Chapter 373 Disadvantages
This means that the more you are, the less you don’t get into Tencent’s bad habits.
They want to hold this competition into the most peak competition in China, so there are too many things to pay attention to.
After this game, after Sun Yaosheng and his team got the quota, Sun Yaosheng would definitely react to the hardware issue.
Players who are cheating in this kind of cheating competition must not be let go.
It’s not that you have to be so vicious, or that you are merciless, but if you don’t react, this is disrespect for yourself, and it is also disrespect for other players, this game, and this game!
This is the killing point system. If plug-ins can appear, can you win the first place just by killing someone? What authority can you say?
Not only the contestants, but even those who are interested in the PlayerUnknown's Battlegrounds competition have to try to familiarize themselves with such a point system.
"How many people can you climb to this game?" "How many points can you get to this game?" I don't know how much compatibility issues will be for e-sports viewers who are used to seeing a big score of 3:1.
The random element of the double-edged sword is also a feature of eating chicken.
The random elements in the game are another obvious controversial point. Ordinary players can get more fun in the game through the randomness of the game, but in e-sports, the random elements will make it difficult for people to distinguish the true strength of a professional player.
"Luck is also part of strength", that is the master's pussy of abusing food and fashion.
A contest between real masters, a subtle difference such as the weapon obtained, the location, the surrounding environment, etc., may have a decisive impact.
Hearthstone’s game is a good example. Because of the influence of random elements on the game, the outcome of a game often cannot represent the true strength of both sides.
The true level of a Hearthstone professional player is generally to review his overall record in the past few months or even a year or two to make a conclusion.
Sound fair?
The problem is that the awards in major competitions are determined based on the results of the competition at that time rather than the team's past record.
It is not difficult to imagine that as the PlayerUnknown's Battlegrounds begins, there will definitely be some teams with good strength who will be defeated in major competitions due to "objective factors" and finally disbanded. From the perspective of the audience, it is a big enough problem to maintain a peaceful mind when the teams they support are repeatedly treated with "unfairly".
However, as the saying goes, "there are rules for the industry". Since you have become a professional player of the PlayerUnknown's Battlegrounds, you must naturally have full preparations and expectations for the indispensable mechanisms in the game "random elements".
Many chicken-eating professional players who participated in the International Invitational are currently positive about the "random factors" in the competition. They believe that compared with the influence of the "random elements", the team's ability is the key to truly determine the competition.
A strong enough team should have the ability to win games under any circumstances, so it is inappropriate to take the initiative to limit the game's "random elements" in high-level competitive games.
This is also what Sun Yaosheng wants to say. If this factor is changed, then eating chicken is not eating chicken, but another game.
The impact of "random elements" on the e-sportsization of chicken-eating games is indeed difficult to see from the current perspective. How much impact will the "random elements" have on the chicken-eating competition? Will the official make active adjustments to the "random elements" in the competition? Will the e-sports, which have always pursued "absolute fairness", have special cases in the "chicken-eating" game?
The conclusions of these issues need to be further tested, but there is no doubt that these issues will become controversial points on the road to "eating chickens" e-sports.
It is not easy to hold a chicken-eating competition. When the two "Interstellar" masters fought one-on-one, they only needed to find two computers and one referee to decide the outcome.
Two League of Legends teams are competing with each other, and they can find a spacious Internet cafe and start face to face 5v5.
But what if you want to hold a "chicken eating" competition? You need a venue that accommodates 100 contestants at the same time. The bigger the better. After all, you have to leave enough space for the audience and media, as well as a corresponding number of equipment and accessories, and enough staff to deal with possible failures anytime, anywhere.
The referees who inspected the competition were responsible for their heavy responsibilities, and the sound insulation and screen-watching problems caused by the crowds of contestants were absolutely indispensable.
Because when Sun Yaosheng and his team were in Huai City, they held their own competitions, so they naturally had some understanding of the troubles of holding competitions.
And they are just a small game and have not reached a real big game. It is conceivable how much manpower and financial resources it will take to hold this game in Tencent.
It is obvious that chicken-eating basically said goodbye to small and medium-sized events.
Without international scale and strength like esl and iem, if you want to hold a live "chicken eating" competition, you may be constantly "car accidents".
Even international invitational events like esl and iem that have countless experience in e-sports competitions have frequent problems when holding "Chicken Eating" competitions.
At the PUBG Asia Invitational held in South Korea at the end of last month, it was revealed that the organizer temporarily changed the rules and restricted substitutes from participating in various strange situations.
Overall, it is more difficult to successfully hold an offline PlayerUnknown's Battlegrounds competition than people expected.
As for online competitions, I believe that most players and viewers will not have much fantasy about their fairness. After all, this is a game where 1.5 million accounts have been blocked due to the plug-in.
The difficult delivery of small and medium-sized events makes it difficult to accumulate a mass base for e-sports. Large-scale events are costly, require more, and have less experience. This is why there has not been a smooth event to be held so far. It is estimated that in China, there are really few people who can hold such competitions except Tencent.
After all, online competitions lack credibility, and the environment for anti-cheating games is extremely harsh.
The hosting of a domestic chicken-eating competition is really the most realistic and direct problem on the road to domestic chicken-eating e-sports.
Although the e-sports road of chicken-eating games is full of thorns and unknowns, it is undeniable that the popularity of the "chicken-eating" game is the most favorable factor in clearing these obstacles in front of you.
Just a few days ago, "PUBG" surpassed "Minecraft" with sales of 27.66 million, becoming the best-selling game in the history of the PC platform.
The simple, straightforward and exciting gameplay of the "Chicken Eating" game will become a hot topic in the game industry for a long time. The most direct fun experience it brings to players and audiences is the most fundamental value of the game.
Therefore, although the e-sports path of the "Chicken Eating" game will inevitably be full of controversy, topics, changes, passion and fun, the successful "Chicken Eating" game will inevitably bring many new atmospheres and changes to the entire game industry. We have reason to believe that game developers and enthusiasts will step by step make up for the shortcomings of the "Chicken Eating" game on the road of e-sports, making it an interesting and rigorous new competitive game type.
Chapter completed!