Chapter 441 Small Changes
The shape of the control point is a 15m ring. When a single team of players enters the control area, they will occupy the control area. It takes 10 seconds for a single player to occupy. After the occupation is completed, the control area will earn 1 point per second for the team.
When more than two teams of players enter the control area at the same time, the occupation progress bar of the control area will remain unchanged until only one team of players exists in the control area:
When another team tries to enter the occupied control area, it takes 10 seconds to clean up the single-player occupation. After the cleaning is completed, the control area will enter the unoccupied state:
During the cleaning process, if the members of the original occupying team are located in the control area, the cleaning process will be suspended until there is only one team of players in the control area:
When the mode is set to medium or large, the control status of multiple control areas will be displayed in real time below the integral table. The control area is not just a ground area, but a cylindrical judgment area with a height of nearly 10m. Some control areas have buildings, located on the roof of the building, on the second floor, etc., and will also be judged as occupation.
This mode is extremely familiar to Overwatch players, and the mode is also very playable.
Especially for large-scale occupation mode, due to the large-scale control points, the overall scheduling and coordination effect of the team is also magnified. If the team members in the team can be reasonably allocated, then it is also the top priority to interfere with other teams to obtain points while occupying as many control areas as possible. Therefore, when the team that is black-cut is facing a team of pure passers-by, the advantage will be huge.
In fact, Sun Yaosheng’s personal opinion is that every time the version is updated, some players always say: “The plug-in cannot be processed. What’s the use of updating these things all day long?”
From the recent four or five versions of updates, we can see that Blue Hole has always been a positive attitude towards pubg content expansion and optimization.
What really drags down pubg is actually always a problem of plug-ins and server stability. However, a game company does not have only one department, and all work is not completed one by one in a linear order.
The update of game content is the work of the planning department, while anti-plug-ins and improving server stability are completed by other departments. Although these two problems have seriously limited the development and even vitality of pubg.
But if a game even has the updates, iterations and optimizations stagnated, then this game is really cold and there is no longer hope.
Although the game environment is very harsh and the server will still be unstable, the players who still stick to this game must love this game. I hope Blue Hole can solve the plug-in and server problems as soon as possible, and I hope that PUBG will get better and better.
Now players can use the page up, page down keys to continuously switch the red dot sight, holographic sight, 2x mirror, and 3x mirror sight.
When Sun Yaosheng glanced at this function for the first time, to be honest, could he change his mind without opening his backpack? He could switch freely by switching the scope four times the red dot?
However, when carefully checking and reviewing, I found that it was not the case at all. This function can simply switch the star shapes of the above four sights, which are the different star sights of each sight in the picture below.
In the current official server version, when switching the sight, you can only switch one-way, that is, switch from the first style to the last style. However, if you want to keep the first style, you need to switch back one by one in reverse. This function can switch the sights in a loop...
By the way, who would be idle and have no time to play with the front-line? The addition of this feature really makes me wonder what to say.
The character nickname when watching the battle will be displayed on the upper left end. This function is really untestable. The pain of not matching the test server for 50 minutes...
However, the announcement is still unclear. It is currently impossible to determine whether the id of the observer is displayed in the upper left corner, or whether the id of other observers can be determined through the upper left corner during the game? Or can the players know who is watching themselves through the upper left corner during the game?
Now the reporting function has been added to the activity mode. After the player is eliminated, clicking the r key can report the enemies who eliminated me.
At most, you will provide 8 enemies who will eliminate you in the near future. When you are maliciously eliminated by your teammates, you will activate the reporting project of "intentional injury to your teammates".
Only one report is allowed to be made to the same player, and the anti-cheating system will never be too much. After all, there will be even fewer reports and plug-ins.
The option of sets has been added to the jewelry category: In the suit, clicking the suit will directly wear the accessories in multiple jewelry fields.
When you are already wearing accessories, the equipment suits, for overlapping positions, the accessories that are not worn by the suits will be automatically taken off.
For example, if you are wearing a white skirt and then trying to wear a Mickey Mouse suit, because the pants columns of the white skirt and the Mickey Mouse suit overlap, the system will automatically take off the white skirt to equip Mickey Mouse pants.
Since there is no set at all for the test server... What has been confirmed at present is that this function cannot be built on its own set, that is, it cannot perform the one-click dress-up function in the traditional sense by saving the current matching.
This feature's identification of sets is limited to officially released sets of decorations, and accessories in the same loot box will not be judged as sets.
Everyone has no longer fully trusting the update of the Blue Hole.
In fact, it did not disappoint everyone's distrust. Therefore, it was the secret reform process that I liked.
After testing, it has been confirmed that the content of the secret modification is: the marking of the quick marking function has changed (i.e. the alt mouse middle key).
The positions of the close-point teammates are different, and the same point shows the direction numbers of each person are different. When the teammate marks a point, it will be displayed under the corresponding straight line numbers of other teammates.
Although this change does not have a big impact on players, it is a secret change after all.
Blue Hole has further updated the game system and added some new functions and game content. Of course, Blue Hole has never really made the update content clear in the update announcement.
A new function has been added in the game, that is, the screen key guide: this function can be turned on or off in the "Gameability" settings in the game, and the system defaults to the on state. After testing, this function will switch in real time according to the player's status in the game, providing the key functions that can be used: At the same time, when using different scopes, different prompts will also be provided according to the category of scope and guns. Even when the machine aims at 98k, it will be prompted to switch the secret position through page up, page down.
(End of this chapter)
Chapter completed!