Chapter 1651 One-fifth of the people play "World War"
Chapter 1651: One in five people plays "War of the Worlds"
After the first mission, an eye-catching number appeared on all players. Some were 0, some were 1, some were 2, and some were a terrifying 9. This is the number of enemies killed by the players in the first mission.
.After the number, there is a hidden number. When the player clicks on it, a very long number will be displayed. And this number is the player's ranking.
The player currently ranked first is a player named "yangzi", with a shocking 13 kills. In other words, in the first mission just now, this player killed 13 players. You know, in
In the previous mission, there were only 50 enemies in total, and he killed 13 of them alone. One can imagine his strength.
What surprises all players is that with the end of the first mission, players who have killed enough enemies will be delighted to find that they have one more war weapon to choose from. You know, these war weapons are not pretty.
, but have practical uses. Its performance is completely different. If you can have a war weapon with better performance, you will undoubtedly be able to kill more enemies and enjoy the thrill of victory.
Those players who had enough points to exchange for new war weapons were naturally overjoyed and immediately chose the best war weapons they could. But those players who did not have enough points could only sigh with joy and secretly
They are determined to catch up in the next battle. They came to play the closed beta of "War of the Worlds" today. Although they wanted to experience the most anticipated game in the world earlier, they also wanted to have fun. No one wants to play games.
of depression.
Hoo...ho... 15 minutes later, the second mission ends.
"Start the third phase of testing." Cohen's hand tightened slightly.
The tests with 100 and 400 people just now showed no problems at all. After the player's computer was compensated by the "Robin Hood" software, it has been able to run "World War" smoothly. But this is only a battle with 400 people. You must know that "World War"
After the public beta in the future, battles involving tens of thousands of people may break out at any time. Even in the later stages of the game, wars involving hundreds of thousands, millions, or even tens of millions of people may occur.
Thinking about that scene, Cohen's heart trembled. Although he was not a game developer, he didn't know whether there would be any bugs or data overflows in the game. But he knew that this was an ultimate challenge to computer hardware.
He wasn't sure.
"Cohen, relax. If you really can't finish it, it's because the game has crossed the times, not because of your ability. Just try your best." Lin Feng saw Cohen's nervousness and comforted him.
Cohen nodded slowly. Although Lin Feng would not blame him, he himself could not tolerate such repeated crashes. Never!
The third phase of testing begins, and this time there will be 1,000 players in each battlefield.
30 minutes later, amid bursts of cheers from players, the third phase of the test passed.
Cohen breathed a sigh of relief. There is currently no problem with the 1,000-player battlefield. With the support of the "Robin Hood" software, more than 95% of players can already enjoy a smooth and enjoyable game.
"Then let's move on to the fourth phase of testing!" Cohen clenched his fist.
"Hey, what's going on?" The player was stunned for a moment, then suddenly became excited.
This time, after the player selects his favorite war weapon, a number will appear, showing how many tanks, how many fighters, and how many ships there are on the battlefield.
This. This. This. All the players were thirsty for a while. The previous three missions were all confrontations between a single type of arms, but this time, looking at the digital display, it seemed to be a mixed operation. In the same battlefield, different forces appeared.
arms, this is really exciting.
But how to choose? There are only 500 players on each side who can participate in the battle. Although the system does not limit the players' choices and players can choose freely, it is obvious that if they all use a single unit, they will be at a disadvantage. Of course, is it true?
It's a matter of opinion whether you suffer a loss or not.
What should be the proportion of tanks, aircraft, and ships on the battlefield? This is a very challenging question.
500 tanks? Obviously not, that would be a target for bombers.
500 fighters? It seems feasible, but for now, although players can choose bombers, most players can only choose the most old-fashioned bombers, which have limited speed, altitude, and number of bombs, making them easy to be defeated.
Secondly, if the tank attack cannot destroy the target for a long time, it will crash due to burning out of gasoline. If this is the case, it will be tragic.
500 ships? This is even more unreliable. They are all displayed on the sea for demonstration! But it doesn’t matter if you don’t have one. If the other party chooses a ship and you can’t destroy it, you will be unlucky. You can only look forward to it and sigh.
In the end, it affects the completion of the mission. You must know that there are points for winning, and you can choose more advanced war weapons.
Headache, headache! Countless players have a splitting headache over what kind of war weapons to choose to fight. They all want to win and don’t want to lose, so they are entangled. What’s more, this choice is not organized by any guild, it is all a spontaneous choice.
It's even more confusing.
However, each task has a preparation time limit. With the time limit, players finally make the final choice according to their own preferences.
Without exception, the vast majority of people chose airplanes. After all, they fly in the sky, but they are enough to attack any target. Both tanks and ships have limited attack methods and cannot attack in all directions. Therefore, when no one
Or in the case of organizational coordination, most players will naturally choose the option that is beneficial to them.
As for the result, it is very funny.
The side with the absolute advantage of fighter planes can naturally easily defeat the opponent's fighters. But the funny thing is that many people choose fighters suitable for air combat. Although they can also carry weapons such as ground-attack missiles, the number is obviously limited. Faced with this, many people choose fighters such as ground-attack missiles.
The hundreds of tanks below were a sight to behold. They couldn't hit them at all and could only fly around in the air. Finally, they ran out of fuel and crashed with a roar, becoming a laughing stock.
Those battlefields where too many tanks are chosen are even more interesting. Although the aircraft were shot down, there is nothing that can be done against the opponents who choose too many ships. The two sides are bombarding each other across the ocean. You can't do anything to me, but I can't do anything.
Without you, everyone can only stare at you and wait for the end of time.
Compared with the various funny incidents between players, it is good news for Minwu-Lee and Cohen. Under this hybrid combat, the player's computer has withstood the severe test. 75% of the world's computers can run hybrid combat smoothly.
"War of the Worlds", although it is far behind the previous 95%. But it is already good news.
"Conducting phase five testing." Cohen took a deep breath.
The fifth phase of testing is the same as the fourth phase of testing. It is still a mixed battle with 1,000 people. It does not look any different. But the only difference is that the teammate damage mode is turned on in this test.
In previous tests, including the first internal test, the teammate damage mode was not turned on. But in a real battlefield, if this mode is not turned on, the whole game will give people a very false feeling.
"Team Damage Mode" is an absolute must for first-person shooter games.
Without the player's knowledge, the "Teammate Damage Mode" was activated.
Now we are in big trouble!
You know, in the past, players were used to firing cannons randomly. Players who chose tanks were used to firing cannons while moving forward, expecting to be able to run around and kill their opponents. But now they suddenly found that their scores began to decrease.
And some people started to curse.
"...Whoever fired off cannons indiscriminately behind me killed me!" Such curses kept coming one after another.
The same is true in the sky. In the past, when I saw an enemy plane, I usually just fired a missile at it. Although it was very wasteful, as long as it could kill the opponent, it was fine. But that is not possible now, as this would sometimes accidentally injure friendly forces.
This is even more true for ships. In the past, players would often get close to each other desperately in order to attack the opponent. Especially when chasing, they would attack the opponent one after another. But now this is no longer possible. It is easy to blow up oneself.
People. And once one of your own people is killed, the score will drop drastically, so don't mention it.
Such a small change has brought about earth-shaking changes to the entire battlefield, and it has also allowed tactics to truly emerge among players. After all, the victory of a war is to maximize the destruction of the enemy while preserving one's own strength. In this way
If the bombardment continues indiscriminately, the enemy will be gone in the end, and you will be almost gone. This kind of thing of killing a thousand enemies and damaging yourself eight hundred is not acceptable.
Huh... Cohen let out a long breath. The battlefield of 1,000 people can now be declared a success.
"Boss, the current performance of players' computers can basically run a 1,000-person battlefield smoothly. And for our super server, there is absolutely no problem running a 1,000-person battlefield. The current load is 5%!" Cohen said happily.
During the last internal test, the super servers crashed at the same time. This time, it was only 5%. The gap between the two is so big, which can only show one thing - the power of the "Robin Hood" software. After all, the last internal test was purely
Look at the super servers in the "Second World" that help players' computers perform compensating calculations. When faced with hundreds of millions of computers, super computers are useless no matter how powerful they are. And this time the emergence of "Robin Hood" can be regarded as a complete
After liberating supercomputers, and adding several more supercomputers this time, 5% of the performance barely meets the requirements.
Chapter completed!