t seen what you said before!

Chen Mo smiled: "It's okay, this game doesn't require a plot, so you don't need to write it."

"Ah?" Zheng Hongxi was stunned, "No plot, how can we promote the culture of the Three Kingdoms? Even if it is an RPG, at least we need to have a main mission, right?"

Chen Mo shook his head: "Don't have a plot. This time the game is a mobile game, and the gameplay is quite special, so don't worry."

"Okay." Zheng Hongxi seemed very disappointed, "Then, store manager, come on, you can find me anytime if you need help."

"Okay." Chen Mo nodded.

Zheng Hongxi thought for a while and said, "Shop Manager, are you trying to use the Three Kingdoms theme to make a krypton gold mobile game?"

Chen Mo said: "It can also be regarded as a krypton gold mobile game."

Zheng Hongxi reminded: "Well, store manager, I'm talking more. There are a lot of krypton gold mobile games on the market. If you still have the same card gameplay as "Onmyoji", you may not have much competitiveness..."

Chen Mo nodded: "Don't worry, I know what's going on."

"Okay, then store manager, you can have some energy," said Zheng Hongxi, "I'm responsible for calling 666."

...

As for the current mobile game market, it can be said that krypton gold games are in the forefront.

"Onmyoji" has been in operation for more than two years, and Chen Mo has also made some version updates. Although it is still in the top ten best-selling list of mobile game market, it has already shown a decline.

After all, the lifespan of card games is limited, let alone a very heart-wrenching game like Onmyoji. It can still remain in the top ten best-selling list, just because there are not so many powerful competitors in the parallel world.

At present, the domestic mobile game market is in a relatively chaotic state.

When "Onmyoji" first appeared, it did make a harvest on the mobile game market, but after all, card games are not a game that can rule for a long time. The gameplay is relatively single, and most people will get tired of it after playing for a few months at most.

However, the game that can replace Onmyoji has not yet appeared.

However, the emergence of "Onmyoji" has indeed given mobile game designers some inspiration, that is, the mobile game market has great potential, and players can accept heavy games.

The mobile game market is currently in a state of chaos. RPG games, card games and casual puzzle games are all good, and there are also several RPG games that top the best-selling list.

However, there are no phenomenal games that have caused sensation like Onmyoji.

Many designers are lazy to modify PC games, port them to mobile games to make money, or follow the trend to create card mobile games. This leads to more shoddy games in these mobile games and lack of more distinctive boutique games.

The shoddy production here does not mean the quality of the game, but mainly the gameplay, which is micro-innovation and no particularly revolutionary changes.

As for card mobile games, all kinds of gameplay have basically been overdrawn. After "Onmyoji", although there are several card players of good quality, players are tired of playing after all.

Now that it is becoming increasingly difficult to make money by making card mobile games.

Everyone is looking forward to a better way of playing.

...

On October 12, the second round of the s1 finals group stage began.

The game continues, and the schedule this time is even more cruel. From the 12th to the 15th, a group match will be played every day, which directly determines the fate of these teams.

The popularity of the second round of the group stage is basically the same as the first round, and this data may only be surpassed in the semi-finals or even the finals.

In the end, the qualifying team of four groups was settled.

The situation in groups a, b and c is relatively clear.

Group a is NRG and FG qualifying, group b is if and sot qualifying, group c is VSG and Mad qualifying.

Among them, NRG qualified with a record of winning in a total victory, with a final record of 6-0; in Group B, if lost to Sot in the second round, and finally defeated Sot in the extra game again to qualify as the first in the group; in Group C, VSG from Europe and Mad from South Korea qualified, VSG was still slightly stronger.

What is more surprising is the situation in Group D. Originally, mg's strength was stronger than the Korean team e-motus, but in the second round of the group stage, e-motus' strength suddenly improved significantly, and two routines were released in a row. The second round of the group stage completed a 3-0 record, and directly reached the second in the group stage, squeezing mg out.

In this way, the quarterfinals are two domestic teams, three Korean teams, two European teams and one North American team.

The next draw for the quarterfinals will be based on the principle of avoiding the same group, that is, the teams that have been played in the group stage will not be divided into the quarterfinals.

The final grouping results are nrg-mad, vsg-fg, if-emotus, wbg-sot.

The results of this grouping are no different for NRG and If, because both teams have advanced as the top group, and this finals are all teams that will compete for the championship. The two Chinese teams will not encounter them in the upper and lower zones in advance, which is already a good grouping.

However, one thing that puzzles the domestic team is why the Korean e-motus team suddenly becomes so strong? If winning mg is based on luck, the second round of the group stage will directly score a 3-0 record, so it cannot be simply explained by luck factors.

After analyzing the video of e-motus, the domestic team found that the discipline and team battle level of this team seemed to have been significantly improved, and their control of vision was significantly better than in the first round.

Later, after some clues, the domestic team finally discovered that the Korean team had been training secretly after the first round of group stage, and all teams were training together.
Chapter completed!
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