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Werewolf kills good people camp roles and their skills introduction(1/2)

Introduction to Werewolf characters and character skills:

1 Good guy camp:

[Role]: Civilian

[Faction]: Good guy camp, civilians

[Ability]: No special skills, sleep until dawn.

[Goal]: Analyze other players’ speeches and cast every vote carefully until all werewolves are expelled!

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【Role】:Prophet

[Faction]: Good guy camp, clergy

[Ability]: You can check whether a player is a good person or a werewolf every night.

[Goal]: Use your own abilities to lead everyone to find and expel all werewolves!

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【Character】:Witch

[Faction]: Good guy camp, clergy

[Ability]: The witch has two bottles of medicine, and only two bottles. The antidote can save a player who was killed by a werewolf that night. The poison can kill a player. The witch can use up to one bottle of medicine every night. The witch cannot save herself.

[Goal]: Make good use of poisons and antidotes to drive out all werewolves.

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【Character】:Hunter

[Faction]: Good guy camp, clergy

[Ability]: If and only if the hunter is killed by a werewolf or voted for exile, the hunter can show his identity card and designate a player to be shot. If he is poisoned by a witch, he will lose this ability.

[Goal]: Exchange one life for one, and drive out all the werewolves.

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【Role】:Dream Catcher

[Faction]: Good guy camp, clergy

[Ability]: The dream catcher must choose one player to become a sleepwalker every night. The sleepwalker does not know that he is sleepwalking and is immune to night damage. If the dream catcher is eliminated at night, the sleepwalker will also be eliminated, and he will become a sleepwalker for two consecutive nights.

Will also be out.

[Goal]: Shoot players who are suspected of being werewolves in their dreams, and expel all werewolves out of the game.

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[Character]: Crow

[Faction]: Good guy camp, clergy

[Ability]: The crow can secretly curse a player every night, and that player will be voted for an extra vote by default when being exiled during the next day. The crow cannot curse the same player two consecutive nights.

[Goal]: Curse all players suspected of being werewolves, and expel all werewolves out of the game.

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【Role】:Guard

[Faction]: Good guy camp, clergy

[Ability]: You can guard one player every night, including yourself, but you cannot guard the same player for two consecutive nights. Players guarded by the guard will not be killed by werewolves that night.

[Goal]: Protect the key good people and drive out the werewolves to win.

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【Character】:Magician

[Faction]: Good guy camp, clergy

[Ability]: If you act first at night, you can exchange the number plates of 2 people every night. It is valid that night. Each number plate can only be exchanged once in the whole game.

[Objective]: Be good at exchanging number plates to make werewolves kill each other.

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[Character]: Idiot

[Faction]: Good guy camp, clergy

[Ability]: If an idiot is voted out, he can turn over his identity card and be immune to this banishment. He can speak normally but cannot vote. The werewolf still needs to kill him to kill him. But if the idiot dies due to reasons other than voting

, then the skill cannot be activated and the player dies immediately.

[Goal]: Drive out all werewolves.

——

【Character】:Knight

[Faction]: Good guy camp, clergy

[Ability]: The knight can turn over any player other than himself on the duel field at any time after the daytime campaign ends and before the banishment vote. If the dueled player is a werewolf, the werewolf dies and immediately enters the night; if

If the player in the duel is a good guy, the knight dies and the original speech process during the day continues.

[Objective]: After identifying the werewolf, activate the skill to kill the werewolf.

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[Character]: Forbidden Elder

[Faction]: Good guy camp, clergy

[Ability]: Every night, you can designate a player to be banned during the day. You cannot ban the same player continuously. You can choose not to activate skills at night.

[Target]: Activate a skill to prohibit a player from speaking.

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[Character]:Old gangster

[Faction]: Good guy camp, civilians

[Ability]: The old gangster is a civilian card and cannot be charmed. After being poisoned or shot, he will enter the poisoned and injured states respectively. He will not die on the same day and will die after the speech on the next day.

[Objective]: After poisoning or shooting, cherish the last chance to speak and inform teammates to expel the werewolves.

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[Role]: Gravekeeper

[Faction]: Good guy camp, clergy

[Ability]: God camp, at night you can know whether the last player who was exiled during the day is a good person or a werewolf.

[Goal]: Determine the identity and find the werewolf.

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[Character]: Demon Hunter

[Faction]: Good guy camp, clergy

[Ability]: Starting from the second night, you can choose a player to hunt every night. If the opponent is a werewolf, the opponent will be out the next day; if the opponent is a good person, the demon hunter will be out the next day. The witch's poison is effective against the demon hunter.

People are invalid.

[Goal]: Use your own abilities to drive out all werewolves!

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[Character]: Secret Lover

[Faction]: Same as the crush, commoner

[Ability]: The secret admirer is the first to choose one player to be his crush at the beginning of the first night. The winning conditions are the same as the crush. The secret admirer does not know the identity of the crush, and the crush does not know that he is secretly in love.

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[Character]: Prince of Sequence

[Faction]: Good guy camp, clergy

[Ability]: After the first exile vote of each day, the sequencing prince can turn over the cards to activate skills, reverse time and space back to before the current exile vote and vote again. Before the re-voting, the sequencing prince can obtain it once

Extra chance to speak, this skill can only be activated once.

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【Character】:Bear

[Faction]: Good guy camp, clergy

[Ability]: There is a roar (person detection) function every night, which can check the identities of two players around you at the same time. If there is a werewolf among them, the bear will roar. If there is no werewolf, the bear will not roar.
To be continued...
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