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Chapter 352 Motion Capture Studio

There are too many complaints in this kind of plot, and Chen Mo doesn't know where to start. In short, when the plot is halfway through, Chen Mo roughly guessed the nature of the story and inferred the ending.

According to the consistent summary of urinary sex, the routine of this horror game is similar to that of domestic horror movies. It can be summarized in one sentence: "Psychological patients have broad thinking, while mentally retarded children have a lot of joy."

Chen Mo couldn't help but feel disappointed. How can such a horror game bring real pleasure to players? How can the players' spirits be baptized?

For players who don’t like horror games, they won’t play this game at all, but for players who like horror games, “The Scarlet House” is simply their IQ in qj.

It is time for horror gamers to experience what a real horror game is!

...

Regarding VR games, Chen Mo had already had some experience when he made "Minecraft". According to the general process, he first made the PC version, and then improved the game quality and resources, and transplanted to the VR platform.

However, the amount of resources for making horror games like "Escape" and "Minecraft" are definitely completely different from those of building blocks. Chen Mo is now facing two relatively serious problems.

First, how to ensure the physical and mental health of players through in-game settings so that they will not be scared from illness in the game.

The second is how to better express the expressions and actions of the characters in the game to make the game more realistic.

The immersion of the original "Escape" is so good. Many players dare not play by themselves on the PC side. They are often scared and scream loudly. They will slow down for a long time every time they pass. If they are transplanted to the VR side, this immersion will only increase exponentially, which will make people more scared while the players feel it is more exciting.

If safety measures are not taken, players may be scared out of illness even if they are not sick.

Fortunately, some horror games abroad have corresponding settings, such as real-time monitoring of the player's vital signs and health status through the VR game cabin. The fear level is higher than a certain value will be automatically disconnected, or at the beginning, you can only use a sober experience, and you can unlock a full immersive experience and higher difficulty after passing the level, etc.

These settings are not very technically difficult, they are just a little more complicated.

In terms of character expressions and actions, Chen Mo is actually very capable of this aspect at present. After all, he has eaten so many action skills books. Ordinary character movements, such as climbing, jumping, attacking, etc., can produce very realistic effects.

However, it is difficult to achieve perfection through hand-tuning movements, and even if it can, it is a bit thankless, because when the character speaks, the expression, lip shape and what he says, all expressions rely on hand-tuning, which is too low to be exhausted, and Chen Mo is exhausted.

If you are a domestic game company that is generally lazy, you will not be able to make the expressions and lip shapes of characters at all, or just do a general "talking" action and it's all done.

However, in VR games, the characters' expressions and lip shapes must be done, otherwise they will feel particularly false when observing closely.

When ordinary manufacturers make such first-person masterpieces, the method commonly chosen is motion capture. This is also the most commonly used method by some European and American masterpieces in Chen Mo's previous life when they made 3A masterpieces.

The so-called motion capture means asking some live actors to perform the language and movements of the characters in the play. These actors will set up some trackers to record their movements very accurately and convert them into action data of the character model in the game.

This technology first appeared in some movies, such as Chen Mo's previous life's "Avatar", "Pirates of the Caribbean", "Rise of the Planet of the Apes", etc., and later it was quickly applied to the game field.

In parallel worlds, this technology has also begun to be widely used in the gaming field. At present, some major domestic manufacturers, such as Dichao Interactive Entertainment, Zen Interactive Entertainment, etc., have also had their own motion capture studios.

Chen Mo also plans to set up a motion capture studio by himself, because "Escape" will not be his only game that uses motion capture technology. In the future, he will have to make more first-person games with different themes, and this studio has many uses.

Moreover, there is another advantage of doing "Escape", which is that there are few actors needed.

Because this is a horror game, except for patients with tumors on their faces, there are fully armed soldiers. They basically don’t show their faces, don’t speak, have no expressions, just scream and then rush towards the protagonist in a very strange posture.

The expressions are some characters such as priests and scissors. The facial expressions of these people are very ferocious and do not need to be so perfect for actors. Anyway, just do whatever they are scary. If they really don’t work, they can also adjust their movements later, which will not affect the quality of the game.

If you really want to make a game like gta5, just finding actors can make Chen Mo tired.

Regarding the motion capture studio, Chen Mo briefly mentioned it to Zhou Hanyu and asked him to go for an inspection. By the way, he would meet Guo Feng from Xuandong Aurora Studio to see if there are any reliable foreign actors recommended in China.

In fact, there are currently a group of foreign actors in China. It is difficult to find them, but they can also be found.

Mainly, there are occasionally some companies in China that make foreign-themed games. These actors also have certain market demand in China. Their schedule is quite full. They make a lot of money by making guest appearances for film and television dramas, dubbing overseas versions of domestic games.

Fortunately, there are not many parts that require dubbing in "Escape". One to two foreign male actors who are fluent in English can basically control it. Of course, some special voices also need to be processed with the help of post-production.

...

The motion capture studio needs a lot of space, but it doesn't need to be with the experience store, so Chen Mo rented an additional floor in the office building where Xuandong Aurora Studio is located to be used as a motion capture studio, which will be easier to make game CG.

Zhou Hanyu posted some recruitment information online and recruited several personnel with relevant work experience. This studio has been initially formed.

The quote for a complete set of motion capture equipment is quite high, about 10 million yuan, including a complete set of systems and professional motion capture cameras. Chen Mo bought it without thinking about it. Anyway, he would have to buy this thing sooner or later.
Chapter completed!
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