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Chapter 211 The follow-up of "Darkness" is weak?

Chen Mo's two consecutive releases of "Diablo" and "Famine" have caused quite a stir in the player group and the gaming industry, but it has not triggered a craze of crazy imitation like the previous card mobile games.

This is reasonable, because the characteristics of these two games are too obvious and cannot be imitated.

"Diablo" does give industry insiders some inspiration, that is, there is currently a lack of such games with "brushing" as the main pleasure in the market, but how to fill this gap has become a very confusing problem.

If we do it in the form of Diablo and make a third-person and cult-style game, let alone whether we can spend money to achieve the quality of Diablo. Even if we achieve it, it will be just a high-quality imitation product of Diablo. Will players accept it?

Therefore, the only way out is to develop this type of VR game, which is exactly what Dichao Interactive Entertainment is doing.

As for other companies? VR games are too risky, not to mention that there are such a large number of game companies that dare to take this risk.

As for "Famine", this game is also a game that is not replicable in the eyes of most designers.

Because no one can tell what exactly this game is to get its current sales.

Story? Painting style? Musical sound effects?

Props?Playing?Sandbox Mode?

The only thing that is certain is that this is a relatively successful sandbox game. Under the premise of its excellent quality, it has rich gameplay, which simulates human survival instincts well and stimulates players' desire to create.

But how can we make a sandbox game similar to "Famine"?

No clue.

Sandbox games look beautiful, but they are very difficult to actually produce. There is nothing particularly difficult to analyze for successful sandbox games, but no one can imagine this creativity.

Therefore, although the industry has good reviews of Diablo and Famine, it has not formed the imitation frenzy like the previous card mobile games.

Moreover, as Diablo began to show signs of decline, more and more people are looking at this game.

"There are players on the Dark forum complaining again, saying that the game is boring later."

"Well, I felt it too. I also played this game for a while. It was very refreshing at the beginning, but after all, the subsequent gameplay was too monotonous. If it weren't for the desire to brush equipment, few people could play it."

"Equipment drivers will always get tired of it. The better the equipment, the harder it is. You won't necessarily have a useful piece of equipment after brushing it all day. This feeling of frustration is too strong."

"I can only say that Chen Mo is not omnipotent. Although the games he made are very playable, this game is not good."

"There's nothing I can do. I think Chen Mo might have thought about it from the beginning. This game is a wave of packaging, beautifully packaged, and various CGs are very bluffing. It's also very exciting when I'm using monsters. I'll cheat people and buy the game first, and I won't care afterwards."

"That's quite normal. This is a stand-alone game. Don't always use the standards of online games to measure it."

"After Chen Mo made Diablo, he went on to develop "Famine". Obviously, he didn't expect Diablo to make money for him for a long time."

"Yes, I think so too. Chen Mo is constantly trying various game types now, which may be paving the way for the future. The path of Diablo cannot be understood, and he can also follow the path of "Famine".

"I was shocked to see Chen Mo create "Diablo". Now it seems that it's just a flash in the pan. Although the sales of this game are still there, after all, old players are tired of playing it, so it will definitely not work later."

"Yes, I see this game getting cold."

"I heard that Dichao Interactive Entertainment wants to make a VR game like "Dark" and I don't know how it is."

"It seems that Yan Zhenyuan is doing it, so there is definitely no problem with the designer's ability, and there is definitely no problem with the channels and funds of the Imperial Dynasty. I think this game is probably going to be popular."

"Yes, and it may be more popular than Diablo, after all, VR games have a stronger sense of immersion."

"It's hard to say that the third-person PC game is changing to VR, which is too risky, almost equivalent to another game."

"But Yan Zhenyuan is an S-level designer. None of the games he made have failed. Moreover, this game is full of gimmicks. Think about it, if you kill all sides in VR, it will be considered to fill the market gap when it is made."

"That's right. Hey, it seems that Chen Mo has miscalculated this time. This game really should be taken out later. He should be able to develop VR games. After taking it out in half a year, he can develop the VR side "Diablo" by himself. Taking it out so early is because the Emperor Chao took advantage of the loophole!"

...

Yan Zhenyuan is also playing "Diablo".

So far, he has very clear about the operating mechanism of this game. The exquisite plots and CGs, as well as the horror atmosphere created with great effort, are just a kind of packaging, and the real core is the equipment and numerical system that serves the gameplay of "shushing".

Of course, this packaging is so exquisite that it makes people feel the urge to "buy a box and return a bead".

In fact, the fun in the whole mid- and late stages of Diablo is supported by numerical stimulation.

While players constantly kill monsters, they constantly accumulate better equipment, improve the character's strength, and then challenge higher-difficulty modes. Numbers have become the core element that drives player behavior.

At first glance, this is a feasible solution, but for now, Diablo's performance is not good.

Yan Zhenyuan was also thinking about how to solve this problem. After all, the VR game he was going to do should draw on the performance of "Diablo" on the PC side. If the player gets tired of playing this game for only more than two months, then the subsequent profitability would be too poor.

After all, VR games are different from PC games, and more resources and money is required. If you just buy out sales, you can at most guarantee that you will lose less. It would be a dream to make more money.

"It's too late, I have to come up with a solution soon."

Now Yan Zhenyuan's project is also in the development stage, and all R&D work is being steadily progressed, but we have to quickly finalize the later gameplay to ensure players' retention.

This is almost November. According to the plan, testing will be scheduled in June next year and will be officially released in August. This time is too tight.

"Forget it, let's try to lean on the idea of ​​online games. Try to increase the interaction between players through social and trading, and then lengthen the game content, so as to slow down the player's level, and forcefully extend the player's game time."

Yan Zhenyuan decided that since this method seems difficult to solve at the moment, we should simply learn from the methods of online games and forcefully extend the players to retain them through various activities.
Chapter completed!
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