439 Inevitable
In a game, you cannot let all players put it all into a game, otherwise there will be newbies and big shots in the game, and the game experience will be bad, so there will be a point system.
If there are strict rankings like Lol and Honor of Kings, it may be a little complicated to the current smooth gaming experience, but it is not harmful.
But what I fear most is that with more detailed rank differentiation, many players will make very utilitarian moves to increase points, which will make the game playability worse and the quality of players will become more and more problematic.
But this game still faces a problem, that is, the luck is too big, and you may land in a box for various reasons in a row, thus losing points.
After the rank is out, this problem will be infinitely amplified, thus destroying the gaming experience.
Even now, there will be situations in the four rows of people pushing the blame and blaming each other, but it is not that serious.
After the rank mechanism is released, you can see your scores going up and down after you finish playing. What will happen? What will a game for entertainment and a four-row unlimited joy game turn into?
It is actually not uncommon for people who have an explosive mentality at any time. In this mode before, the mentality would not collapse because of several consecutive games that would fall into a box, and then get off the line angrily. With the rank, the result of each time it would be presented to you immediately. It would not be a funny thing to fall into a box.
What's more, when rushing to the rank becomes a target, players will tend to play more easily, that is, lyb will have more.
Fewer people will choose to bet the gun, and the frequency of early combat will be lower.
It is very important. Before the ranks, the segment span of players in the game is still very large in matches in a single game.
Players with 1,900 points in the single-rank can even meet 1,500 points in the game. From this, it seems that there is no clear layering of the game based on the segments. If it is done like LOL, the single-rank will definitely not be ranked in the rank gap of one segment. It may be difficult to be ranked in the game after the score is high. After all, more than 90 people have to be saved to start a game.
In fact, Sun Yaosheng imagined that after the rank was opened, the number of players who chose to fight to survive would be significantly increased.
Because Sun Yaosheng has fewer solo rows, but recently he has played solo rows occasionally and played nearly 10 games. He feels that the solo rows are in the wild area. There are not as many players who are ranked as they imagined. It may be because they learn how to play the game. Many players will strive to get into the center of the circle in the first circle, but the competition is extremely fierce.
Now due to the increase in the game, the gameplay has seriously affected the player's gameplay.
The situation of double rows is similar. My personal impression is that the average survival number after the first circle is shrinking is around 55.
It seems that at present, single and double rows are not as popular as expected as before. Although the death toll is not much smaller, it also means that some players still choose to exchange fire and compete for favorable positions.
However, I personally believe that the popularity of tactics in the game will change and evolve with the actual situation. Maybe just after the rank is opened, everyone is still in the exploration stage. After a while, when everyone finds that the success rate of the first circle is not high and the effect is not high, they may start to get poison, block the circle, etc.
By then, the number of people who should survive in the first circle should increase, after all, survival has become the key to this game.
Because Sun Yaosheng plays a lot in the four rows, he mainly cooperates with Zhu Xiaofei and the others, so Sun Yaosheng has the deepest feelings in the four rows, because the fourth row is the first round, at least 50-60 players, and even the third round has a survival mode of 40-50, which feels very different from the single and double rows.
The fourth row is also the most similar game to the game. Only by playing the fourth row can you play a lot of tactics. Sun Yaosheng personally thinks it is the most fun mode.
However, the four-row bonus points should be the lowest among all modes, followed by double-row bonus points, and the single-row bonus points should be the highest.
In fact, the problem of playing style has been exposed from the first Chicken Eat Invitational Tournament.
Korean players passively entered the safe zone with accurate calculations and their ability to recover blood through their health. The vulgar confrontation has been criticized by players.
If the Blue Hole does not make changes, it may continue to the qualifying match of ordinary players. Of course, many players must say that if the game of killing is changed, what else is there? Give two examples to the League and OW: To put it bluntly, it is a game of pushing crystals. Even if your team takes 100 heads but does not push the tower, you will definitely not be able to win this game.
The teams of both sides gain economic advantages by killing local players, brushing jungle areas, replenishing troops, and pushing towers. They use gold coins to purchase equipment to strengthen their attributes and widen the gap with the enemy team. They kill local players in the war between pushing towers and guarding towers, and clearing obstacles to pushing crystals to win.
OW is simpler, sites and carts have no economic accumulation, and they rely entirely on killing the enemy to clear obstacles to sites and carts.
In other words, the most outstanding competitive games do not encourage players to win directly by killing people, but instead trigger players' battles by winning.
At present, the victory of PUBG can be understood as chicken-eating, but the ranking mode is certainly not the increase in points for chicken-eating people, and the remaining 99 people lost points.
Therefore, depending on the ranking, the players get different points. Then, mixed rankings will become inevitable.
Imagine that a player lands in the suburbs and looks for a car to kill two passers-by while running out of the poison.
As a result, when the car was running out of gas and couldn't run through it, he died in the poison area, only 100 meters away from the safe area, ranking 21 after the poisoning.
Another player learned how to play the first invitational champion, found a toilet, did not target the gun, did not run away from poison, did not kill people, and searched for 20 medical kits, from the first wave of poison, to the last wave, and ranked 10th, which was more points than this player.
I guess anyone else will be unhappy... but there is nothing I can do!
For example, in order to maintain the ranking, various anchors squatted and squatted until they died, and the live broadcast effect is definitely boring. As the anchor, Sun Yaosheng himself knows how to have a program effect and how to have no program effect.
If anyone is willing to watch boring games every day, then Sun Yaosheng will use large numbers to make points every day, and there is no need to use small numbers to fry the fish pond.
The purpose of frying fish ponds is to increase the performance of the program, otherwise the high-level team will be too boring to play. Only Sun Yaosheng, a low-level team, can play at will very casually, so that it is easy for the audience to watch it.
So there is no way. If you want to get points, you can only be boring. No one can play casually in high-scores, because all you meet are masters, very strong players, no one is a novice, and your shooting skills are also very good. It is difficult to kill more than ten or twenty in one game.
These problems are inevitable. You have to lose something while wanting to gain.
Chapter completed!