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Chapter 662: Flop Continent

"Nothing is decided until it flips." - Poker player

Wu Hui entered the game and saw a huge card at his feet. The side facing him had wooden patterns painted on it.

This is……

The rules of the game are transmitted.

"In this game, each game is composed of random sixteen grids of terrain. Each participating party selects eight terrain cards and arranges them randomly on the sixteen grids of terrain. When someone arrives, the terrain cards are revealed."

Wu Hui frowned when he heard this rule. Because it was very similar to the original card game he played with Wang Xiaodie in Wilderness Survival.

Poker players plagiarize...

"At the beginning, each person chooses six hand cards to enter the game, and the hand card pile is collected by himself. Each person draws an event card each round, and the event card pile is provided by the system. After defeating the opponent, the game is won."

"Next, enter the simulated card game. The field is reduced to 2*2, four squares. Please select the field card."

Wu Hui looked at the available venue cards. He could choose two. There were pastoral, city, mountain forest, grassland, volcano, ocean, snowfield, wilderness, dungeon and many more to choose from. He thought about it and chose

Two snowfields.

As for what the system selected, he didn't know.

There were six cards in the hand at the beginning. Wu Hui looked at the ones he could choose. They were also the six cards provided by the system.

Blessing. Life recovery. Carrying this card can continuously restore life. However, the effect can only be said to be average.

Curse. Strength weakening. Used on a player to weaken the opponent's strength attribute during this round.

Spell. Earthquake. Used on the surrounding scene within one grid. If the scene is a snowfield, ocean, dungeon, city, or volcano, it will trigger a geological disaster corresponding to the scene (such as avalanche, tsunami, collapse, volcanic eruption, etc.)

Trap. Thunderstorm. Place it in the grid where you are. The next person who arrives here triggers a thunderstorm. Thunderstorm damage increases in wilderness, snowfields, and grasslands, and decreases in cities, dungeons, and thunderstorm damage.

Monster. Mantis. Summon a mantis in your current scene (equivalent to level 7 combat power). In grasslands, mountains, forests, and wilderness, the strength of the mantis increases. In cities, snowfields, and dungeons, the strength of the mantis decreases.

Trade. Food. You can trade with people who need food in events triggered in event cards.

The six hand cards seem to represent the six hand card types. After selecting, you officially enter the next game.

This game is just a demonstration of the gameplay, and the field area is only four squares. The opponent is a puppet virtualized by the system.

The field card at his feet was turned over, showing a field card.

Wu Hui draws the event card first.

event card.traveling merchant

"You meet a traveling merchant on the way forward. You can trade gold coins to get the cards you want from him. If you are in the city, you can also sell a card to get a trade gold coin. If you are in a city or countryside, you can do it.

There are two transactions. If you are in a dungeon, you cannot trade. You can move one space this round."

Wu Hui chose to sell the monster card to the traveling merchant, obtained a trading gold coin, and then used the trading gold coin to exchange for a monster, a snow monster, and then the traveling merchant left.

He placed the trap and thunderstorm here, moved forward one space, and the field under his feet opened up, revealing a snowfield.

The air around him cooled down, and now it was the opponent's turn on the other side to act. The system's puppets quickly finished their actions, and it was Wu Hui's turn to draw event cards.

event card.treasure

"You have discovered a treasure left behind by your predecessors. When you are in the ocean, wilderness, dungeon, grassland, or volcano, you can draw three cards from your hand. When you are in the city or countryside, you can draw one card. When you are in other terrains, you can draw two cards.

Play a hand card. You can move one space this round."

Now it's a snowfield, so you can draw two cards.

A blessing. Energy blessing. It can restore physical strength. A spell. Isolation, which can be used on an adjacent grid. If the enemy is there, it can prevent him from moving for one round and cannot draw event cards. If the enemy is in a dungeon, it can last for two

round.

Now Wu Hui has seen the system's puppet, which is one space next to him. So he uses isolation, walks to the puppet, activates the curse, then takes out the Yue Fei Bow, shoots an arrow, and takes it away.

Mock combat is that simple.

It is mainly a process of getting familiar with the gameplay. Of course, Wu Hui does not need to be familiar with it, because he has played this rule before.

To put it simply, the most strategic part is the coordination of hand cards and field cards. It’s hard to say that event cards are purely luck-based. For example, if you choose the grassland as the main terrain, you have to consider using some cards that are strengthened on the grassland.

Effect hand cards.

Then there are the trading cards. They are mainly gold coins, food, and antiques. They represent general equivalents, commodities with practical value, and luxury goods with added value respectively.

These things can also be traded on different terrains.

Now Wu Hui’s optional initial hand is the remaining cards after playing the previous round. If you have more than six cards after playing the previous round, then choose six cards at the beginning of the next round. If there are less than six cards

cards, then use trading cards to fill up six cards.

Generally speaking, these are the settings. Strategy and luck are both important. You cannot judge your level by playing one game alone. You have to play many games to judge your level.

The game rules have been mentioned, and then there are the competition rules. Six people participate in the round-robin competition, and finally get rewards based on the number of wins. Deaths in the game will be resurrected, and everyone's strength is subject to certain restrictions.

After everyone has completed the simulation, the game will begin.

Above the head, the numbers and number of wins of the six participants are listed. Next, everyone will have to compete in five games. The number of wins for everyone currently is naturally zero.

Wu Hui's number is No. 1.

In the first game, he will play against No. 2, No. 3 and No. 4, and No. 5 and No. 6.

The second game is No. 1 vs. No. 3, No. 2 vs. No. 5, and No. 4 vs. No. 6.

In the third game, No. 1 vs. No. 4, No. 2 vs. No. 6, and No. 3 vs. No. 5.

In the fourth game, No. 1 vs. No. 5, No. 2 vs. No. 4, and No. 3 vs. No. 6.

In the fifth game, No. 1 vs. No. 6, No. 2 vs. No. 3, and No. 4 vs. No. 5.

There are photos of each person next to the number. Orb Spider No. 2, Si Yunnan No. 3, Higanhua No. 4, Math Teacher No. 5, and Du Ziming No. 6.

Well, it's Du Ziming again.

And Si Yunnan... This guy has the military talismans of Sima Yi and Sima Rangju (one of the Ten Philosophers of the Martial Arts Temple, a master of the art of war in the Spring and Autumn Period, the most outstanding military strategist from Jiang Taigong to Sun Wu, and a typical example of conquering the enemy without fighting).

The level is not bad, but has this guy’s own problems been solved? Wu Hui remembers that he is still under review.

Bianhua, Wu Tong's old friend, Dandelion's teacher, is also an acquaintance. Not to mention Orb Spider, the math teacher of the Resistance Army, I don't know him very well, but he seems to be familiar with Lao Liu.

There is no danger of death in this game, Wu Hui can have a good time.
Chapter completed!
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