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Chapter 261 Status Quo of Game Platforms

Chen Mo began to explain some key points of the two games, "Stanley's Fable" and "Ash".

These two games are not difficult to make at the current level of Chen Mo's team, and these are two games with very good responses, which are very suitable for making them to fill in the game library.

"Stanley's Fable" is a typical META game. It is a first-person perspective throughout the whole process. All it needs to be produced is just various side-line scenes and plot dialogues. As long as the script is finalized, most of the workload will be on the scene, which is not difficult to do.

"Ash" is a META+ACT game. Regarding the elements of ACT, the relatively complex ones are the skill move system (telling list) and monster design, which mainly requires a very excellent sense of blowing, so that players can fight monsters more smoothly.

In addition, the main plot selling points of "Ash" are similar to "Stanley's Fable", both of which contain META elements.

The common point between these two games is that it is relatively easy to develop and does not require so many complex scenes. Although there are many plot branches, it is not difficult to do as long as the plot is finalized.

In Chen Mo's previous life, these two games were popular because they were META games.

META games can be translated as "metagame", or "games about games". In dramas and novels, this element often appears, but a few are actually used in games.

Simply put, in conventional games, players are playing games from the perspective of God, and the characters in the game do not know the existence of the player. However, in META games, this dimensional wall is broken, and the game characters will know the existence of the player and talk to the player.

The specific manifestation is that when you are playing a game, watching the characters' every move in the game and feeling that they are a god, the character on the screen suddenly turns his head and looks at you, and says coldly: "Don't give me some advice on my behavior."

When the dimensional walls of the game and reality are broken to some extent, this is equivalent to a META element.

Excellent META games will make players feel surprised, surprised or even fooled.

...

The content of these two games is not very large, and the gameplay is not difficult to understand. After Chen Mo briefly explained it, everyone understood the design intention of these two games.

There are not many questions this time. Although everyone is a little surprised by this game mode, overall, everyone thinks this approach is quite interesting.

Moreover, these are two small games after all, and sales are actually not important, especially since Chen Mo has made great contributions on mobile phones, PCs and VR platforms. He has enough capital to be willful and try any type of game he wants to try.

These two games will be developed at the same time, with Qian Kun in charge of "Ash", Su Jinyu in charge of "Stanley's Fables", and Zheng Hongxi in charge of the plot structure of the two games.

As for Chen Mo himself, he has more important things to consider.

...

In his studio, Chen Mo leaned on the chair, frowned slightly, thinking.

On the computer screen in front of him, some data about the Thunder Game Platform was displayed.

Currently, there are 12 games on the Thunder Game Platform.

Mobile games: "flappybird", "Plant vs. Zombies", "My Name is MT", "Thunder Chess and Cards", "Lifeline", "Onmyoji", "Happy Elimination".

PC games: "Warcraft", "The Legend of the Martial Arts", "Diablo", "Famine".

VR game: Minecraft.

Some of these games are dual-platform or multi-platform.

The difficulty and investment of each game are different, but overall, they are very successful games.

Therefore, among the player group, there are gradually a praise that only foreign manufacturers can get, "Produced by Chen Mo, must be a fine product".

The games here are without exception. They are all created by Chen Mo, and they are all guaranteed to reach or even surpass the level of their previous lives.

In fact, for game platforms, the number of games is not important. For example, Blizzard Battle.com in his previous life, there are only 6 games, but this does not affect its becoming one of the most influential game platforms in China.

The key is to look at the quality of the game.

However, the game platform Chen Mo wanted to build was not just a platform for integrating his own games like Blizzard Battle.com in his previous life.

He even wants to build the Thunder Game Platform into a comprehensive digital distribution platform like STEAM.

Due to some experience in previous lives, Chen Mo knew very well and attached great importance to the important role of game channels.

For game dealers, game quality is indeed the fundamental. As long as the game quality is done well, you will not have to worry about losing reputation, players, and money.

However, the role of channels is far beyond the imagination of most people. Too many developers have bowed their hands in front of game channels and are forced to change completed games. Many developers have even been buried in their games because they cannot find good game channels.

The most powerful power of the channel comes from users, that is, players.

If one channel has one million players, it can make money very comfortable.

If a channel has 10 million players, even if it promotes some very garbage games, it can recover the cost.

If one channel has 100 million players, then it is not far from taking all the cakes in the entire game circle.

What's more, some super popular games can become popular, in addition to their excellent quality, the power of channels cannot be ignored. In the game industry, whoever has the most players and who establish the most powerful channels will have absolute initiative.

Chen Mo is currently in a smooth journey, but he doesn't want to be controlled by any channels.

Therefore, Chen Mo did not intend to rely on any large platform from the beginning. Even if he lost some players, he insisted on making his own game platform and specially developed various games to expand the number of players on the Thunder Game Platform.

So far, the Thunder Game Platform has a similar nature to Blizzard Battle.com in its previous life. It is just an integrated game platform with relatively single functions, but it has developed quite well.

The Thunder Game Platform has 54 million active users for a long time, and the daily active users are about 17 million, which is no longer the same as before.

Most of these active users come from "Thunder Chess", "Onmyoji" and "Happy Cure". These three games account for the majority of active players. The number of players in "Warcraft" has stabilized, while the number of players in "Minecraft" is still expanding.

This data shows that the Thunder Game Platform has grown into one of the most influential gaming platforms in China.

In addition to the official app store, the three largest gaming platforms in China are the Dichao Game Platform, the Shenhua Game Platform, and the Thunder Game Platform (ranked in sequence), and Zen Games are closely behind.

However, there are differences between these four game companies. Dichao Interactive Entertainment takes into account both R&D and channels. Shenhuan game platform only does channels and rarely does R&D. Leiting Interactive Entertainment and Zen Interactive Entertainment currently only do R&D and not channels.
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