Chapter 359 Arm Flow and Wrist Flow
The examples are not comprehensive. We mainly think about the reasons for doing this. After thinking about it, we can watch the game and watch the professional team's playing style to improve the team's organizational ability. This will avoid watching the fun after watching for a long time. After a few 666, it is impossible to learn.
Snipers look for favorable positions, high points, obtain information, know the enemy's transfer, pull the gun line, and form a deterrent force, so that the opponent dares not aim carefully when shooting, and only dares to fire two or three shots to immediately retract to avoid you. The key points of knocking down the opponent will reveal flaws to the enemy team.
For example, when the opponent drives around and pulls the gun line, give priority to knocking out the point of 1 or 2 to make the opponent's point silent. For example, if the opponent pulls it to the side and is knocked out by you, they lose the position where you hit you sideways and a gun, and it may also make the opponent find a way to run over to save and reveal a flaw.
When two people are together, they will basically save the second person if they kill them. Even if they give up half of the rescue, they can waste some of the shooting opportunities of the second person.
In fact, investigators often do not highlight the role of investigators, because the probability of investigators dying is still very high, even if they are the ones who are the most surviving.
After all, the main responsibility of the investigator is to go to the surroundings of the team or the necessary path to explore the points and collect information.
This position is actually fully demonstrated in the competition.
When fighting, strengthen the sniper or assault team according to the command and battlefield conditions, or go out alone to surround the flank and go backwards.
Assaulters should choose a circumference point, forward press or front steel gun according to their magnification and throwing objects. When there are too many throwing objects, they should find a way to press forward, and go around the point to let the opponent fight with him at close range or throw throwing objects. In street fighting, cooperate with snipers to get favorable houses and terrain. This is the main frontal output power and the point that the opponent pays most attention to when the two teams are fighting.
"There is still one minute to search for things for us. We cannot wait until the next wave circle is refreshed before transferring. The downward wave in our position is definitely not a safe area, so we don't need to wait. After one minute, we will gather directly and then transfer." Sun Yaosheng took a look at the time and said directly.
The three of them responded one after another, continued to search hard, and searched for more supplies in the last minute.
Sun Yaosheng naturally hoped to find a 98k or m24 in a blink of an eye, but obviously he did not have this blessing in these two games and never found it.
Especially after this revised m24, it is completely different from the original version of m24. Apart from the appearance, there is no revision, whether it is the bullet drop, the rate of fire, or the damage, all of them have been revised, and they are not as strong as it in the airdrop box.
Some people don’t understand what a bullet fall is. In fact, the common understanding of bullet fall is: when the distance between you and the opponent is long, the bullet will continue to fall when flying, and finally there is an up and down deviation between the bullet point and your aiming point.
In order to solve this problem when fighting sniping, there are two factions when fighting far away. The first is the gun lifting flow, which is the mainstream, and the second is the watch ruler flow, also known as the zero return flow. Sun Yaosheng’s personal habit is called the watch ruler.
The gun lifting flow means that when hitting a 300m target, we use the center point of the sight to aim at the head, and in fact, what we hit may be the chest. After long-term gaming experience, we can estimate the approximate distance between the opponent and ourselves. At this time, we no longer waste time to zero. The center point aims at a point up the enemy's head. The distance between the nod and the head depends on the estimated approximate distance. This genre is more leveraging game experience and feel.
The second genre says that when hitting a long-distance target, first calculate the distance between yourself and the enemy, and then adjust the gauge/zero on the gun. The keyboard page
After the adjustment is appropriate, aim the center point at the head to shoot. The main problem of this school is that it often loses the initiative and is not suitable for any battle situation. Sun Yaosheng sometimes uses the watch ruler when the opponent is too far away. For example, if the opponent is more than 500 meters, Sun Yaosheng will use it.
In fact, it is difficult to lift a gun before [pc1.0 version]. The eight-fold mirror after pc1.0 is greatly modified. Now the eight-fold mirror is more friendly to novices. The black dots under the red dots are more prominent. When we hit long-distance targets, we can rely on experience to use red dots to target the actual aiming point, or use black dots to lock the head.
After the revision, if there are three guns, the gap between 98k and m24 is not that big. It can even be said that m24 and 98k are 55.
Generally speaking, the fall of m24 and 98k are basically the same. The amount of 98k lifts, the amount of m24 will be lifted. But awm is different. Awm is flying too fast. If you aim at the 98k lift point, it is easy to let the bullet fly over the top of your head.
So in general, Sun Yaosheng's awm targeting experience is that 200m is regarded as 100m and 300m is regarded as 200m. If you aim at the scalp, you will basically not be empty.
As long as you practice more, the ballistics of these guns can be very clear.
When this game is not opened, it is an RTS game, and after opening the mirror, it is an FPS game. The FPS game has no skills, it is all muscle memory.
Skills refer to a certain method and trick that you can learn. However, you cannot learn experiences, so you can only remember them in your heart and feel them.
Before you hit more, you can make some preparations. Choose a suitable mouse and mouse pad and find a table and stool of the right height so that your hands and arms will not be restricted and feel uncomfortable.
Understand your own mouse control method: is it an arm flow or a wrist flow?
Arm flow and wrist flow are words that have only appeared recently, and many people don’t know what the difference is.
In fact, the two ways of pressing the gun are very big.
Arm flow refers to the entire forearm placed on the mouse pad. Usually, the movement of the mouse is controlled by the movement of the arm. The subtle correction depends on the wrist. The wrist flow refers to the forearm not placed on the table, hanging in the air or on the armrest of a chair. Large-scale and small-scale manipulation and correction are controlled by the wrist.
Generally speaking, due to the large movement of the arm, the mouse dpi will be lower, while due to the limitation of the movement of the wrist, the mouse dpi will be higher.
However, Sun Yaosheng is not having an arm flow, he is having an wrist flow. Maybe it is because he used to playing FPS.
After you are ready to adjust the movement speed of the mouse and mouse, you can first get familiar with this speed, and then you can start playing 98k more in the game to practice sniping.
The practice steps are also very simple. As a novice, you need to practice to be accurate. It doesn’t matter how long it takes to aim. First of all, you must be able to ensure that you can aim at his head and then shoot. I have brought some friends to play. Sometimes when I die, I will look at my teammate’s 98k perspective. All of them are too panic. Many times, you shoot without aiming, and waste opportunities.
(End of this chapter)
Chapter completed!