Chapter 210
Soon, there were more comments about "Famine".
"I found that the content of this game seems to be quite rich. Although I was a little at a loss when I first started, I was particularly addicted after I really played it."
"At the beginning, I was wondering how to make sandboxes with just a little capacity? I didn't expect that Chen Mo really made a particularly rich sandbox game!"
"Is I alone who hung up without ignition on the first night..."
"+1 upstairs, the first life, because there was no fire at night, and was attacked by unknown creatures. The second life, lived for ten days, ate all the food, and the third life, lived for eleven days, was attacked by wild boars at night, and the fourth life, caught birds, discovered the pig village, fed the pig people, got the friendship of the pig people, and began to build a home to plan the future. As a result, the pig people who ate too much spider meat began to mutate violently, and the pig people."
"To be honest, this game is a bit unfriendly to novices at the beginning, and I feel like it's inexplicably dead. There are too many dangers in the wild!"
"You must always remember one thing when playing this game, no zuo no die..."
"The game was unexpectedly good and easy to get addicted, but I have a question. Why can't people produce poop when eating so much every day? Why do I still have to pick up animal poop? It is highly recommended to produce and sell it yourself!"
"It looks like a mini game, but it actually consumes a lot of time and is very playable! It takes at least ten hours to explore alone, and there will be various wonderful and exciting tests during the exploration process! I think the best thing is that I did not do it completely according to the real world, but made many strange creatures, which increased the difficulty of survival!"
"To be honest, I have never starved to death. I don't know why this game is called "Famine". I think it might be more appropriate to call it "Wilson's Hundred Ways to Death".
"I like this style very much. Although it is 2D cartoonish, after getting tired of the 3D picture, I will find this style quite interesting, more nostalgic and fresh."
"Although it is a small production, it is also a small production full of sincerity!"
"I found that Chen Mo had the same mod interface as before. I wanted to try to make some fun mods, such as how about being a character mod? Move Alsace in, the skill is to eat corpses! 2333"
"And this game also has an online mode. Several good friends play different roles together and support each other to survive. This feeling is great!"
...
Although the download volume of "Famine" was not very high at the beginning, the rating reached a 9.5 point that broke through the sky!
The main reason is that the players who buy "Famine" now are basically die-hard fans of Chen Mo, and they have a natural favorable impression of this kind of survival and sandbox game, so these people must have a very high evaluation of "Famine".
During the period when it was first released, "Famine" was still a relatively niche game. After all, it has not been promoted so much, and its style and gameplay are not popular, so sales have not seen explosive growth.
However, with the Thunder Game Platform and Chen Mo's reputation here, the 24-hour sales of "Famine" are also very good, reaching 24,000.
Moreover, this number is still rising, and sales in the first month should reach about 2 million.
After all, "Famine" is a very playable game, and because of its obvious style and outstanding reputation, it is very diffusing.
Although this sales volume is not as good as "Lifeline" at that time, the game body is 20 times more expensive than Lifeline, so it is normal for the sales volume to be lower.
In his previous life, after "Famine" was launched in China, its sales reached 5 million in the first month. Of course, this includes the strong promotion capabilities of the TGP platform and the reputation of "Famine" on STEAM.
In the parallel world, "Famine" produced by Chen Mo is considered a brand new game. It is normal to start slowly in the early stage. Only when players fully participate will this game exert its true power.
With the release of sales and ratings, players' reactions are different.
"That's great! I seem to see Chen Mo who made "Plant vs. Zombies" again. His perfect creativity, rich gameplay, and small games can also be made into classics! This is the Chen Mo I remember!"
"Yes, Chen Mo stopped wasting his talents by doing krypton gold games! It was simply a waste of talent!"
"I used to say why Chen Mo didn't update the version of Diablo. Now I don't ask anymore. Chen Mo, if you don't update, you won't update it. If you can make a game like "Famine", I forgive you!"
"But it's still a pity. Chen Mo, you can't be bored with the old and old. "Diablo" is still waiting for you to save it!"
"Yes, you have to consider how we Nafeitian feel!"
"The players of Warcraft were trembling, but unfortunately Chen Mo only had one...if there were seven or eight Chen Moses working together to develop the game."
...
Players who like "The Famine" praised this game.
Players who are not used to playing this game are looking forward to Chen Mo's development of other games.
The players of "Diablo" are also looking forward to Chen Mo's development of DLC.
All players wish Chen Mo could learn the clone technique and take care of all the feelings of all players.
After all, Chen Mo has developed so many games, his player group is already very large.
There are casual gamers who like "Plant vs. Zombies" and "Lifeline".
There are Western fantasy gamers who like "Warcraft" and "Diablo".
There are Chinese-style gamers who like "The Legend of the Martial Arts and Heroes".
There are krypton gold game players who like "My Name is MT" and "Onmyoji".
It is hard to match the tastes of these players, and the differences in tastes of these players are very significant. Chen Mo could not make a game that covers everything and takes care of all players' tastes.
Therefore, these players could only look forward to Chen Mo’s next plan.
...
Industry insiders pay more attention to the game "Famine" than ordinary players.
After Chen Mo developed Diablo to teach all designers who looked down on third-person RPGs, no one dared to underestimate Chen Mo again.
Whenever Chen Mo enters a new game field, he will make some game types that seem incredible and completely different from the convention.
For example, the "completely free" card mobile game "My Name is MT".
For example, the third-person stand-alone game "Diablo".
However, it seems that it can succeed every time, and it will disrupt the common sense already in the industry every time.
Chapter completed!