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Chapter 170 Original Character

This German film industry cocktail party really attracts Ronan's movie project, which Tony Koch calls it. Now he has brought people to a reception room in the hotel, so there is no need to attend the cocktail party anymore.

"Do you really want to work with them?" Priyaca Chopra's voice was very low.

She was a little excited. Although she didn't know what "Resident Evil" was and didn't know two people, she always thought that Ronan was interested in this project for her future.

Ronan knew that Priyaca Chopra would have been wrong and did not explain at all. He patted her hand gently and reminded: "Look more and say less."

In this kind of business occasion, it is naturally not the turn of Priyaca Chopra to speak.

Priyaca Chopra nodded and sat obediently next to Ronan without saying a word.

Ronan asked Paul Anderson and Samuel Hadida: "Do you have a script and a project plan?"

The two of them knew very well that Shahai Entertainment was a better choice than Constantine Pictures, the strength of this Hollywood company, and the two successful films "The Purge of Humanity" and "The God of Death are Coming".

In contrast, Constantine Film, which is limited to Germany, is much worse.

Shahai Entertainment is indeed not as old as Constantine Pictures, and even the company size may be different, but the option of Hollywood and German movies has a great impact on the future of the film.

Samuel Hadida said: "Since 1997, I have been preparing the script. This year Paul joined the project and he summoned people to revise the script, but neither the script nor the plan has been brought in today."

Ronan could understand that after all, they came to attend the cocktail party.

Tony Koch didn't say anything. Since the box office of "Blair the Witch", he knew that his vision of watching the video was far from Ronan.

Ronan thought for a while and said, "Tell me about your specific ideas."

At least you must first understand the basic situation and then make a decision.

Paul Anderson said at this time: "We are not far from the hotel, I will go back to get the script and the plan."

All fools know that cooperating with Hollywood film companies is the first choice, and Shahai Entertainment is not an unknown small company in Hollywood, so you should not miss such an opportunity.

"Okay." Samuel Hadida agreed.

Tony Koch said: "My car and the driver are right below and let him take you."

While speaking, he took out his cell phone and started calling.

Paul Anderson left, and several people continued the topic just now.

Of course, cooperation must show sincerity. Samuel Hadida first talked about the basic situation of the project: "About 1997, during the production of "Revenge General", I found that someone was playing the computer game "Resident Evil" in my office. At that time, the game was quite popular, and I immediately realized its film potential. It was not bloody, nor too violent. I felt that if we could bring it to the big screen, it would be very likely to be successful, so I contacted Capcom and bought the copyright of the movie from them."

Ronan also showed some intention to cooperate: "In fact, I have contacted Capcom, but the copyright was no longer in Capcom's hands at that time."

Having said that, he always thought Capcom sold Resident Evil to Sony Columbia, and he did not delve deeper.

Because of the last few sequels of "Resident Evil" that he can remember, the film started with Sony's opening.

Obviously, he remembered it wrongly that Sony Columbia should be the publisher, not the producer.

The producer of his previous life might be Constantine Pictures.

Ronan asked: "Is this game selling well?"

To be honest, he is relatively unfamiliar with the game industry. The one he is most familiar with is Blizzard's "World of Warcraft", but he also learned some background information, watched some CG videos, but he has never played them by himself.

Samuel Hadida clearly understood the specific situation and said: "Now, the Resident Evil series consists of Resident Evil in 1996, Resident Evil 2 in 1998 and Resident Evil: The Goddess of Nemesis. Capcom will also release Resident Evil Code: Veronica this year. As of now, this series of games has sold 1.6 million sets worldwide, with a total revenue of more than $100 million, and a series of character dolls and comic books."

Luo Nan frowned slightly, which was different from what he imagined: "There are only 1.6 million sets, and the audience of the game is not very large."

"It's already very big." Samuel Hadida saw that Ronan was a game layman: "This result is quite amazing."

Ronan smiled and said, "I don't know much about the game industry." He pondered for a moment and said, "For the film industry, this can only be said to be a niche group."

The audience of movies is much larger than that of games, especially in this era.

Perhaps there will be national games in the future, but movies have long been national entertainment.

Ronan asked: "It's 2000 now, are there 3 million people who have played this series of games?"

Samuel Hadida replied: "I haven't done statistics specifically, there shouldn't be so many."

Ronan bluntly said: "That means that games cannot bring too much audience base to movies. If a movie is made from the perspective of the game audience, it is likely to become a niche movie with limited audiences."

Hearing this, Samuel Hadida suddenly felt like she was meeting a confidant. In fact, he and Paul Anderson thought so too. Unexpectedly, this young filmmaker could keenly discover the most critical problem.

No wonder you can succeed one after another with such insight.

This is really not luck.

Samuel Hadida said: "Paul and I don't plan to copy the plot and settings of the game."

Ronan nodded: "This is a wise decision."

Although such a game-adapted movie will be scolded by hardcore game fans, appropriate adaptation can make the movie more friendly to passers-by. The game audience is really limited and cannot attract non-game-fan audiences. The film can only fail.

Several people discussed some related topics again, and Paul Anderson hurried back.

He handed over the script and plan to Ronan. Ronan put the script aside first, opened the plan and read it, and asked, "I expect the production cost to be so high?"

Samuel Hadida said the truth: "$20 million can be done, but the visual effect may be discounted."

Ronan did not care about this issue. $25 million is in the affordable ranks, and Tony Koch alone has $20 million in financing.

Since the project is still in the planning stage, the plan is very simple. Ronan reads it roughly, opens the script and reads it. When he sees the name Alice, he nods his head gently.

Ronan doesn't care who the protagonist of the game is. Having Alice means that the project planning is at least on the right path.

"Is this Alice an original character?" Ronan asked.

"Yes." The answer was Paul Anderson: "This character has nothing to do with the game, it is a character who is adapted and created."

Ronan has always believed that creating a character that is not in the game and the large-scale adaptation of the game are precisely the important reason for the success of Resident Evil. He asked: "Why do you need to create an original character?"

Paul Anderson glanced at Samuel Hadida, and he replied: "Actually, I am also a fan of the game. I have played the entire game that has been produced. I hope that the film reflects the respect for the game, based on its settings and loyal to its promises, that is unpredictable horror."

He is quite serious: "So, I want to use a new set of characters. For example, we can't let Jill Valentine appear in the first game in the film, because fans know that she won't die in the end, so there will be no suspense. New characters will bring enough suspense to the audience of unknown fate. In fact, this is the same as the game. New games always continue to expand new characters and scenes to create novelty and suspense."

Ronan nodded: "What makes sense, I agree with this idea."

Paul Anderson breathed a sigh of relief, most afraid of meeting producers with completely opposite ideas, so that the two sides had no basis for cooperation.

Samuel Hadida said: "Paul and I agree that the biggest problem facing this project is how to allow moviegoers to experience the horror of this interactive computer game. The film cannot imitate every detail in the game, but must follow the original sense of horror. Paul's script integrates the game elements in a novel way, elevating the thriller and suspense to the maximum."

Paul Anderson added: "I think it's very important to get the videos to be attracted by the videos by game fans and viewers who have never heard of this game."

Luo Nanbian looked through the script and said, "I agree with your point of view."

He browsed very quickly, and the script that was more than a hundred pages was read quickly. Alice, Red Queen, Matt, the Umbrella Company's team, Licker and other characters appeared in the script.

The specific scene may be different, but the main plot is very similar to the movie I once watched.

Even the script also states that Alice's name comes from the book "Alice in Wonderland".

It is probably Paul Anderson who likes this series very much.

Ronan closed the script, and Paul Anderson and Samuel Hadida watched it with concern. They needed to invest in order to complete the movie.

"Basically, this is a horror thriller movie with a soft science fiction nature." Ronan would not regard Resident Evil as a game movie, which will naturally limit the future market width of the film. Even horror thriller movies have a market better than game movies. He said: "My company's three most successful movies, "Human Purge Plan", "Reaper" and "Blair the Witch", are all horror thrillers, and we have a natural foundation for cooperation."

Paul Anderson and Samuel Hadida breathed a sigh of relief at the same time.
Chapter completed!
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