Chapter 327 Holographic Projection Competition
In Chen Mo's previous life, the method of "League of Legends" developed by Riot to seize market share was very simple, relying on the terrible update speed.
In the initial "League of Legends" test version (2009), there were only 22 heroes. In the next six months, Riot maintained the speed of updating 1 to 2 new heroes every two weeks. By the end of the first season, that is, the end of 211, it had been updated to 87 heroes in more than two years.
Moreover, after entering s2 and s3, Riot basically maintained this high-speed update state, stably renewing a new hero from 2 weeks to January, and there are also some classic heroes such as Blind Monk, Clockwork, and Jock.
It is this high-frequency update speed that has made League of Legends always attractive to players and its popularity continue to increase.
Chen Mo's popularity in "Overwatch" in his previous life also fell partly because it was too slow to update, and it took half a year to update a new hero and a new map, which could not meet the needs of players at all.
Of course, different game types, different difficulty in making heroes, and the speed required for heroes must be different. But the problem is that players don’t care about the difficulty you have. Players only care whether you update quickly or not, and only care whether there is new content to play.
The update is too slow? Then bye bye, I'll go play other games.
Therefore, Chen Mo attaches great importance to the update speed of the new hero. In his opinion, speed is the most important thing.
Fortunately, the development of new heroes is relatively easy. After clarifying the hero image, skills, and numerical strength, developing new heroes is nothing more than an assembly line project, so Chen Mo no longer needs to keep an eye on them.
After quickly spreading the number of heroes, the game can get on track faster. When the number of heroes reaches about 100, the speed can slow down.
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In addition, the overseas version of "League of Legends" is also being prepared.
"League of Legends" has basically squeezed out Cog in China. Even if Cog makes timely adjustments, it is almost impossible to surpass "League of Legends".
However, in the international market, players have not yet experienced the fun of the game "League of Legends". If they are taken first by Cog, it will be detrimental to Chen Mo's follow-up plan.
Although "League of Legends" will still capture most players even if it is online at night, if it is slower, it will allow Cog to have a group of loyal fans, which is a completely unnecessary loss for Chen Mo.
Therefore, Chen Mo has been urging meteorite technology to help them complete the production of the overseas version as soon as possible.
With the experience of "Warcraft" and "Diablo", it is not difficult to develop the overseas version of "League of Legends".
Especially since "League of Legends" does not have so many lines and plots, it does not require too much careful words and sentences, it is much simpler to do.
It is expected that by the end of April, the multilingual version of "League of Legends" will be developed and will be reviewed and launched in various countries and regions.
However, unlike Warcraft and Diablo, the server requirements this time will be relatively high. According to Chen Mo's requirements, if the server delay is controlled within 10ms, it is impossible to establish a global server. It can only be to set up a server by region.
Even with the speed of the parallel world, it is too fantasy to do global servers within 10ms.
Moreover, Chen Mo did not intend to be a global co-server, which was also for future strategic layout considerations.
In terms of server setup, Chen Mo first considered three major regions: US server, European server, and Korean server. These three regions have the largest number of players, good game level and economic ability, and are the three competition areas that need to be considered.
There will be some impacts in the division, such as lack of communication between the divisions, different tactical preferences, widening strength gaps, etc.
Chen Mo's previous life is a good example. The competition system makes the teams between different competition areas lack communication, resulting in widening the gap between different competition areas. At the S-Series World Championships every year, the major competition areas will be revealed, making it difficult to stimulate players to have a sense of glory in the competition area.
In the competition area, there are gods fighting and feeling good about themselves. Once the world competition is revealed, they are pressed on the ground and rubbed against other competition areas. This is really sad for the players.
However, there are many benefits to doing this. The biggest advantage is that it can hide the strength of major competition areas. On the one hand, it ensures the popularity of local leagues, and on the other hand, it allows players to look forward to it before the start of the World Championship.
It is precisely because everyone can’t figure out the strength of the competition before the start of the World Championship that they feel expectant.
As for Chen Mo's Korean server rule in the Korean server in his previous life, the factors here are very complicated. There are issues with the characteristics of the "League of Legends" game itself, as well as issues with the e-sports industry, club management, and overall environment.
Chen Mo also hopes that through the changes in the game's characteristics, all major competition areas can present their own characteristics, rather than being unified by a gameplay.
Of course, this is all a story. First of all, we have to make League of Legends popular all over the world.
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Experience store.
The PC experience area has been almost completely occupied by "League of Legends", and it is rare for players to play other games.
Moreover, the entire PC experience area is very lively, just like the Internet cafes in my previous life, with players shouting everywhere.
"Kill this Dema!"
"Timo is in this grass. He dare not move. Fuck him to death!"
"Hahaha, I've shown this wanderer!"
"Save me!"
Although it is a bit noisy, it’s good for the players to be happy. Moreover, when the entire PC area is relatively noisy, there is a honey atmosphere, which makes everyone have a very exciting time.
The holographic projection viewing area on the second floor of the experience store is now even more popular than the PC experience area on the first floor.
The earliest audience had already surrounded the holographic projection equipment. Those who were late took up the seats next to them and the massage chairs in the mobile game experience area. Even later, they could only stand at the door to watch.
Everything comes from Chen Mo's announcement that he will hold a League of Legends competition in the Holographic Projection Battle Zone today.
Many players have seen the holographic projection device, which is very interesting, but I have never seen it before using the holographic projection device to play "League of Legends".
Holographic projection equipment is troublesome to maintain, so it has always been open regularly, and not everyone can play it. When they heard that they wanted to play "League of Legends" with holographic projection equipment, the players were all excited.
Many players also heard about this news and made a special trip to take the subway to come over in advance.
In two small soundproof rooms, the players are ready.
These ten players were all selected from the PC experience area, and the worst one was the level of Diamond Five. Chen Mo divided into two teams according to their rank and position, playing the role of the red and blue sides respectively.
Chapter completed!