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Chapter 388 Super Arcane

Osliya is a mage who specializes in arcane and has reached the middle level of legend. In terms of arcane, Renn thinks he is far behind her, so it is appropriate to ask her for advice.

Moreover, she got the key to the door from herself and knew how to play the greatest role.

"The Fifth Ring Road is so soon?"

Oshylia looked up, her face unconcealed surprise.

"Well, I'm lucky. The key to the door has been improved when the soul transforms." Ren smiled.

Mages are different from wizards. After each upgrade or advancement, the wizard needs to use mana to reconstruct the existing spell model, that is, secret magic elements, and reach the upper limit of the current level of ring number; while wizards may improve the elements in the soul transformation and save a lot of energy.

Oxilia nodded slightly, with a thoughtful look on her face and said, "You are a wizard and a combat wizard. Generally, you can only obtain spells by fusion of demon souls. The key to the door is an extra chance and is not restricted by demon souls, so try to choose the rarest arcane."

"I think so too." Rennes's thinking was similar.

The biggest difference between a wizard and a mage is the way to master spells.

No matter which school of wizards, they either fuse the seal or the demon soul to have new spells. The path is relatively narrow. This disadvantage becomes more obvious after reaching the legend. Many intermediate and advanced spells are only available in very rare demon souls, and they are hard to come by.

And the mage is different.

A mage can learn, build a spell model and actively master the spells he wants. Although it takes extremely time and energy, it may take years to succeed or even fail, it is due to stability and does not need to hunt demon souls everywhere like a wizard.

Both have their own advantages. The wizard's method is convenient and fast, but it depends on luck. The wizard's talent is more tested, deepens understanding in the process of building spells, and has a solid foundation.

Can cultivate to a legend or above, whether it is a wizard or a mage, which one is not talented?

So overall, the mage is better.

In the legendary realm, that is, from level 10 to level 19, mages of the same level generally surpass wizards. The higher the level, the greater the strength gap.

However, wizards of the same level must be much younger than mages, and are often only half of the age of mages, or even one-third or one-fifth of them!

When you reach the advanced level of legend, mages are easier to break through than wizards and become legendary mages, which are what people often call "masters".

In contrast, it may be several times more difficult to be promoted to a wizard to a holy soul wizard.

After level 20, the difference between wizard and mage is smeared, and there is no difference between high and low. The victory or defeat depends on the individual strength of the caster.

In the end, these are two paths of different paths.

The cause of all this is the Blood Soul Curse. Human souls are weak, lack talent, and have limited lifespan. They have to find a shortcut to the truth of magic. They quickly gain power in the early stage, have difficulty improving in the medium stage, make up for shortcomings in the later stage, and embark on the path of a spellcaster who belongs to humans.

Rennes is a combat wizard and must merge the entire demon soul, so there are fewer opportunities to master new spells.

Although he has lifted the Blood Soul Curse, his meditation method cannot be changed. He cannot build a spell model like a mage, and he can only fuse the demon soul.

Therefore, the key to the door is a rare opportunity for him to choose spells at will.

Generally speaking, the rarer the spell, the higher the number of rings and the stronger the power. There are many super-absorbing elements in the five-ring arcane arc, so you must choose between super-absorbing elements.

Oshylia's hand slid across Renne's solid chest and continued, "You have extremely strong defense and now you have obtained the Thor's Hammer again. There is no shortage of attack methods, so there is no need to consider the arcane techniques of "particle light spear", "star guard", "star explosion" and "force field blade".

The arcane techniques she mentioned are all super-extreme elements in the Five Rings, which are very difficult to obtain and have powerful power.

Mastering any of them is just the icing on the cake for Renn, and his strength has not been substantially improved.

"My suggestion is to choose one of the 'space-time shock', 'Void Chain' and 'Mirrorism'." Oshelia whispered, "None of them can cause direct damage, but they are very practical, making up for your shortcomings in some aspects."

"Well, let me think about it."

Renne nodded and began to think about it.

These three arcane techniques are also super-extreme elements. He searched for information in the mobile library, and there were also records in the teacher's spell letter.

Time and space shock, just by listening to the name, it feels very powerful, but in fact it does not have particularly amazing lethality.

By controlling the auspicious energy, that is, the sudden excitation of space-time energy, it creates a strong shock and attacks enemies within the range. The spell range of the Five Rings Space-time Shock is very small, and the spherical space with a diameter of less than three meters, the impact formed is like being hit by waves. Its power is considerable and cannot be underestimated, but it has not reached an irresistible level.

However, the space-time shock has an extremely terrifying collateral effect, which is that it can interrupt the casting!

The violent vibration of time and space around the body will cause a sense discontinuity, just like the disorder of time and space. The duration may be less than a tenth of a second, which is shorter than a blink of an eye, but it is enough to cut off the caster's spell formation and is almost impossible to save.

Its effect is similar to "spell countermeasure", but its principles are completely different.

Spell countermeasures can only be used at the moment when the opponent's spell is completed, and the requirements for grasping the timing are very high. Time and space shocks can be used at any time during the formation of methods and techniques.

Even if it is an instant spell, time and space shocks will have certain obstacles.

After the caster is hit by the time and space shock, if his will and resistance are not high enough and cannot recover immediately, it will cause an effect similar to "silence technique" and he cannot continue casting.

Moreover, the casting distance of time and space shocks is much longer than that of spell countermeasures, and the casting time is not long.

If you fully master the time and space shock and reach the instantaneous level, Renn is confident that there are not many spellcasters in the world who can release spells in front of him.

He was almost immediately moved.

However, the second arcane "Void Chain" is also very good. It forms a semi-substantive and semi-illusory chain with the power of void. It is almost as thick as an arm. It can control five lines at the same time and move as you like. The chain comes with a level seven power, even if it is just used to beat the enemy, it is also very powerful.

The real function of the Void Chain is to trap the enemy. It is entangled and blocked from the connection with space. Teleportation spells can no longer be cast, such as any gate, flash, elemental flashing technique, spiritual wind technique or ground shrinking technique, including wind steps and charge, etc. The effects of all displacement abilities will be greatly reduced, slow down to a trough, and those with insufficient strength will be locked directly in place, which is equivalent to a comprehensive enhanced version of the "Confinement Ring" of the same five rings.

It can also place all the chains around it to form a protective technique with counterattack ability.

It combines attack, defense, trapping the enemy, and preventing escape. It can even be used to question the enemy and play the bundled game.

Whether it is against melee extraordinary people or spell casters, Void Chains are killer moves.

This arcane is simple and powerful.

Finally, there is "mirrorism", which Rennes has seen before.

The Five-ring Mirror Technique can create three mirror clones, each mirror is exactly the same as the body's appearance, and the aura is no different. It is difficult for ordinary exploration spells to see through the authenticity.

It is an advanced element of the three-ring arcane "Mirror Shadow Technique". The clone of Mirror Shadow Technique is just a phantom. When attacked, it is like a bubble and it will be destroyed as soon as it is touched.

The mirror clone has entities that can cast spells or fight in close combat.

However, the power of the clone spell is reduced by half, and its power defense is only half that of the original body.

The number of clones in mirroring techniques increases with the increase of the number of rings. When the number of rings rises to the sixth ring, there are four clones, and two more clones are added to each rising ring. After that, there are two clones added to each ring, and at the highest nine rings, it reaches ten!

But this is not the limit, and the affinity element of Ao Neng will also affect the number of mirror clones.

A void resonance can add an additional mirror.

When Renn and Oshylia met Master Luin, he created ten mirror clones. As a legendary high-level arcane, Luin's spell highest eight rings have so many clones, which means he has two elements of the void resonance.

Renn only has one Void Resonance, but the Key of the Door also comes with a Void Resonance effect.

If he mastered the mirroring technique, he could create five clones during the fifth ring, and in the future he would be promoted to the advanced level of the legend, he would also have ten clones!

The power of the mirror clone's spell power is reduced by half, which is a great disadvantage for pure spell casters. In many cases, half of the spell effects are useless.

Most casters have mediocre physical fitness, and if they weaken half of it, they will be too fragile. The mirror clone will collapse at one touch in battles above the legend. Maybe they can be killed with an arcane missile, or they can be wiped out in the energy aftermath of the high-ring spell.

But for Renn, this is not a problem.

He didn't care about the power of the spell halved. Anyway, his attack method was not mainly spelled, so he only needed more mirror clones.

Even if the power defense is only half of the original body, it is amazing enough.

Five mirror clones with half of their own strength and defense, combined with the multi-core chips that have just been turned on in the mobile phone, are dedicated to multi-use. Each clone has independent thinking, cooperates with each other, and has a tacit understanding. How much effect can it play?

This can at least make the overall strength soar two or three times!

Renne felt excited just thinking about it, but he didn't make a decision immediately, because the first two spells were also very suitable for him.

Time and space shock can make him the nemesis of the spellcaster, which is more terrifying than the rare profession "Stamper Breaker". The most powerful opponent is often the spellcaster, which gives him a great advantage in the future when other wizards or sorcerers on the opposite side.

Void chains are widely used, flexible and changeable, and can play miraculous effects in many battles.

Any of these three arcane techniques is extremely rare. There are only a few rare powerful demon souls with corresponding secret elements. Legendary wizards are hard to come by; it is also difficult for mages to master. The spell model is extremely complex, the construction is extremely difficult, time-consuming and labor-intensive, and it is likely to be a waste of time and effort to work hard for many years.

After thinking for a moment, Renn ruled out the Void Chain. This arcane has many effects, but he has alternative means, which is not indispensable.

In this way, you will choose one of the two between space-time shock and mirroring techniques.

Renn thought about it for a long time but couldn't make up his mind.

Seeing his somewhat entangled expression, Oshya laughed in a low voice: "You can choose one first. If you like the second arcane, you can choose again after the key of the door is upgraded to the sixth ring. It's just that the order is different, so there is no need to rush for a moment."

Renn was excited and shook his head, "There are also very good arcane techniques in the Six Ring Road, and you still have to make choices at that time."

"Or else roll a dice and let the goddess of fate decide for you?" Oshylia took out a six-faced crystal dice and handed it over.

This is the custom of Alan Ershi. People roll dice when they encounter problems and let the goddess of fate make decisions for themselves.

Especially the mages, they love this method very much.

"No need, I prefer to make decisions by myself." Renne refused decisively.
Chapter completed!
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