Chapter 353 Parkour, Oh No, Horror Game
In the conference room, all members except the "League of Legends" branch were here, waiting for Chen Mo to announce the new game.
Of course, Qian Kun was present. Although he was fully responsible for the update of the version of "League of Legends", he was also responsible for some numerical and level structures of the new project, so the new game still had to participate in the entire process.
After such a long time of training, Qian Kun also made Chen Mo feel that he is more reliable. Except for the second-year-old krypton soul that has never been extinguished, he is already a very qualified designer in other aspects.
"Shopkeeper, please announce this new game quickly!" Su Jinyu said impatiently.
Zhou Hanyu asked: "Yes, store manager, you just said you want to form a motion capture studio. Should you do RPG games or first-person adventure?"
Zheng Hongxi is also looking forward to it: "Well, I think it must be an RPG game. After all, role-playing games are the games that can truly prove the hard power of a company!"
Qian Kun obviously disagrees with this statement: "Nonono, what is a role-playing game that can prove the hard power of a company? It is obviously proved by krypton gold games!"
Lin Xiao looked at Qian Kun with a dark look on his face. It was obvious that the person in charge of the "League of Legends" project currently has an extremely obsession with krypton gold, which made her who like to play "League of Legends" very worried.
Chen Mo smiled. Obviously, no one could guess what the next game was yet, which made him very satisfied.
So it’s easy for you to guess where my boss’s face is put?
Chen Mo gently tapped the keyboard of the laptop, and a document appeared on the projector screen.
"Escape" design concept draft.
"Escape?" Su Jinyu was a little confused, "Is it similar to the previous "Famine"? The high-end "Famine" of the vr version?"
Zheng Hongxi gently stroked his chin: "From the name, it seems to be a survival game, but it should not be the same type as "Famine". Strictly speaking, the game content of "Famine" should be "survival", but the statement of "escape" feels..."
Qian Kun: "It seems to be a...
Zhou Hanyu also said in a bit incredible: "Fear, horror game?"
Chen Mo made a gesture of "You guessed it right": "So smart, yes, this is a horror game."
Everyone: "..."
Obviously, this game type was completely beyond their expectations, because basically no large game company in China is willing to touch the horror game type, and even Dichao Interactive Entertainment and Zen Interactive Entertainment are unwilling to touch.
Domestic companies that really make horror games are all small companies or independent game designers. They feel that they have no competitiveness in making other types of games based on their company's design level, so they will make horror games.
The horror games produced by these companies are often works that sell dog meat under the guise of sheep, just like "The Scared of the House", which can be easily escaped after a while.
The reasons are quite complicated, but in the final analysis, they are still review and background.
Needless to say, the review is generally unwilling to take this risk to play the game.
As for the background, it means that domestic game companies have never had the experience and accumulation of horror games, and designers do not have such a good control over the players' psychology. The horror games they make are easily seen through, not scary at all, and may even turn into complaining games.
Everyone was surprised to hear that Chen Mo planned to make horror games. However, this also made everyone feel curious. After all, Chen Mo's game was beyond their expectations and was very successful every time, so everyone was looking forward to what kind of horror game will Chen Mo develop this time?
Chen Mo looked at everyone: "At present, horror games are a very niche game type in China. But it is a very topical game and a typical game."
"Just like the "Digging the Earth and Ascension" I did before, the game itself is not friendly to most players, but its viewing and topicality are very explosive."
"The same is true for horror games. Perhaps most people don't have the courage to play them, but as long as they are done well, they will quickly dominate various live broadcast platforms and video websites, spreading very quickly and gaining popularity."
"Next, I will briefly talk about the design concept draft of this game. It is divided into four parts, namely the operation mode, script story, related resources, and player psychological control."
Chen Mo began to tell everyone about the core gameplay and main fun of "Escape".
In fact, although the 3a masterpiece looks very high-end, its process is relatively fixed, just like a product produced from an assembly line. As long as you control risks and are willing to spend money, you will almost certainly be able to make works above the level.
For example, 3a masterpieces are like heavy industry, with cumbersome steps and complicated processes, with a relatively fixed process, high investment and high risks. However, "League of Legends", competitive online games like chicken-eating are like the IT industry, and they do not have any particularly high technical thresholds. The key lies in creativity, ideas, promotion, etc.
The reason why many foreign manufacturers can maintain a steady production rate of one production per year is that this is a relatively assembly-line production model.
For example, for Naughty Dog who produced "American Doom" and "Underworld", these two games seem to be two games with very different plots and genres, but their gameplay is similar. Just change the script, scene, characters, etc., and you can make it more familiar.
Therefore, when Chen Mo was telling, he focused on explaining the highlights of the game "Escape".
For example, it is a parkour game with a protagonist's combat power of 0 and can only keep running away. Oh no, a horror game.
For example, the protagonist's dv night vision mode and battery collection gameplay are a very important setting.
These are obviously different from the characteristics of those domestic horror games on the market, and they are all taken out by Chen Mo and explained in detail.
The entire game process was broken down into many segments by Chen Mo. In each large scene, players will trigger different events when completing each small side mission. The entire game process is slow and fast. Only in this kind of tension and relaxation, the player's tension will be fully mobilized.
After finishing the concept draft, everyone was very excited.
Zheng Hongxi: "Wow, store manager, this horror game is awesome! It feels more exciting than the games we made before!"
Su Jinyu: "It feels like a super blockbuster! If you want to achieve the VR end, you must not scare all the players?"
Zhou Hanyu: "I feel that this game is not necessarily popular or not. Our company will definitely be popular... The only company in China that can do horror games well? This title is exciting to think about."
Qian Kun: "How about making a room in our company look like a mental hospital to commemorate it?"
Everyone: "Get out of here!"
Chapter completed!