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Chapter 475

In the solo row, we can attack enemies who drive vehicles far away, and where we are, stones block our lower body. In this way, when we are attacked, we can avoid damage by squatting down.

The players who went here for the first time were not familiar with the environment. If they did not reach the designated point at a critical time, they would delay the fighter plane. For example, we jumped the target point many times without success. Although we could also use the stone next to us as a bunker to fight, we lost a key position and could only shoot the enemy's vehicles from the side. We could not shoot one round on it and then shoot from the side. The effect was greatly reduced. Sometimes, good body skills could bring us many benefits.

In the desert map where chicken eats chicken, most of the landforms are formed naturally, but what we will introduce this time is the terrain that occurs due to external force impact, that is, the impact crater. Many houses inside the pit are damaged. You can fully practice street fighting here. When fighting in the house in the future, you can instantly find the best point to fight. The planes in the pit also fall here to compete for the points for players.

When we dive in the air, we can easily see the impact crater below, but players should not forget to set precise coordinates and enter the search route in the pit. When landing, you can pay attention to whether other players land near the high point around the impact crater, in case we are attacked by high point players when we are searching.

Most of the houses inside the impact crater are damaged. We can take advantage of this. The enemy who is squatting near the damaged corners of the house will pay attention to whether players are sneak attacking the windows, but it is difficult to know where there is a broken place in the house. Shooting players coming and going through the gaps can be seen through the windows. It is best to use a crouching posture in the house to prevent us from sneak attacking but being sneak attacked by the enemy.

This is a common place under the window ridge. Often the common places are the most dangerous. Many players always like to move in such places. In the impact crater, we recommend that players move outside the city to reach their destination.

Behind a damaged wall and at the damaged plane, there are such buildings. We can come to this area early and block players in the city ahead behind these complex terrain bunkers. Here we remind everyone that the ground on the wreckage of the building is uneven. You need to pay attention to your feet when moving to prevent the embarrassing scene of not being able to go up when moving the target position, and this is even more so in battle.

Some buildings have relatively high terrain and have a very wide view here. When we shoot players in the distance, please pay attention to a window on our left side. If the players on the opposite side are familiar with the terrain, they can instantly see this position and find the corresponding shooting point.

When fighting in a short battle at the plane, you can shoot while retreat, and continue shooting through windows or walls in low places. When moving, you should move quickly. Climbing up and down in the ruins is more challenging. Players should pay more attention.

When falling from the air, we can see that the entire urban area is in a straight line structure, with the tail and the nose occupying both ends. In this way, we search in the middle part. After the equipment is formed, the high point at the plane is our competition. There are walls on the outside of the urban area. It is best to go along the outer wall during the movement. Although it takes a little more distance, if we move inside, we will inevitably drag us into street fighting. No matter whether there are people around us, we will be worried.

There are aircraft high points inside, and the outer hillside height is also very good. When we occupy the internal commanding heights, we must be vigilant. It is useful to observe the players landing around when we land. When the internal aircraft high points are occupied by the enemy, we can also go to the commanding heights on the hillside to fight against the enemies on the plane. The same terrain can have many different uses. Doing this well is a necessary quality for an excellent player.

The terrain on the plane is very steep, so we need to have a good posture when we get on the plane. Even when we get on the plane, other players are shooting us from afar. Without reaching the high bunker, it becomes difficult to spin and jump on the plane to prevent us from falling on the plane. Once it falls, it means elimination. Everyone moves forward with caution.

There is an inclined wall above the highest point of the plane. Since the city is distributed in a straight line, it is easy for us to shoot players below the plane at the end. Since the wall is inclined, it is best to shoot as shown in the figure to tilt to the right as much as possible, with higher accuracy and use the wall to move back and forth, so that the lethality will reach the highest level.

As the game takes longer, players will play more and more ways to play in various urban areas, and the most attractive one is naturally Picardo's play.

When the desert map just came out, Sun Yaosheng had his own style of playing, but that was just that, but now as more and more players play, there are more and more tactics in this place.

Unlike this plane pit, the number of people in the plane pit is very small, and it is just a world with Picardo.

As we all know, Picardo has the most abundant resources in the boxing ring, so if you want to get out of Picardo, don’t jump to the boxing gym.

This is not a coward. The luck of jumping to the boxing gym is too great. If you have a gun on the ground, you are just a father, and if you don’t have a gun, you are just a child. So picking up a gun on the periphery is a better choice.

The first place is not like before, when you went to the boxing gym, there are casinos, Red Buildings or the roof of the two-story long building on the side. The roof is the best choice for odd and even rows of landing points. It has a good view on the top of the building. You can clearly see the landing points of the nearby enemy, providing guarantees for the subsequent placement.

Secondly, the roof of this building can jump to the roof of a nearby house. The probability of gun brushing on the roof is very high. As long as there is a gun on the ground, no one is afraid of it. If it falls on the ground, it will be difficult to get to the roof of this building again, which will waste some equipment. Therefore, it is best to jump directly to the roof of this building by skydiving.

Next, search for a few nearby houses, usually you will find backpacks, helmets, and bulletproof vests. Unless your character is really bad, you can retreat to other places even if you can't pick them up. Unlike when you go to the boxing gym, you have almost no choice. After searching here, you can go to the boxing gym to fight a battle.

At this time, the gunfight in the boxing gym has not yet ended. It is just a matter of listening to the sound and defying the enemy's approximate position from bottom to top to eliminate them one by one.

If it is a double row, the most conservative and stable way is to touch the stairs slowly upwards from the stairs at the same time, first check whether there are people on the 2nd floor, determine the position of the person, and then take action. When playing on the 3rd floor, don’t rush to attack. You can observe and destroy the enemy from the iron ladder outside the boxing gym. You must make full use of the four different stair positions of the boxing gym, so that your opponent can’t find the north. If you finish the boxing gym successfully, I believe we are already very fat.
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