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Chapter 388 Krypton Gold Strategy Mobile Game "The Shore of the Land"

Many designers are eager to try it out, wanting to make a unique Three Kingdoms game to win the first prize in this competition.

However, designers who are truly knowledgeable know that this game is not easy to make.

The game collection activities of the Game Committee often collect games that are currently in decline on the market, such as the previous Chinese-style games.

Three Kingdoms Games are currently not small in China. In other words, there are a lot of them. However, the quality is very worrying.

Because as an IP, the Three Kingdoms is completely free, which means that any designer can make the Three Kingdoms game, and there is no threshold at all.

Although there are a large number of Three Kingdoms enthusiasts in China, the Three Kingdoms IP, like Journey to the West, has been severely overdrawn. A large number of shoddy Three Kingdoms games have made most players feel nauseous when they see the word "Three Kingdoms" in the game name.

Moreover, there is nothing in the gameplay of the Three Kingdoms games in China that can especially reflect the culture of the Three Kingdoms.

Speaking of the Three Kingdoms game, there is one game that has always been popular, which is the MORPG, "Yizhan Three Kingdoms". This game is known as the three major MORPGs in China, just like "Yuans of the Moon God" and "Legend of the Sword", with high popularity and its own characteristics.

"Yizhan Three Kingdoms" focuses on national war mode. Players are distributed in the three kingdoms of Wei, Shu and Wu, and conduct frequent national wars and siege battles. At the same time, you can also experience some mission plots related to the Three Kingdoms.

At present, all domestic Three Kingdoms games, who make online games, basically follow the path of "Yizhan Three Kingdoms", with national war-type RPG games as the mainstream.

Moreover, the requirements of the Tour Committee this time are to "adapt to market demand" and "online games", which means that it is very likely that you will not be able to win awards when making stand-alone games.

Relatively speaking, stand-alone games are better to do. Whether it is plot performance, strategy gameplay, or stand-alone games, it is easier to do so, because without the interaction between players and players, the designer's degree of freedom will be very high, and there is no need to worry about uncontrollable situations.

In Chen Mo's previous life, those classic Three Kingdoms games such as "The Three Kingdoms", "The Legend of Cao Cao", "The Legend of the Three Kingdoms", etc. were all stand-alone games. Obviously, these games have more diverse plot performance and strategy gameplay, but one problem is that they cannot be changed into online games.

For example, taking the gameplay of "The Legend of the Three Kingdoms" as an example, if each player plays a lord, then at most there will be more than a dozen people playing together, and the game is open to different main points, and the balance cannot be guaranteed at all.

Therefore, how to make a good online game with the Three Kingdoms theme has become a headache for all designers.

Moreover, because the Three Kingdoms is an IP without any threshold, this means that its potential has been almost exhausted. Many designers have racked their brains to create a unique Three Kingdoms game, but most of them have failed.

So many designers have not made any money, which means that this subject is really difficult to do.

In this case, it is very difficult to make a unique Three Kingdoms game.

However, for many designers, Chen Mo is busy with this S1 World Finals and is likely not to participate. This should be the best news.

...

In the lounge, Chen Mo was typing on the keyboard of his laptop.

On the computer screen, it is the design concept draft of "Rutuzhibin".

Compared with the famous Three Kingdoms games in Chen Mo's previous life, such as "The Three Kingdoms", "The Three Kingdoms Invincible", "The Legend of the Three Kingdoms", and "The Bin of the Rutu" seem much worse. However, the reason why Chen Mo wants to make this game this time is because it also has qualities that other games do not have at all.

It is a fully free sand table strategy mobile game, which can support tens of thousands of people fighting against the map. In terms of data, as an SLG (strategy) game, it has a 40% next-day retention rate and an arpu up to 150, and long-term retention is very terrible, which can be said to be very outstanding in SLG games.

In Chen Mo's previous life and after the rise of mobile games, there were also many Three Kingdoms mobile games. Putting aside stand-alone games, let's not mention them yet, in terms of online games, "Rutuzhibin" can be said to be one of the best games.

Chen Mo doesn't plan to go back to the capital to make big games. Making such a krypton gold mobile game with the theme of slg should be enough to win awards in this game collection event.

Moreover, Chen Mo has not made a krypton gold game for a long time, so players must feel his love for players again.

From a technical perspective, Chen Mo is not difficult to do "Rutuzhibin" now, and the amount of resources required is also very small.

In terms of art resources, it is nothing more than some interfaces, original paintings of generals, original paintings of surfaces, etc. Chen Mo directly gave the requirements to the imperial capital, and then waited for the art team left in the imperial capital to prepare the art resources and sent them back.

The large map of "Rutuzhibin" is a very real map of the Three Kingdoms period, which was piece by piece, but the plots here are all reused, so the amount of resources is very cheap, including land (wood, stone, iron ore, grain and other resources), rivers, mountains, cities, wharves, levels, fortresses, military camps, etc.

Although as a mobile game, the original art of "Rutuzhibin" is already very good, Chen Mo is no longer satisfied with this level of art and plans to make some innovations to this game in two aspects.

On the one hand, it is city construction.

The city changes in "Rutuzhibin" are relatively few, and the entire building upgrade is carried out in the form of a chart. Chen Mo plans to directly use the gameplay of building upgrades to the player's city, so that players can intuitively see the building every time they upgrade the building.

On the other hand, there is the battle scene.

The combat system of "Rutuzhibin" is quite unique. Due to its technical level, the combat image is very monotonous, and it doesn't make sense to watch it or not. It's better to read the battle report directly. Although it's nothing for veterans, for novices, this combat image itself also has the effect of persuading withdrawal.

Chen Mo plans to fully optimize the entire battle screen to better show the key points such as generals' damage to soldiers and casting skills, so that players can see the effects of various tactics more intuitively. On the one hand, it is to enhance artistic performance, and on the other hand, it is to allow novices to know more clearly what happened during the battle.

In addition, Chen Mo also intends to make comprehensive optimizations for some specific performances on the big map, such as when the legion is marching, it will be more in line with the surface instead of looking like it is floating in the sky. Various special effects and performances during siege will also be comprehensively optimized.
Chapter completed!
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