Chapter 159: Assumptions About Future Online Games
Xue Ming nodded. Chu Yuanxi looked around and found that it was better for chatting in the Baren Entertainment Film Studio.
Sitting down in the filming room, Chu Yuanxi asked: "What's wrong with the office environment?"
"No, no, the office environment is pretty good." Xue Ming knew that Chu Yuanxi had always been afraid that he would not be able to achieve results due to his dissatisfaction with the office environment, so he quickly said: "I have done well recently, and then I thought of something interesting."
"An? What's interesting?"
"Well, Xiao Chu, I want to make it clear whether you have any plans...well, do you plan to make the future virtual online games in online games?" Xue Ming tried his best to organize the words. During this period, his attitude towards Chu Yuanxi changed significantly without realizing it, because of the influence of cute artifacts.
He is a person who watches live broadcasts and short videos. Of course, he noticed the popular cute artifact recently. He is so close to him and naturally knows that it was designed by Chu Yuanxi. He also made a lot of money by being cute, and split Yang Yuanmeilai and Zhu Chi. Although this matter has nothing to do with him, it does not prevent him from labeling Chu Yuanxi - awesome!
"Ah? Why ask this?" Chu Yuanxi said, "Did you discover it? That is one of my ultimate ambitions, but it's still far away now!"
"Because I want to do it too. I don't think you are a reliable person either. I didn't follow me and thought of going with me?" Xue Ming said as if he was a natural person. Chu Yuanxi felt so cold. How could you be an unreliable person? He thought Xue Ming was the only high-end, elegant and high-end reliable player in the company!
"VR is not good yet, but it will definitely work in the future, especially after the development of artificial intelligence, no matter how large the art scene is, it is no problem. The resource loading problem can definitely be solved. I heard from Zhao Jie that there are solutions to dynamically load resources, and there are already large mobile games in use. Mobile games can be solved, so the PC side is even more not a problem."
The loading problem he mentioned is a problem that ordinary players don’t pay much attention to, but it is actually a big question of whether or not the proposition of online games will be established or how long it will be established. Is it possible to be established at a glance, or does it still have to wait for the distant future?
This is about the amount of client resources and loading, which is an underlying issue. Players usually don't care about it, but developers must care about it.
Why are some game clients huge while others are very small? It is mainly because of whether the art resources are huge. Usually 3D games are huge than 2D games, because 2D games are nothing more than some pictures, buttons and special effects. However, each of the art resources of 3D games have many "face counts", with fewer than a few hundred faces, and even tens of thousands more.
In 3D games, whether the art resources are lifelike is closely related to the number of "faces". If the number of faces is small, the edges will be visible. The more faces the number of faces, the closer the visual effect is to the curved surface, and the more realistic it will be, the softer it will be.
Exquisite 3D scenes require a lot of faces, and so do characters, so they need more m or even more g to present. This is also the reason why the game client has gone from tens of megabytes at the beginning to downloading in g units now.
However, if you want to become a virtual online game in the future, the art resources required are huge, requiring countless huge scenes and countless characters and actions. They are by no means comparable to the current game development resources. Even if World of Warcraft is enlarged by a thousand times, the amount of resources must be calculated using t.
Solving the problem of total resources is not enough. Players can patiently download resources to their hard drive, but when playing, they also need to load resources into memory and video memory. Even mobile games still have a process from flash memory to memory and video memory.
Then there is a problem with a scenario, because memory and video memory are not as infinitely expanded as hard disks. The hard disk can be expanded to t, but it can only be reached in front of the memory stick.
The traditional game running mechanism is to use any scene to stuff all the art resources required for that scene into memory, at most a preload is used to save time. Even so, a progress bar such as "Scene is loading, please wait patiently" will still appear, and the time to read the bar is unbearable.
However, if the scene resources are one thousand times larger? How big is a game in an online game? I can’t even think about it!
In this way, when switching scenes, hesitate...tolerate the black screen? Sorry, I can't stand this, especially in the multi-player interactive game, when you have black screen, the server has actually thrown you into a new scene and has been hacked to death by others...
In the past, this scene was due to network speed problems, but the reason would immediately become capacity problems, so new technologies were needed as support. The dynamic loading mentioned by Xue Ming is a solution, which is to fragment the scene and only load part of the scene where the player's visual range is in memory for pre-call calls, and dynamically load these fragments as the player moves. This greatly releases the loading needs.
Chu Yuanxi nodded. He knew about this, but Xue Ming said: "Actually, there is a lot of space for artificial intelligence mining here, do you know?"
"I don't know." This is too professional, beyond Chu Yuanxi's ability.
"For example, a tree in a game scene may have 100,000 faces. No, if there are fewer faces, the number of faces is ugly, and the number of faces is too large? Players don't look at it at all, and the effect is extremely low." Xue Mingyang was proud, "So I used to communicate with an engine company that I could use artificial intelligence to print 2D vision in real time to release these uncritical resources, and then load them after the player's role is approaching."
"Ahhhh-I understand, hey, this one can be there."
After all, Chu Yuanxi has several years of experience as a product manager and has a little understanding of the problems in project development. Trees are indeed a very troublesome thing. They can be said to be the natural enemy of game development. Because there are too many leaves, the number of faces cannot be reduced. Some projects even require the planner to not appear when designing the scene when art needs.
Chu Yuanxi understood Xue Ming's plan. He said that when the player approaches the tree in the game, there is no way to do so. The player has to circle around the tree and can only load the tree in the scene. But when the player is away from the tree, if the tree appears in the field of view, according to Xue Ming's method, the 3D model of the tree can be not loaded, but replaced in real time with a 2D picture even made.
This 2D picture is equivalent to a background picture created instantly by artificial intelligence. One side replaces 100,000 sides, which is equivalent to giving players a portable artist to produce pictures at any time, so that the scene will not be misleading. Not only a tree, but any scene building can be realized in this way, but the resources that need to be released can also be drawn in a background picture, which saves more resources.
Xue Ming continued: "Then there is brain wave control. This actually has hope. Now that a wave can be identified, the β wave should not be far away."
The so-called a wave and β wave refer to two of the four brain wave classifications, and there are δ wave and θ wave. The a wave can be simply considered as intensity waves and does not carry specific content. Now there are methods to identify and quantify. The β wave contains thinking and processing of external information, which is a qualitative wave. Brain waves in online games actually need to use β waves.
Chu Yuanxi heard the string song and knew the meaning of elegant meaning: "So, other links have seen the dawn of solutions, and the key is artificial intelligence."
A hint of fanaticism flashed in Xue Ming's eyes, which was the result of his hard thinking during this period. Chu Yuanxi only gave a little logic, but made his thinking diverge 360 degrees: "Yes, artificial intelligence is the core! Do you mean that?"
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Chapter completed!