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Chapter 463 The Hundred Endings of "Steam Daming"

‘The most free linear narrative’, ‘There are ten thousand ways to unfold the plot that you can’t imagine’, ‘There are a thousand Hamlets in the eyes of a thousand people, and there are a thousand plot processes for playing "Steam Ming Dynasty"!’.

At present, it has been a week since the game "Steam Ming" was launched, and players have also experienced a lot of game content that should be experienced.

After a lot of reputation, it is obvious that it will be of great help to the increase in the sales of the work "Steam Ming Dynasty".

In this world, the best means of publicity is word of mouth between relatives and friends.

Various advertisements, soft articles, promotions, no matter how much money or how many special effects are spent, many people may not catch a cold; but they often easily donate generously because of a friend's words "This game is very fun."

Moreover, even if it is a simple word-of-mouth effect, the effect is very good.

When this work is circulating on various circles and social networks, but I have never played it before, even if I just follow herd mentality, many people will try it out.

Driven by many effects, the subsequent sales trend of "Steam Ming Dynasty" has become better.

Generally speaking, after a week of sales, sales will decline significantly, but this is not reflected in "Steam Ming Dynasty".

Of course there is a decline, but it is much less than expected!

In the second week, "Steam Ming Dynasty" sold almost eight million units, and the sales volume contributed by the Big Six market were 3 million units, and the overseas market also had more than five million units, which was a little worse than the weekly data, but the decline was relatively small.

But that's the complete surprise!

Activision is so happy!

As an executive of Activision, Arnold is also the final decision maker who made the decision to buy "Steam Ming" at a high price. He is the one who is most excited about it.

In terms of the current situation, Activision has almost regained its capital, and its subsequent sales are basically profitable. Moreover, judging from the current situation, the subsequent sales will still be considerable, and they will make a lot of money.

I don’t know if there is as much as "Taiwu 2", but it must be more profitable than the average 3a masterpiece!

The factual exhibition also confirmed his ideas.

When the time came to "Steam Ming" for one month, the total global sales of this game had reached 24 million sets.

Quite scary data.

In the entire history of the game, tens of millions of sets are a big threshold. Even for the game industry, sometimes tens of millions of sets cannot be crossed just by quality or publicity. Sometimes it depends more on luck and whether the work hits the players' g-point.

Not to mention the threshold for sales of 20 million yuan.

Although the popularity of "Steam Ming Dynasty" has become significantly weaker, this work, like "Taiwu 2", can always be sold in a day as all parties make noises. It accumulates slowly in the long run. Maybe it takes a year and a half to watch it, and the total sales volume will exceed 30 million; in a few years, it may be possible to find out for 40 million sets.

There is no doubt that in terms of sales alone, "Steam Ming" is at the same level as "Taiwu Painting Scroll 2" and ranks at the peak of the game industry.

Even if we only look at the current 24 million sets, the total sales of this work have reached more than 1.3 billion US dollars, which is more than 8.7 billion RMB in RMB. If we spend a little longer, this is another game with a output value of 10 billion.

Through such a work, Weidu Entertainment has almost established its position in the gaming industry.

Another work with sales of over 20 million sets is rare in the entire game history. In addition to the sequels of some top masterpieces, it is even more a miracle to be able to sell so much sales by taking out the first one alone.

And such a miracle has been completed twice.

Although "Taiwu Painting Scroll 2" can be said to be a sequel, in fact, its first part is just a small-scale game with no 3D effect and no scraps of 3A masterpieces. The relationship between the two... besides inheriting a certain worldview and a small amount of settings, there is almost no similarity.

If what was created in the first "Taiwo Painting 2" was a miracle, then when this miracle is copied again, it is indeed the ability of Dimension Entertainment.

After "Steam Ming Dynasty", I'm afraid no one can say that Weidu Entertainment is just a "lucky" company.

If they succeed once in the gaming industry, it can be said that they are lucky; if they succeed second time, or luck?

Then I have never seen any team that relies solely on luck that can copy such successful experience twice!

None at once.

...

As time slowly passed, players also played a lot of content in the late Ming Dynasty when the magical modifications were made.

Now, major game forums, discussion areas, and even some social media are full of discussions about "Steam Ming Dynasty".

So far, in one month, there are many players who have passed the level, but not many who can achieve multiple endings.

However, the information currently exposed can indicate that the ending of the game "Steam Ming" is mainly based on time. Most of the endings will arrive in May of the 47th year of the Wanli period of the Ming Dynasty. In the game, this spans about two years. A small number of endings will arrive before, which is related to the game history of the players.

When it comes to the ending, completely different endings will be created through the players' different game methods, including the entire game process and plot.

In a normal ending, the entire game time will be about forty hours. In a month, you can play for about one or two hours a day, and you can achieve an ending.

This doesn't seem difficult.

But you have to know that this is just an ending.

A few more heart-wrenching players have also personally scored three or four more complete endings during this period. The current highest record is fifteen endings in a month. This guy’s gaming career was edited by him and posted on B station. This number is quite exaggerated.

But despite this, the records of these fifteen endings are still far from reaching the limits of "Steam Ming Dynasty".
Chapter completed!
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