Chapter 230 The transplant is complete
After the New Year, various research and development work of "Minecraft" will continue to advance.
After completing the first stage, it is still far from the real finished game. Although it can achieve good results by throwing out "Minecraft" as a PC game, Chen Mo's ambitions are obviously more than that. He hopes that this game can be released in VR.
Next, it is to port "Minecraft" to the VR platform.
...
The second floor of the experience store.
Chen Mo took off his special consciousness collection helmet and moved his neck.
The consciousness collection has been completed. The consciousness collected this time includes movement, jumping, attacking, placement, use, manufacturing, etc. All the operations that can be done in the game have collected corresponding consciousness.
Afterwards, Chen Mo entered all this information into the Fantasy World Editor, allowing them to establish a one-to-one correspondence with the inherent actions in the game.
The transformation of world rules is also in progress.
It is necessary to be a fully 3D-made PC game to be converted into a VR game. Overall, the conversion process is relatively fast. Of course, if the game body is particularly large and the elements are particularly rich, the conversion process will be extended exponentially.
Fortunately, the rules of "Minecraft" are relatively simple and the resources are not large, so the conversion is faster.
Chen Mo installed the VR version of "Minecraft" into the game cabin and experienced it.
Soon, Chen Mo's consciousness entered the VR world.
The system generated a new map according to the relevant rules in "Minecraft". At this time, Chen Mo felt that he was already in the game world.
However, the current situation can only be described in the four words "very bad".
First of all, the picture is extremely eye-catching.
In VR mode, the player's vision has been greatly broadened, and some rough materials cannot escape the player's eyes.
The jagged teeth of the pixel-style square are all very obvious, which is particularly out of the way.
I looked down and saw that I was an extremely ugly square man, with both arms like lunch meat, and I didn't even have fingers.
Look at the surroundings, trees, rivers, mountains, animals... Almost nothing can achieve the artistic effect Chen Mo wants.
On computers, this style of painting is tolerated, but in VR, because the field of vision is enlarged, the defects in details are also enlarged exponentially, and it immediately becomes another game.
Secondly, the characters are not smooth in operation and the environmental feedback is seriously lacking.
In the VR world, players do not control characters through keyboards and mouses, but through consciousness. Although Chen Mo has collected all the action consciousness, he really found that these are not enough in the game.
Especially compared with relatively mature VR games like "Earth OL", it is far behind.
For example, when Chen Mo was moving, he felt like he was riding a unicycle forward, his vision did not have any natural ups and downs, which was very strange. His feet did not feel like he was stepping on the ground, as if he was floating in the air.
When I held the props in my hand, I did not feel that I had made these actions when I did not have corresponding tactile feedback.
In short, the original VR version of "Minecraft" is similar to the VR glasses experience in previous life. Except for the change in vision, the other changes are minimal.
I feel that this version of the current version is a bit insulting my VR game cabin.
These problems are entirely caused by Chen Mo's lack of experience in making VR games for the first time. Fortunately, they are not unsolvable. As long as you are willing to spend some time and energy, they can be solved.
Enrich movements and add ups and downs to the horizon.
Improve various types of tactile feedback.
Rich various sensory elements, such as smells, sounds, etc. (Of course, these smells and sounds are relatively good-smelling and nice-sounding types.)
At the same time, the art quality of the game is improved in all aspects.
Although "Minecraft" ported to the VR platform is still pixel-style, Zhou Hanyu has made improvements in many aspects according to Chen Mo's requirements.
Basic squares, such as soil, stone, glass, wood, leaves and other materials, have all been treated with texture to enhance texture and soften the more abrupt edges and corners.
After processing these elements, they basically surpass the level of various picture mods in their previous lives.
Moreover, Chen Mo has also developed an additional "engraving mode". These basic blocks can be broken into sixteen small blocks, and players can carefully craft a block to make it closer to real objects.
While generating the entire world, this "carving mode" will automatically act on the basic blocks at all edges of the terrain, making the entire world appear more rounded and real.
Objects other than basic blocks, such as characters, animals, weapons, etc., are all made in the form of LEGGO building blocks, and while retaining the Q-version style, they are made more meticulous.
Taking the characters as an example, although they maintain the style of the Q version of three-headed body, the head, arms, and legs are no longer blocks, but very round models, just like the Disney series toys of LEGGO building blocks, it is more in line with the art style of the entire VR world and improves the model accuracy.
At the same time, in order to meet the needs of the online version, Chen Mo planned a variety of character models in advance.
The design of these models also refers to the LEGGO toy villains, including various clothing, such as suits, jeans, casual clothes, etc., as well as professional suits, such as firefighters, racers, pirate suits, etc.
Moreover, different tops, pants, hats, and shoes are allowed to be matched freely and color-changed, and players can choose independently.
The development cost of these clothes is actually very low. After all, this is a Q-version villain. It doesn’t have to be as meticulous as those masterpieces, and even the hair can be clearly divided.
Chen Mo even made a special expression system, including smile, sadness, anger and other basic expressions, which players can use freely in the game.
The second phase took relatively long and it took more than two months to finally complete.
This VR version is already a qualified VR game.
Although the picture still retains the pixel-style style, it does not make people feel particularly rough and abrupt.
Although the character is in the Q version, its movements are rich. When jumping, walking, and being hit, the vision will slightly deflect with the vibration of the body, which is almost exactly the same as the perspective in the real world.
The various feedbacks during the game are also very complete. There will be corresponding tactile feedback on movements such as walking, jumping, attacking, and placing, which gives people a very real feeling.
In the game, when holding the pickaxe to mine, players can feel the wooden handle of the pickaxe in their hands, and when the pickaxe hits the ore, they can feel the vibration from the center of their palms.
Chapter completed!