Chapter 17 Ten consecutive draws
The next day, Chen Mo got up at 9 o'clock, took a shower, walked downstairs and bought breakfast.
Chen Mo got up late, one because he was sleepy and always felt that he would wake up after sleeping enough, and the other was because of his habits in his previous life.
The game industry in my previous life often needed to stay up late at night and work hours were too late in the morning, so Chen Mo's work and rest time was not completely adjusted to the most scientific work and rest time.
After breakfast, Chen Mo returned to his studio and began to conceive his first game.
Chen Mo had countless games in his mind, but he still had to consider which one to do.
In this world, the cost of developing games is very low, and you don’t need to rent office buildings or hire programmers. Basically, the big expenses of developing games can be saved.
But this is not to say that there is no cost or limit to developing games in this world.
One of the larger limitations is art resources.
Game music can be used to make it, and as long as you have money, it can be solved. And as long as the quality is not too bad, players will not be so picky.
But game art is different. If Chen Mo wants to develop some large-scale games, such as character original paintings, models, scene original paintings, models, etc., these have to be started from scratch, and the free resources on the editor may not be available.
And these are quite expensive to make.
To give a simple example, the original card painting of an ordinary mobile game can be sold at 800 or 900 or 7000 yuan at a cheap price, and the most expensive ones can be as expensive as the original painting. Just the original painting is a big expense.
What's more, there are models, actions, special effects, etc., which are not cheaper than original paintings, and they are also troublesome to do.
There are indeed a large number of free resources in the game editor, but those resources are common resources of average level and low quality.
"flappybird" can use public art resources because its materials are very simple. After Chen Mo hand-painted the bird, other art materials can be found and used directly.
However, if Chen Mo wants to restore a large-scale game from his previous life in its original form, the art resources must also be consistent with the original work, which is more troublesome.
As for why art must be consistent with the original work? Because the game is a relatively exquisite thing, like a precisely running pocket watch. Any part may fail if it is replaced.
Of course, those shoddy skin-changing games do not count, and that kind of game will never become a hit.
All popular games have perfect matches in their gameplay, art, music, and all aspects, and are the most preferred ones for designers to screen out in dozens of solutions.
Chen Mo must be very careful if he wants to change any part of it, otherwise it is like changing the verses of the eternal poem at will. Even if he changes a word, he may make the poem a third-rate.
Therefore, Chen Mo still needs to restore every detail of these classic games as much as possible, including art.
The second larger limitation is Chen Mo’s own ability.
Although Chen Mo was the main planner in his previous life, he had specialized in his profession, and not all of him were good at it.
There have always been special planning and responsible for the numerical and level. Chen Mo understands a little, but he cannot be said to be particularly proficient.
Some games seem simple, but actually require very high requirements. For example, "Happy Elimination" has not complicated rules and does not seem to be difficult, but in fact its level design level is very high, and the difficulty of each level is increasing. It must be stuck in the rhythm of the game. With Chen Mo's current level design ability, it cannot be done.
There are also some domestic krypton gold games that seem to have no technical content, but in fact, most of their technical content is numerical.
For example, how to set the VIP level? How much difference in combat power between different VIP players? How much combat power can be increased by recharging money? What day can the player push the picture to? How to control the game rhythm?
These are all numerical questions, and Chen Mo also understands them, but he dare not say that he is 100% sure.
"flappybird" is ultimately a mini game that is extremely simple, and there is no need to consider values, levels, etc., but the popularity of such mini games cannot be copied. If you really look at it in the long run, Chen Mo must be versatile and must increase all his own numerical values to above 80 points in order to perfectly reproduce some classic masterpieces in his previous life.
So how to solve these problems?
Krypton gold! Are there any other options? Krypton gold changes destiny!
"If you encounter a difficult problem, it must be because you don't recharge enough." Chen Mo laughed at himself while turning on the virtual screen on the bracelet.
Chen Mo received 300,000 yuan in R&D funds and planned to take out all 200,000 yuan of them to draw. As for the remaining 100,000 yuan, it is kept for emergencies.
What makes Chen Mo feel more annoying is that the game "flappybird" must be open for free as a winning work in the game design competition for players to experience for three months, and there will be no profit within these three months.
Chen Mo knew this at the beginning of the design competition, but at that time, Chen Mo didn't know how much the world accepted "flappybird" and how popular it could be; secondly, he really wanted this experience store, and when resources were too limited, "flappybird" became his only choice.
Therefore, although there was expected that there would be some losses, Chen Mo still chose to use "flappybird" to participate.
But now, Chen Mo thought that "flappybird" could earn nearly 300,000 yuan for its authors every day in his previous life, and felt that he had missed hundreds of millions.
At least in these three months, Chen Mo should not expect "flappybird" to make money for him. It is the right way to make the next game as soon as possible.
Open the recharge interface, Chen Mo charged all 200,000 into the bracelet. The balance on the bracelet shows: 2097340. Chen Mo thought about it, and simply recharged it a little more, and collected a whole, with 2.1 million points.
After recharging 200,000 yuan, I don’t care about the three hundred yuan anymore. I just want to make up for it and take care of my mild obsessive-compulsive disorder.
2.1 million points, 100,000 points will be drawn once, enough to draw 21 times.
At this time, Chen Mo noticed that there was an extra option of [Ten Draws] on the turntable of the virtual screen.
"...It's really considerate! I haven't come out before [Ten consecutive draws] because my points are not enough to draw ten times, right?" Chen Mo complained.
[Ten consecutive draws] There is also a line of small words to explain: "Rarity items must be released".
It's really the same as the krypton gold game in my previous life. In order to encourage players to recharge more money, it's all about it.
Chen Mo knew that in 99% of the games, ten consecutive draws are more cost-effective than single draws, so his best choice is to directly draw ten consecutive draws.
Chen Mo walked away in the studio, washed his hands and face.
Before the ten consecutive draws, the preparations have to be done.
After calming down, Chen Mo decided to try his luck by taking it first.
Swish swish swish swish...
The turntable rotated quickly, then stopped in the blue area with a "click": [Rare Skill Book].
"Yeah? Not bad."
Chen Mo suddenly became energetic. This was the first time he had drawn a blue skill book. It seemed that washing his hands and face just now had an effect.
Chapter completed!