Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 155 Qiu Bin's Doubts (5/17)

Back at his experience store, Qiu Bin continued to think about some gameplay plans for "Demon-Demon-Death 2".

In fact, this game has been developed for a while, and the core gameplay has been almost done.

However, considering that it will have an impact on "Demon Killing" after it is launched, Dichao Interactive Entertainment is not in a hurry to let "Demon Killing 2" go online, and it is still in the stage of slow research and development.

After all, the palms and backs of hands are all flesh. When "Demon-Slaying Tribulation" can still have 40 million monthly flows per month, there is no need to launch a sequel to consume the vitality of the previous work.

As a sequel to "Demon-Slaying Tribulation 2", it mainly optimizes the form of combat performance, and changes from the previous pure card battle to horizontal battles. Players also do not need to release any skills, but only need to adjust the character position.

Of course, the expression of these characters has also changed from cards to 2D models, but as a fairy tale-themed mobile game, the main attack methods of characters are to throw magic weapons between each other, so there is no need to move them.

This is different from "Dota Legend" in his previous life. Overall, it is slightly worse than "Dota Legend".

However, judging from the current picture of "Demon-Demon-Death 2", it is already very good. Although the characters are still in the Q-version style, they are not the kind of younger Q-version, and they look quite handsome.

The changes in the entire art style are not only to meet the players' needs for better pictures, but also to take care of the aesthetics of most players. This slightly Q-oriented style is very helpful for the game to spread to the young people.

"My Name is MT" is the Q-version style. After research, Qiu Bin found that the Q-version style can greatly alleviate the fatigue of players when playing this game, and is very consistent with the fragmented characteristics of the mobile game, so this art style was finalized.

Qiu Bin can be said to be full of confidence in "Demon-Slaying 2", because many of the settings of this game have been repeatedly pondered.

Qiu Bin can say with his chest that "Demon-Demon-Death 2" will definitely be the best card mobile game on the market, no doubt about it.

The quality of art and music has been comprehensively improved.

The gameplay continues the classic gameplay of "Demon-Slaying Tribulation" and has micro-innovations.

What's more, after the great success of "Demon Killing" was achieved, Emperor Chao Interactive Entertainment must have spared no effort in promoting "Demon Killing 2". With such a powerful channel, this game will definitely surpass the previous work.

Qiu Bin is confident that this game will continue the success of "Demon-Slaying" and continue to dominate the top spot in the mobile game best-selling list.

It may even make the monthly flowing water reach the 80 million level!

For designers in this world, it is already incredible that a mobile game's monthly turnover reaches 80 million, but Qiu Bin has this confidence because he is too clear about the profitability of card mobile games.

Qiu Bin was happily thinking about the scene of "Demon-Demon-Destroying 2" being launched, and his assistant ran in panic.

"Not good! I just got the news that Chen Mo is going to make a mobile game!"

The assistant obviously ran over as soon as he got the news, and his voice was still trembling.

Qiu Bin felt like a bolt from the blue fell. What the hell, Chen Mo wanted to make a card mobile game?!

Isn't this going to cause trouble?

But he quickly calmed down and asked, "Is the news accurate? What mobile game Chen Mo is going to do? Is it a card?"

The assistant said: "I don't know whether the card is specific, but it's very likely! Look."

The assistant said, and handed the phone to Qiu Bin.

When Qiu Bin saw that there were several original paintings on his mobile phone, all of which were Japanese-style monsters, but the drawings were very handsome, and the overall accuracy was very high and the characteristics were very distinct.

Qiu Bin asked: "Where did this come from?"

The assistant replied: "Outsourcing company. This is the highest-level art company in China. Because it has a long-term cooperative relationship with us, there is a painter who knows me. He also accidentally discovered that Chen Mo outsourced some original paintings to their company, so he told me."

Qiu Bin nodded: "Okay, I've helped a lot. Have you asked him how many of these original paintings are?"

The assistant said: "I asked, but he didn't know the specific number, but it must be more than 30."

"More than 30?" Qiu Bin couldn't help but take a breath. This was almost certain. Chen Mo just wanted to make a card mobile game!

Judging from the original painting, these characters have very distinct characteristics, and there is basically no distinction between primary and secondary. In addition, they can be advanced to change the appearance, the biggest possibility is to make a card mobile game!

The assistant asked: "What should I do? Should I speed up the progress of "Demon-Slaying 2"? We must not collide with Chen Mo's game!"

Qiu Bin waved his hand: "Don't panic, I'll think about it."

In fact, Qiu Bin's first reaction was to speed up the R&D progress as soon as possible, and to stagger the game with Chen Mo.

It would be too hurt if they bumped into each other. Qiu Bin could still recall the fear that was once dominated by "My Name is MT".

However, the R&D progress does not mean that it can be accelerated by speeding up. If the progress is driven out and the game quality does not keep up, isn’t that going to get out of place?

Qiu Bin thought for a while and said, "In this way, we must immediately finalize the gameplay that we have not decided on before, and stop worrying. Immediately introduce some seed players from "Demon-Slaying Tribulation" to let them experience the game, collect player feedback, and quickly modify it."

The assistant nodded: "I understand."

Qiu Bin added: "In short, speed up, some edge gameplay can be cut, but it cannot affect the quality of the game. Our development plan is still step by step, but we should go forward as much as possible."

After the assistant went to work hard, Qiu Bin was still not relieved. He checked the origins of these original paintings online.

"From the Heian period myth? No IP?"

Qiu Bin was very surprised.

Now any designer knows that card mobile games are IP-based, so why doesn’t Chen Mo know?

When I was working on "My Name is MT", Chen Mo was doing animation and Azeroth Universe. He spent so much money and so much effort. Isn't it just to create his own IP?

Obviously, Chen Mo is very clear about the importance of IP to card mobile games, and he already realizes it even when most designers don’t realize it.

So, what's going on with the new game?

Qiu Bin didn't believe that there was no IP on this subject. He read a lot of information and even asked a few friends who were familiar with this history and Japanese novels. Finally, he concluded that there was no one!

The theme Chen Mo is going to do is not famous for any famous anime or novels, and even many people who are interested in Japanese culture don’t care much about this history, let alone ordinary domestic players!

Qiu Bin is very puzzled. What's going on?

Could it be that Chen Mo is now so awesome that he has left the IP for card mobile games?
Chapter completed!
Prev Index    Favorite Next