Chapter 1638 Soul Game
Previously, everyone's view on "Miracle Escape" was that the gameplay was too monotonous and simple, and the gameplay could not support the size of the explosive product.
If you want to become a hit product, you must keep players fresh and keep them online for more time.
Most popular games maintain players' enthusiasm by constantly updating content.
"Sugar Legend" has been updated dozens of times in the past year. Each update will bring new levels. The birth of each new level will make players desire to continue to pass the level.
"Defending Tomatoes" is the same routine. Players are tired of playing old levels, and updates bring new levels. Players hit new levels, and cycles are repeated.
But it would be wrong to think that both games only rely on updated content to attract players.
While the content is updated, the game plays very richly.
"Sugar Legend" has limited time, limited steps, eliminate targets and other various competition elements. These elements will produce various competition elements such as minimum step competition, fastest clearance, multi-player cooperation, and double-player competition.
With various levels of completion strategies, players often feel unsatisfied after passing the level, and then try other levels of completion methods. This not only enriches the gameplay, but also increases the playability of the level.
"Defending Tomatoes" attracts players to constantly challenge the limit by adding new weapons, new elements and new monsters and increasing difficulty, thus achieving the purpose of increasing the thickness of the gameplay.
When you first saw "Miracle Escape", you subconsciously compared it with the two games of Shudu Studio, and the conclusion was that the gameplay was too single.
However, after watching the demonstrations of Sun Yaxun and Zhao Na, these senior people in the gaming circle immediately realized that they were two different styles of games and there was no need to compare them together.
Unlike the pursuit of "Sugar Legend" and "Defend Tomatoes", players of "Miracle Escape" are destined to fail from the beginning, and the difference is what kind of achievements can be achieved before failure.
It seems that the mechanism is very simple, the operation is easy to learn, and it contains very high requirements for reactions and skills. This self-abuse game ultimately does not aim at passing the level but for high scores, constantly breaking previous records and obtaining new results.
The game motivation is to get a high score or get a higher score than others. As the score increases, the difficulty increases, the tension and stimulation brings always stimulates the players' desire to compete.
This type of game was not without it. Last year, Bandai Namco, an island country, released a game called "Dark Souls". It is known for its high difficulty, complex plot, and abuse of players. Players are obviously constantly being sized and sized in the game.
The monster abused and wanted to smash the handle again and again, but instead started playing again and again, just couldn't swallow that breath!
In a few years, many similar games will emerge in the game market, such as "Bloodborne", "Sekiro", and "Eldon Farring", which are all influenced by "Dark Souls".
, so there is a common name called "soul game".
"Miracle Escape" is actually a soul game. The seemingly simple mode contains extremely high technical requirements. It uses the player's failure to inspire competitive spirit and challenge again and again.
Different feedback mechanisms bring different play experiences and different pleasures.
If "Sugar Legend" and "Defend Tomato" use success to give players a sense of accomplishment, "Miracle Escape" uses failure to inspire players.
Different methods, the results are the same.
Experts look at the tricks and laymen watch the excitement. When insiders start to think about this game mode, netizens' opinions also reversed.
[Pepe, who likes Chuntao]: When will it be online? My fingers are already quenching my thirst!
[Ji Ji Xingshi]: I feel that I can run 20,000 meters!
[The innocent and romantic Kurosaki Yixin]: I am known as the Kato Eagle in Yanzhou, I will definitely play this game!
[Liu Gao's wife who likes to arrange keyboards]: Stop talking nonsense, go online quickly, this kind of macho game is more suitable for me!
After Zhao Na's demonstration, Sun Yaxun took the phone and said, "Thank you for your good results, please remember this result... In the first week of "Miracle Escape" online, all players who exceeded this record will get it.
Our gift of the classic skin!”
"The game will be launched at 21:00 pm on April 1, 2012, that is tonight! The content of the online content is the first level of the Mayan Temple, and the Great Wall, Babylon Garden, Chang'an Terracotta Warriors and Horses, Artemis will be launched in the future.
The temple and the Alexandria Lighthouse are rich and exciting content, waiting for everyone to experience them one by one!”
After Sun Yaxun introduced it again, even if the "Miracle Escape" ended, he pointed to Yin Fan who had been standing on the edge of the stage and said, "I have said too much, it's time to introduce it to you below. Please Xingrui
Yin Fan, the head of Game Qifan Studio, will introduce to you the next two games to appear!"
Yin Fan stepped towards the center of the stage, and saw from the corner of his eyes that the big guys below were staring at him, nervously almost turning, and after standing still, he couldn't speak.
Seeing this, Li Rui took the lead in applauding and nodded at Yin Fan on the stage, meaning: You can do it, I believe you.
"Papapapapapapa", under the guidance of Li Rui, Yin Fan felt a little calmer when he saw Li Rui's applause and nodding, cleared his throat and said, "I will introduce to you the development of Qifan Studio.
The two games are the card game "The Three Kingdoms are Coming" and the fighting game "Time and Space Hunter"..."
Card games and fighting games are not new types of game, but in the domestic mobile game field, both types lack excellent works, especially fighting games, and the emergence of "Space-Time Hunter" has made up for a market gap.
.
But this matter can also be analyzed from a different perspective. Why did there be no excellent works on the market before? Is it because no one found this market, or is the market too small and not worth doing?
On the big screen, videos and introductions of the two works appeared, which also had a simple trial experience, but did not attract much attention.
After all, no one knows who Qifan Studio is. Everyone focuses on the Shudu Studio, which has produced many high-quality works, and is thinking about waiting for "Miracle Escape" to experience it immediately after it is launched in the evening to see if there is anything
What is "desirable".
After Qifan's two games were introduced, Sun Yaxun returned to the front stage and said with a smile: "Everyone, the three games announced today will be officially introduced..."
Everyone looked at the time and it was less than an hour since then. It would be quite short and concise when facing it.
Just as they were about to listen to the finale, Sun Yaxun changed the subject and said, "Next, we will enter the biggest theme of today's face-to-face meeting!"
What?
The biggest theme?
The introduction of the previous three games is not today's theme?
Chapter completed!