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Chapter 256 Understanding Terrain

When observing, you mainly remember that there are people nearby or where there is a fire exchange. Starting from the second circle, all marking points after parking should be places with people. It is best to mark them accurately. Those useless punctuation points before will be cancelled.

In principle, don’t shoot enemies above medium and long distances that cannot be eliminated in seconds, because you choose the center of the circle, and most of the people you can see are in the circle. If you don’t swipe the circle again, the other party will not rashly move to you. The other party will have a cover when the stop point you choose.

Even if you defeat it, you will waste some medicine and cannot get the actual number of people. You will also expose your position. It is not a very cost-effective choice.

When you wait for the third circle, your subsequent travel route will be basically determined. The Destiny Circle will continue to wait for the shrinking circle, and the edges of the circle inside the circle will mainly observe the outside of the circle, collect express delivery, and wait for the shrinking circle.

If you are outside the circle, it is usually not far away. Choose to go to the circle quickly and try to stay away from the room areas where there are people.

For example, there were places where people exchanged fire in the punctuation marks and bunkers at the same time, it was best to have a commanding height. Basically, it was to keep this idea forward.

Of course, I will meet someone sooner or later, so I won’t talk about the express delivery. It’s easy to deal with, but sometimes there are known people around the circle. If you choose to go around at this time, it may be a waste of time and you may become a express delivery.

So don’t drive too fast at this time. It’s best to have two four-seater cars. Once you meet someone, immediately call the direction and stop the car, get off the car in the opposite direction, and use the car as a bunker and then exchange fire. If the other party has enough firepower, remember to stay away from the car body, or directly hit the car and make a bunker by yourself.

There is a choice to abandon the car here. On the old map, when there are many grass fields in the shrinking circle, it is very far away from the circle. Of course, you cannot abandon the car, but if you are right next to the circle or even near the center of the circle, abandoning the car is a choice.

In the new map, it is not recommended to abandon the car in most cases. There is only a very backward circle and a rugged mountain road. If you are sure that there is no one outside the circle behind it, you can abandon the car. It mainly depends on the terrain. After going up the mountain, you can avoid the car.

Otherwise, one team member would have to work hard to drive the car up, and others could get out of the car and run up.

There is actually nothing to say about the firefighting, it is nothing more than the emergence of the expansion and contraction, mainly smoke bombs, which are very useful at this time. Throw it in the middle of the firefighting area to cover yourself into the circle. After all, you are blocked halfway, and most of them are still outside the circle. Don’t be too fond of fighting. If you enter the circle, you will have a chance to fight.

In the back circle, mid-distance firefighting ensures that if you have bunkers, you will be given priority to save people if you are knocked down. Middle-distance means at least the distance that the grenade cannot be lost even if it is run-up. If it is within a short distance, the enemy will be given priority to defeating. Whether the teammates can save depends on the result of the remaining people's battle. Don't force yourself to save them.

When acting, they also had two teams, one wave of frontal and one wave of encirclement.

Only when the late stage is enough, generally speaking, can you act alone. At this time, the intersection of firepower is very important. A bunker cannot protect all places, and the distance between the enemy will be closer and closer, basically within the range of the grenade. A bunker cannot help you block enemies in all directions, but the crossfire of teammates can be. Another team will have more members of the third-level head of the team, and singles are completely promising.

At the same time, there is a clear gap in the experience of "go" between the new map and the old map. The old map has many opportunities to be Voldemort. As long as you don't shoot, even in the third end of the lap, you may remain undiscovered.

However, the new map is difficult. In most cases, there is no grass for people to lie on it. Running on the ground of Huangyan is the norm, so the requirements for mid-range shooting skills are much higher than before. It is no longer a map where you can enter the top 10 or even eat chicken in most cases.

New pictures are more likely to cause firefights than old pictures. Many people like Gou Yigou in Old Pictures, and even let many people who can kill them go, and they can get to the finals before hitting others.

There are very few opportunities like this in Xintu. You can run on the loess slope and see the other party. If you need to fight for a gun, you have to fight for it. There is no choice, and there are not so many places to be juvenile.

Therefore, when facing different maps, the ideas of choosing to enter the circle and engage in battle are still different.

Although this putx competition should still focus on island maps, there will still be desert maps after all. This map has not appeared for much time and many tactics have not been developed yet, so rashly going to fight the desert map is not a good thing for all teams.

After all, the desert map is too tough and there is no place to hide. If you encounter it, you will probably have a head-on fight. It depends on who has the better marksmanship.

"Actually, each of us is very familiar with the island map. Except for some remote places that we rarely go to, most of the terrain is also very familiar with. However, this is exactly what we lack. What we need to do is to memorize all the terrain of the entire map, so that no matter where we go, we can know how to fight this terrain." Sun Yaosheng said, looking at the entire island map on the computer screen.

"Yes, this is a problem. We usually call only a few places. In fact, far and remote places like Z City and K City, I have been to extremely limited times. But this does not mean that the safe area is not possible to be brushed there. If it is really brushed there, it is really dangerous if it doesn't understand the terrain." Qin Huo said in agreement, "So in addition to the places we are already very familiar with during this period, we also need to go to more and rarely go places and familiarize ourselves with the surrounding terrain just in case."

"Brother Qin is right. No one can predict how to beat the safe area. Maybe it will hit the Resurrection Island. We are not afraid of 10,000, but afraid that if we really hit it there during the game, and in the end, we make tactical mistakes because we are not familiar with the terrain, or are surrounded by others without choosing a good position, wouldn't that be a loss? We can't lose the game because of this, that would be too much of a loss." Sun Yaosheng said seriously. The preparation for the game must be very sufficient, and we cannot be gambling for luck. After all, Sun Yaosheng knew that his luck was never good.

"Okay, we will go to more remote places during this period. The results of the passers-by do not matter, and it doesn't matter whether we eat chicken or not. What is important is that we need to understand what we want to know. Only after we get familiar with it can we be more comfortable in the competition. We all know how to play where the safety area is. " Qin Huo nodded and said.

(End of this chapter)
Chapter completed!
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