Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 228 Yan Zhenyuan's "Thousands of Prisons"

Nearly four months have passed since Yan Zhenyuan officially started developing a "Dark" VR game.

Although the confidentiality measures of Emperor Chao Interactive Entertainment were well done, there were still some words that were revealed.

Of course, no one can determine the authenticity of this information.

Yan Zhenyuan's VR game, called "Thousand Prisons", is an original IP. It is said that he has signed an agreement with a certain online novel master and will launch an online novel of the same name before it is launched.

The prototype of this game comes from Buddhist allusions. The overall artistic style is somewhat similar to Chen Mo's previous life's "The God of Fighting War".

The story background of "Thousand Prisons" is a world where the world is trapped in eternal night and demons dance. The demons in the thousand layers of hell have broken through the barrier seal and caused harm to the world. The players will play the role of the six realms of reincarnation, rush into the thousand layers of hell, destroying countless demons, and finally sealing the hell barrier and saving the people.

There are six professions in "Thousand Prisons", which are the so-called six realms of reincarnation: the heavenly way, the human way, the animal way, the Shura way, the evil ghost way, and the hell way.

Similar to "Dark", all of these six professions are output professions, but the output methods are different.

The setting of the way of heaven is more inclined to sacred magic, and is the incarnation of the will of heaven.

The humane setting is similar to that of hunters and assassins, and is equivalent to a heroic character among humans.

The beast path can transform into various beasts, which is a bit similar to druids, but the ones transformed into ferocious beasts with mythological colors.

Shura Dao is a bit like a berserker or a barbarian, extremely fierce and has a very tenacious vitality.

The evil ghost path is similar to the necromancer, and can summon evil ghosts from hell to fight for themselves.

The setting of Hell's Way is more inclined toward a warlock, mainly controlling dark spells, mainly focusing on continuous damage and negative effects. Unlike the Way of Heaven, it is part of the hell's consciousness in the story background setting, but it is just standing on the side of the people.

It can be said that the career design of "Thousand Prisons" is very good. It cleverly utilizes the concept of "Six Paths of Reincarnation" that has been deeply rooted in people's hearts, and the career setting is also very close to the characteristics of "Six Paths".

More importantly, these six major professions can be inspired by the characters in "Dark", such as Shuradao's skill design, which refers to the Barbarians in "Dark" to some extent.

With the successful PC game "Dark" as a reference for the prototype, the chance of success of "Thousand Prisons" becomes higher and the risks are relatively controllable.

Judging from the information currently leaked, the game "Thousand Prisons" can be said to be impeccable in terms of packaging.

Another aspect of gameplay.

Since "Thousand Prisons" is still in the initial version stage, there are not many gameplays, only basic gameplay.

Players will play the role of the Six Paths, breaking into the thousand hell layer by layer, defeating a large number of enemies, and finally sealing the entire hell, allowing the world to return to peace.

This gameplay is somewhat similar to Diablo 1, and it challenges downward layer by layer.

The map of hell on each level is relatively large and is generated randomly. The entrance location of the next level is refreshed randomly. You must explore it before you can determine the specific location.

The art styles of each layer of hell are different, including the Hell of Molting Fire, Ice Hell, Hell of Negative Mirror, Hell of Steamer, Hell of Copper Pillar, Hell of Knife Mountain, Hell of Blood Pool, etc.

Of course, a thousand layers of hell cannot be a thousand styles, but can only be cycled with certain rules in these styles.

The scenes in hell are similar to "Dark", with horror and desperate elements everywhere, such as extreme punishment, going up to the sword mountain, and going down to the oil pan.

(Of course, this game is also 18+.)

Considering that VR has stronger visual impact, Yan Zhenyuan will definitely modify and beautify these contents to prevent serious discomfort from players because they are too real.

On the top level of hell, there are people in the villages, for players to trade and team up activities.

This world is an overarching world, with an ancient background and no technological factors. In terms of art style, it is difficult to distinguish the specific era, but there are some religious elements.

There has not been much other specific information, including social systems, special gameplay, etc., and no information has been revealed for the time being.

...

Chen Mo was thinking about what the final form of this game would look like.

Judging from the current information, Chen Mo has basically determined the status of "Thousand Prisons" on the PC platform, but Chen Mo can't imagine what will happen on the VR platform.

After all, the perspective changes a bit, and there are many modifications caused by this. In Chen Mo's opinion, this game may become a dark version of the grass mowing game (the dark version) in terms of senses.

Of course, all this will only be discovered after the game is actually made.

These days, the three assistants are taking the time to release some of the settings details in "Minecraft".

Qian Kun handed a document to Chen Mo, which contained a detailed explanation of the entire production system in "Minecraft".

In the concept draft, Chen Mo simply mentioned the method of making workbenches and various tools, and did not explain in detail what specific tools are there. This part was designed by Qian Kun.

Chen Mo looked at the design documents of the production system.

Qian Kun said: "Shopkeeper, the previous part of the design draft is clearer, mainly to make various collection tools and weapons. Collection tools include axes, pickaxes, etc., combat items include swords and armor. However, I am a little confused about how to design the things behind. How high should the technology level in this world be?"

Chen Mo thought for a while and said, "It can be very high."

Qian Kun was a little confused: "It's very high...how high is it?"

Chen Mo said: "You can build rockets."

Qian Kun widened his eyes: "Fire... Rocket?"

Chen Mo nodded: "Yes. Do you remember the trains, cars and rockets in the LEGGO building blocks? You can consider designing them in "Minecraft".

Qian Kun scratched the back of his head: "How is this designed? Rockets are too complicated, right? And, where are they flying?"

Chen Mo said: "Thinking divergently. In fact, there are currently two ways to create a new thing in "Minecraft". One is to arrange the materials in a certain way in the workbench to create a new thing. The other is to put the squares together in a specific way in the world, and a new thing will be automatically generated."

"For example, placing a square into a human form will automatically generate an iron golem."

"We can also set up some relatively complex technology trees, such as several special materials that can make control units, and through special objects such as control units, fuel, reinforcement materials, switch modules, etc., trains or even rockets can be pieced together."

Qian Kun: "It seems like I understand a little."

Chen Mo continued: "No need to consider realistic technology. You can re-plan the entire technology tree for this world, just like "Famine".
Chapter completed!
Prev Index    Favorite Next