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Chapter 473 L City

This place is like an ancient castle. Therefore, this place is a new terrain structure after the integration of artificial buildings and wild green terrain. The obstacles formed by various building ruins seem simple, but after being integrated into the wild terrain, it becomes a bit out of the control of the player, and it is difficult to fight.

Resource collection is equal to half of the collection and half of the express delivery, which is the best way for players to obtain resources.

The resources in the ruins are stored in an open-air position, but the overall resource volume is limited. If players want to obtain more practical resources, they need to open source more. At the same time, the characteristics of the ruins facing enemies can also open up more ways to obtain resources.

In the ruined terrain, players need to use a variety of methods to obtain resources. The characteristics of various resources being placed in the open air make it more convenient for players to collect resources. It does not require searching one by one in rooms like other buildings. This makes it difficult to miss various resources.

At the same time, since the probability of enemies appearing in the ruins is high, players need to complete resource acquisition. It is best to use search collection to accelerate express collection to allow players to accumulate resources.

Obstacles are used to sneak attacks at mid- and close distances, which are so powerful that they are not bad.

There are two types of obstacles formed by humans and naturally in the ruins. Players can use these two combination obstacles as cover to carry out a snap attack on the enemy at a close and medium distance.

Players use building ruins to build long-range fire points, such as building pillars, wooden boxes, walls and other artificial covers, which is more convenient for players to build card slots or raid fire points. However, when choosing these obstacles, players should also pay attention to forming effective points with safe and one side of the block, so as to avoid being sneaked from behind and on the flanks by the enemy.

Players can also use the trees and rocks in the ruins as bunkers to build firepower points. These wild firepower points make players sneak attacks more powerful.

Plain terrain lying and sneak attacks in curved movement duels, and you can quickly defeat your opponent.

There are many terrain in the ruined area, and many of the ruined buildings are in the plains. Players can use their unique wild plain characteristics to fight against the enemy. At the same time, the existence of various architectural ruins greatly limits the tactical role of the plain terrain.

There are often various green plants in the plains of wild jungle, and various ruins are everywhere, making the plain terrain easier to implement the tactic of sneak attacks.

At the same time, the existence of the ruins also makes the plain terrain look poor. Players hide in the grass in a lying position and use the sound of the enemy's footsteps to complete sneak attack and position. There are also various flat terrains in the plains. In these terrains, players can directly launch firepower to attack and shoot enemies in the shooting world in a serpentine manner. If players can configure various submachine guns that are good at mid-to-close shooting, it is easier to easily defeat their opponents in such sudden encounters.

The ruined terrain is a collection of abandoned building terrain and wild green plants, making it difficult for players to achieve excellent results by using obstacle terrain tactics or wild terrain tactics alone. This requires everyone to pay more attention to this! Players need to use this unique terrain characteristics to build various sharper firepower points to achieve better results.

It is like a city on the island map. Although 1 city is on the edge of the Jedi Island, it has most of the typical terrain of the map. Moreover, whether it is sea 6 transportation or resource deployment density, it is among the best in the entire map.

Therefore, it has positive tactical significance for cultivating players' map adaptability and various tactical means.

The regular terrain makes training of various conventional tactics more powerful.

1 City is the edge area near the coast of Jedi Island. Although it is relatively small in area, it has the advantages of road and sea mobility. Therefore, it is also a hot spot often chosen by second-tier players.

The building area of ​​1 city is relatively normal. Various buildings have the characteristics of regular arrangement and the spacing between each building is relatively large. In addition, low-rise and multi-story buildings can be easily found here, making this place a key training place for players to set up a positioning tactics.

The roads here are more accessible than other areas. In a narrow area, they are directly passed by the ring road, becoming the preferred place for players to get the road. Whether it is enemies or vehicles, players can easily handle it with the help of surrounding terrain. The biggest feature of 1 City is that it is easier to brush out speedboats, allowing players to use the speedboats docked in shallow seas to advance into the safe area, but the wide view of the beach area and the green plants are everywhere. If the player is occupied by enemies who are good at Voldemort's sneak attack posture, the chance of players directly achieving the God Express will increase greatly.

The building area can be said to be a regular building layout. Whether it is resource collection or express delivery, it is necessary to find a safe point.

The building area is the largest part of the city. It can provide players with massive resource supplies. Even if the entire team is down here, the entire team can be built into a fully functional tactical team.

The building area is the only area in a city that can achieve resource collection. Choosing to drop here after the start is the focus of players completing the early equipment collection. The three-story and two-story buildings spread across the building area make it easier for enemies who arrive early to ambush players who enter later, and even be directly beaten into boxes.

The building complexes in the building area also have a regular arrangement. Even players who are not familiar with the map will not run away at all. Even if they are stuck by the enemy during running, they can use the wider and nearby obstacles to find safely avoidable obstacles, and launch a counterattack with the enemy. The rich characteristics of the 1 city building area also allow players to achieve a variety of typical tactics such as card position, pinch, and ambush.

Complex highway conditions can fully exercise the player's road battlefield.

The highway area is one of the biggest features of a city. Compared with other map areas, it is easier to use the highway to move quickly with vehicles, and roads with various curve characteristics are also easy to find here, so you need to see the exercise card road here.

The ring road of 1 city has many road characteristics such as straight roads, large bends, small bends, etc., and the road will also pass through outdoor flat grounds, outdoor mountains, and building areas. Such complex road conditions and a variety of combination terrain conditions can enable players to implement various tactical means to realize the sweeping battle of the road. It can be said that if you play the road of 1 city, players will find the advantageous sweeping tactics in the first time when facing various road conditions.

There are speedboats in the seaside area, allowing players to quickly advance into the safe area.

The seaside area is one of the few coastal areas on Jedi Island, and it is easier to shoot out speedboats here, so that the edge weakness of the city no longer exists, and it can also advance into the safe area faster.

The seaside area has a relatively large flat area, and the green plants everywhere in the wild make it more suitable for ambushing. All kinds of Voldemort players can find a tactical position that suits them here. Players should not rush to aim when facing enemies who attempt to grab speedboats. When the enemy enters the sea to swim, it is the best attack posture that players can choose. The half-crossing tactic will allow players to gain a lot in the seaside area.

City 1 is a relatively remote edge area of ​​Jedi Island, but the more convenient road conditions and unique fast sea routes allow City 1 to enter the hot spots of Jedi Island. The high-density resources here also allow you to avoid the embarrassment of insufficient bullets when shooting against the enemy.
Chapter completed!
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