Chapter 482: Okura's Terrain
In addition to G Port, it is the most familiar town and P city in the old map. It can be said that there are too many of our game stories here.
Although everyone knows P City very well, no one can guarantee that it will be easy to win this city. P City is known for its many houses and abundant supplies, so players who like steel guns will choose here. Since those who come to steel guns may not have bad marksmanship, why can some teams get out of P City, while some players land in boxes? This reflects the importance of tactics and techniques, and the degree of understanding of the game will have a lot of impact on our actual combat.
First, choose the landing point, or the landing point is generally more concentrated in each team and position.
There may be more than one team of people jumping in the two rooms outside the city of P, and the battle between these two places is even more intense.
Then we choose to avoid these places and consider it if there are fewer people.
The location of the fake garage inside is a good choice. Although it is relatively poor, it is relatively independent. There are few people who disturb them at the beginning, so it is more reassuring to search for supplies and it is not difficult to search.
Try to follow this route to save time for us to follow-up transfers. Search for things faster, this is proficiency.
Next we are about to start the action. When we searched for this room area, other teams may have already started fighting. If the route in P City is not too biased, there are at least two to three teams to choose from, and sometimes more.
The canal next to this P city is a good thing. We can use this terrain to transfer to the rear of the enemy. Moreover, enemies rarely pay attention to this kind of place. Most people pay attention to the enemies in the city inside the building.
You can see that this location is quite good and is completely deep in the enemy's back. This room area will definitely jump to the team. This is a good opportunity to annihilate them, especially when they fight with others, which is the best time.
Next, let’s talk about the houses in the middle of the city. Everyone should know that they can go up to the roof here, with a good view, but they are located in the center of the town and are easily shot around. Therefore, don’t go up to this position easily. When we understand the specific distribution of the enemy, we can choose to go up to observe the opponent’s movements.
The advantage of this kind of house is that the slope top will form two backslants, and we can use the backslants on both sides as bunkers.
Also, if you attack some buildings here, choosing to enter the second floor from the roof is a way of playing that will surprise the opponent. If we are worried that the attack will suffer heavy losses, jumping off the roof can catch the opponent off guard and easily defeat the opponent.
There are many such houses in P City, and the second floor attack is also a very troublesome problem for us. If the opponent is squatting on the balcony, the best thing is to take him away with a grenade or force him to go back.
If the opponent is squatting at the entrance of the stairs of the building and not going to the balcony, then the grenade should be thrown like this, facing the upper left corner of the window frame, using the rebound to force the opponent to move.
Press R to count for three seconds and throw it out, then go up immediately. Use a trolley to attack the building better than a submachine gun and a rifle. Just shoot it with a waist, but it is too slow to open the mirror.
If there are too many people in P City and there is no good place to go, then the small house area next to P City is a good choice. The houses here are relatively rich houses, enough for the basic supplies for two people. You can also go out to the church and observe them and then enter P City.
The car brushing point in P City is the garage. Although there are not many, the car brushing rate is quite high. Moreover, the car brushing point in P City is in the middle of the map, so the pressure of running away from poison is not high.
Finally, there is an important point very close to P City, because most people will detour when passing P City, and walking on the wheat fields may overturn flat and easily be strafed. The hill at this location has become a must-pass place, and we can ambush here and guard the enemy's drug-running troops, and sometimes there will be unexpected gains.
P City can be said to be one of the largest maps in the island map, and it is also one of the most popular points for players to jump. The room area inside is very complicated, but many people still like to come here because it often does not require poisoning, and it is rich in supplies, which is very convenient.
In addition to the houses in the urban area, there are now some Okura. These Okura first appeared on the desert map, and then these Okura also appeared on the rain forest map.
In the game environment of chicken eating, large warehouses are distributed in various locations on the map, whether in the early and mid-term or final circles, we need to achieve terrain advantages based on good points during battles. When preparing for battle in Okura, we cannot ignore the battle in the room area around Okura, and multi-dimensional and all-round battles are about to begin.
There are several types of Okura, one is Okura with only one layer.
The Okura in the chicken eating can be roughly divided into two types. The first Okura is shown in the figure. There is only one layer inside and there are some bunkers distributed on the ground. The overall structure is relatively simple. During the battle, using bunkers can solve many battles.
Okura on the first floor is a very good point. When fighting against the enemy, you can leave from the inside of Okura, enter the house as shown in the picture, and shoot at the enemy from the flank of Okura. Since the house is not parallel to Okura, you can see the back of many bunkers, and it will be easy to hit the enemy's back.
The second type of Okura is the Red Warehouse. The internal structure is divided into two floors. Advanced equipment is generally distributed on the second floor and can be reached by climbing wooden boxes. Players fighting here often occupy these points to restrict the entire Okura.
On the second floor of Okura, the second floor, you can directly set up a gun to shoot two gates of Okura. After we squatted down, the enemy could basically not see us at the door to observe the internal situation. If the enemy was high and low, it would be very easy to eliminate the enemy. If the enemy was inside Okura, because we had an absolute advantage of high points, pay more attention to the cover behind the wooden box below, and keep the gun from letting the opponent leave half a step. If the enemy is in a state of residual health, use a shock-detonation bomb to interfere with the opponent and jump down to fight with close combat.
If it is in full state, it is best for friends with average shooting skills to tilt their heads and shoot. Move back and forth between covers in the upper passage, find the enemy's back and forth, and shoot.
Houses near Okura are usually unfinished buildings.
The unfinished building is famous for its abundant supplies throughout the battlefield. We walked out of Okura and came to the unfinished building area to upgrade our equipment. The point in the picture is the low-spot area of the unfinished building. Compared with the second and third floors of the unfinished building, it is more concealed and easier to listen to. It also prevents the enemy from circling back from the first floor and attacking us. Behind the first floor bunker, this problem can be avoided. Here is a note. In order to hide yourself more, many players are very close to the wooden box. The red circle in the middle of the three green dots in the picture is the shooting blind spot. The muzzle is facing upward, which will cause the bullet to shoot upward when firing.
Then there are small and medium-sized houses nearby. Houses near Okura are also one of the key points of occupation. The commanding heights here restrict the entire Okura area.
This area can be said to be inevitable. When entering the house, you should often squat and walk against the wall, which can reduce the headshot rate. When we are about to enter a certain room, we must be cautious.
(End of this chapter)
Chapter completed!