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The 492nd chapter novice experience (4)

Because I can't struggle.

In theory, players can completely pass the level if they don’t even have a plot card for the opposite sex. Whether or not they pass the level is a question of numerical value, and it has nothing to do with whether the plot card is a plot card. How can they be confused?

For such rational players, you can only "create" a character that does not exist in the comic to round the emotional line for him or her.

What's more, players may only get the first plot card when they are about to pass the level, so they will inevitably not be forced to specify "When there is a plot card of opposite sex, the other half of the player's character must be a plot card of opposite sex in the finale."

If you ask this, it will cause the player to get the first plot card of the opposite sex in the final stage, and then a super bloody plot will inevitably be staged. This experience is simply too stiff. In this case, let the player character be with the characters created by Ai...

However, whether it is considered from the immersion of fans in the IP game or from the perspective of promoting players to pursue plot cards for reasonable consumption, it should make it easier for player characters to interact with plot cards.

Therefore, the ai module must include a fate system. Through the player's choice at each node, the fate of a certain character can be increased or reduced. The level of the fate value affects the number of times the other party appears in the main plot, that is, exposure. When the plot card increases the fate value, it only needs to have a higher weight than the original character of ai, which can effectively increase the exposure to meet the design needs.

The one who can finally get along with the player characters may not necessarily be the one with the highest fate, but must be selected from the few with the highest fate. In the experience that Chu Yuanxi pays attention to, whether this plot with partner choice is smooth is also a big assessment point.

If the plot is divided into two parts: career and emotion, because the player's choice will greatly affect the value of fate. Through the setting of fate value = exposure, the "positive feedback from players to the main plot" required by Chu Yuanxi can theoretically be realized in the relationship part.

But theory is theory, how is the effect achieved? He has been sprinting through the picture these days to experience what plot can be played.

As for the plot of the career part, there are many points to pay attention to.

The player's main task consists of two parts: a large vein and a plot card. Xue Ming has defined the plot event types of all plot card career parts in advance. That is to say, when the main task goes along the vein to a certain level, if the player has a certain plot card, compared with the lack of it, an event that has an impact on the main task will usually be given in the event, and the player's choice will be used to promote or transfer the direction of the main task.

Moreover, the main plot of the player itself has a context. Different life experiences define the player characters with different personalities and positions, but after the initial plot adjustment, the initial direction of the main plot of different players is the same, and then it is constantly adjusted according to the player's choice in the plot.

This adjustment itself is the player's changes to the main plot, and then the changes brought by the plot card are mixed with. What will the main task become? At the same time, if a plot card has emotional parts and career parts, and needs to be triggered, how will AI be compiled? These are all points that need attention.

Therefore, Chu Yuanxi's overtime work is a real overtime work, not a game.

Under his control, Nangong Jialuo showed off his strength on the map of Nanhu Township. The bandits fled into the "Nanhu Academy Copy". After one operation, the plot card was activated - Xie Tiao. The young literary giant Xie Tiao was being chased and fled into Nanhu Academy to hide. He was originally hiding well and was about to get away with it. However, Nangong Jialuo was exposed and injured in the pursuit.

So the main mission changed from chasing bandits to escorting Xie Tiao to Deqing County, which is also the third map after Niujia Village and Nanhu Township.

The hunters continued to attack along the way. Xie Tiao felt that he could not escape and asked Nangong Jialuo to leave him and run away. Of course, Nangong Jialuo refused, so Xie Tiao explained the reason why he was chased.

It turned out that a major event happened in the court at this time. There was a great Xingtai (official position) in the Northern Wei Dynasty, Yuan Hao, the king of Beihai, who was the direct bloodline of Emperor Xiaowen of Wei. He was dissatisfied with Erzhu Rong's support for the sideline bloodline and defected to the Southern Dynasty for the sake of the emperor, and was warmly welcomed by Emperor Wu of Liang Xiao Yan.

But he had never broken a relationship with many bigwigs in the Northern Wei Dynasty and had been in exchange for letters, including the Nanyang King Yuan Baoju, who was his friend. Xie Tiao was so desperate that he got a letter between Yuan Baoju and Yuan Hao, which wrote about Yuan Hao's plan to make a fortune.

Xie Tiao is known as Xiao Xie in the literary world. He comes from a prominent family. Although he is devoted to mountains and rivers, he is not aware of the dirty politics. After receiving this letter, he started running away and ran all the way to Nanhu Academy. Unexpectedly, Nangong Jialuo's plan to hide the consequences.

At this time, Yuanbaoju appeared and had to kill Xie Tiao to silence him, thus becoming the activated plot card in the map of "Deqing County", and was arranged by the plot as the boss in the "Shangyan Trail Copy".

This is a function of the AI ​​plot mechanism, and it is very round for players. Chu Yuanxi is very satisfied with it, without any abrupt feeling.

The meaning of the existence of a dungeon level is not just a demonstration plot, but more importantly, the value lies in brushing it, allowing players to repeatedly brush off equipment and materials. And "card fragments" are the most valuable ones among all dropped items. By brushing the fragments, players can get cards without using krypton gold.

Generally, the planning of the numerical value in mobile games will actively specify some levels in the dungeon sequence and drop card fragments to guide players to pursue these cards and cultivate them. This function is very easy for developers to implement. The front-end only needs to send a dungeon sequence number that the player is challenging to the back-end. The back-end can adjust the corresponding drop package from the dungeon table after the player wins, and then randomly release the drops and insert them into the player database.

In this case, it will be very difficult to send different drop packets to different players if you want to implement the same dungeon.

In "Come to the Mountains in Troubled Times", the working methods of the front and back ends are very different from those of ordinary mobile games. Each player's dungeon structure is the same, but when it comes to a certain dungeon node, the strength and formation of the monster are exactly the same, but they look completely different.

The so-called appearance is name, card image, etc., which makes the server unable to record in a unified way, and can only be recorded separately for each player. Because of this reason, the database structure of the mobile game "Come in the Troubled Times" is different from that of ordinary mobile games, and even the thread mechanisms in the server are different. They must be implemented in a "super many threads" way, almost killing Zhao Jie.
Chapter completed!
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