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Chapter 16 Some Ideas

Chen Mo continued: "I think many designers have this problem, that is, although their abilities are limited, the game quality cannot compete with those B-level and A-level designers, but they don't think of other ways. Instead, they have to fight to the game quality to the point. It's too stupid."

Lin Mao thought for a moment: "I still don't understand very much."

Chen Mo explained: "We don't have to be dissatisfied with this relationship. Let me speak more directly. If you are a player, why would you buy this game?"

Lin Mao was stunned for a moment. In his opinion, this was a natural issue and he had not even considered it specifically.

He thought about it carefully: "Well...quality? Sincerity?"

Chen Mo said: "Sincerity is a very false thing. If a designer falls to the point of selling feelings, then it can only explain two points: one is that he was once glorious, and the other is that he has basically reached a dead end now."

"As for quality, can you, a D-level designer, be able to compare with a B-level designer?"

Lin Mao opened his mouth and felt nothing to say.

Chen Mo continued: "I asked the player why he wanted to buy it. In fact, he was asking, what is the gimmick of this game? What's special about it?"

"I don't think your brain has been fully opened. Take this game as an example. There are several angles for you to consider."

"One is to consider the gameplay system, and spend another two months to double your existing combat system, with 8 to 15 more weapons available, and more than 20 more monster types."

Lin Mao asked in confusion: "But is this too complicated for a mobile game?"

Chen Mo shook his head: "It's not complicated. Do mobile games have to be lightly casual? I don't think so. You have to know that the lighter it is, the harder it is. At this stage, you'd rather use too much force than just click it."

"Making the combat system very complicated, at least when promoting it, you can write slogans like this: '20 weapons for you to choose', 'Brain-burning challenge, can you choose the right weapon every time', etc. "

Lin Mao thought about something.

Chen Mo continued: "Or the second solution, in terms of difficulty, directly make the whole game very difficult, and set up some completely unexpected mechanism traps."

Lin Mao asked, "Is it completely unexpected?"

Chen Mo pointed to the game screen and said, "For example, here, it looks like a hillside, but when you step on it, a bunch of spikes will suddenly appear and stab the player to death. Or here, it looks like a friendly NPC, but once you walk over, it will stab you to death. Jump over and talk to him from behind, and you will still be stabbed to death. Only by stepping on his head can he be killed by trampling him to death."

Lin Mao's mouth opened slightly, with an expression of "this operation is still the same".

Chen Mo said: "If you use the second method, you can say that this is the 'the most unexpected little game in history', and the name can also be changed to 'Knight's cheating adventure', and so on."

"There is a third idea. Consider the plot. For example, you can ask the player to choose different routes or reactions at each node. For example, if you encounter an enemy before and he is seriously injured, you can choose to save or not, so many choices lead to different endings."

"You can design 5 to 8 endings, with success, failure, and unexpected."

"In this way, you can use the 'eight finale, dozens of choices', 'Can you pierce the lie and find out the truth' and so on as propaganda slogans."

Lin Mao touched his chin. It was obvious that Chen Mo's words were too informative, so he had to think carefully.

Chen Mo was not in a hurry, and after eating the dishes, Lin Mao understood the three plans he just mentioned.

What are the designers in this world’s most lacking?

It's a brainstorm.

Chen Mo's brains are not born, but are accumulated in another world. In the process of the birth and growth of the game industry, from PC games, web games to mobile games, there are also a variety of independent games that bloom.

Countless game designers are trying to make their games noticeable by players and to make them pay out money from their pockets.

For games, creativity is always the first priority. The small group of people standing on the top of the pyramid are undoubtedly a group of amazing guys, a designer with a lack of imagination, and it is impossible for them to develop games that fascinate players.

Of course, creativity is very mysterious. Many laymen who claim to be creative and want to save the game industry. In fact, what they call creativity is nothing more than fantasy. Before the creativity becomes a real game, no one can assert whether it can succeed.

The three plans mentioned by Chen Mo are considered very genius creativity in this world, but in the past life, these are actually rules that most designers know very well. They are design plans that have been verified countless times by the market and have many successful precedents.

Chen Mo knew that Lin Mao was very real and he was the best friend of his relationship, so he gave him a little tip.

However, Chen Mo would not talk about the specific plan, and clicked until the end. As for what this game can be made in the end, it depends on Lin Mao’s own understanding.

Lin Mao thought for a long time and said, "Well, I understand a little. I feel that what you said makes sense. The reason why my game is niche is because it lacks a point that can attract many people's attention."

Chen Mo nodded: "Yes."

Lin Mao said: "I understand, Chen Mo, your three plans have really inspired me a lot. I feel like I have some inspiration, thank you!"

Chen Mo waved his hand: "It's nothing, it's just a matter of raising hands. I'm just giving you a direction. The specific way to go depends on your own."

Lin Mao nodded: "Well, I have a direction in my heart. I originally thought that the game had been completed by 80% but now it seems far from enough. I will re-plan the game when I go back."

Lin Mao's frowning brows stretched. He always felt that his game was short of something, so he was unsure. Now he knew that his game lacked a flash point, a flash point that a player could see at a glance!

With this shining point, his game can stand out from countless games.

Zhao Zihao said in surprise: "Chen Mo, you can! Why didn't you feel that you have so many ideas before? Is he suddenly enlightened?"

Chen Mo said seriously: "It's not that I've been enlightened, it's that I've been enlightened. The night before the design competition, the God of Games gave me a dream and directly passed me a set of game design skills."

Zhao Zihao laughed: "Go to you!"

The three of them ate and chatted until 10 o'clock in the evening. During this period, they added four bottles of beer. The three of them drank it until the end and they were slightly drunk and had almost had a good time chatting.

Chen Mo himself doesn’t like drinking too much. Drinking regularly is not good for the brain and will affect his thinking and memory. It is not a good habit for designers to be addicted to alcohol, so he didn’t drink too much.

Zhao Zihao called a little brother to drive him, and Lin Mao was already conceiving how to transform the current game.

Chen Mo was relieved to have someone to take the initiative. After a few words of advice, he watched them leave.

Chen Mo returned to the experience store and packed up his belongings a little. After receiving the message from Zhao Zihao and Lin Mao to get home, Chen Mo washed up and went to bed.
Chapter completed!
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