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Chapter 988 Development Details

Another point is the special treatment of some feelings.

To be precise, it is poison.

Since the matrix game cabin uses brain and nerve access, players will get a very complex sensory experience. Many plots in "Grand Theft Auto" are related to poison, such as Franklin, Rama, and Lao Cui who once went to trade with drug dealers, and Mike and his prodigal son were given medicine when he went out.

At that time, the player will definitely take the pack of drugs and lick it in person. After all, the movements in the game are unrestricted.

In this case, special treatment must be done.

If the player licks randomly outside the game plot, he will taste a very bitter taste; if the player occurs within the game plot (the plot where Mike is cheated by his son), the player will only have vision and auditory hallucination, and will not cause any additional stimulation to the brain.

In reality, poison is something that must not be touched. Just touch a little bit, it will destroy all his life, even worse than death. The combination of next-generation VR and "Grand Theft Auto" should have created a more free and beautiful virtual world for players, and Chen Mo would never accept the unexpected situations that may arise.

There are also some sexual-related edge ball content, such as the strip club in Grand Theft Auto, driving to find chickens, etc., which will strictly restrict players and cannot do things in a standard way. Moreover, players will definitely not see inappropriate images or hear inappropriate sounds.

After all, this game is not a little butter. If something really happens to cause the entire game to be banned, it would be too unfair. Playing the edge ball to specialize in the lower three-way game is something that many third-rate domestic game dealers would do. If Chen Mo did this kind of thing, he would be despised by the whole world.

As for the difficulty of developing gta5, it is actually good for Chen Mo. It is even more difficult than the previous VR games, but after so long accumulation, it can definitely be made, it is nothing more than a matter of the length of research and development time.

Chen Mo had a joke in his previous life: "GTA5 cost 268 million US dollars. Two thousand excellent game producers from all over the world gathered together. They missed their tickets for more than a year and developed them for five years. They found traffic data in Los Angeles in the real world to be statistical models, the perspective model of each car, and the accumulation of technology for 20 years, just to make it more fun. Where do girls come from to be confident that they can compare to the game?"

Of course, the $268 million includes publicity costs. If it is just the game development costs, it is about $140 million. This joke also shows the difficulty of gta5 research and development. Just from the perspective of investment, this is one of the rare large-scale productions in the history of games. If it fails, R-star may face the dilemma of bankruptcy. However, the sales achievements of this game are unprecedented. Some people even joke that if gta5 continues to sell like this, gta6 will probably not be released because the sales volume is too terrible.

For Chen Mo now, money is not the biggest problem. Even if it is changed to the next-generation VR version, it will cost six or seven times more to increase the cost, and Thunder Interactive Entertainment can fully afford it. In terms of technical level and art resources, it is not difficult to develop "Grand Theft Auto", because there has been accumulating games such as "Underworld" and "Escape from the Sky", not to mention that a large amount of art materials are collected in the art resource library, and many of them can be used directly.

The most troublesome thing is the ubiquitous details in Grand Theft Auto.

The most intuitive point is that Los Santo gives people the feeling that it is like a city where people live in reality, not a virtual game world. The key to all this lies in in-depth research and high reproduction of reality, and at the same time, a lot of data has been fine-tuned according to the characteristics of the game.

The map in the city center, suburbs, countryside, and wilderness is huge enough, but none of them is redundant. Every corner of this huge map has its own characteristics, either with small gameplay hidden, or with special easter eggs. The entire Grand Theft Auto is like a treasure house. Players can always find some surprises whenever they drive around.

In terms of game materials, the music part of "Grand Theft Auto" consists of a purely original album and 240 authorized music, which even makes many domestic players spit on the radio; the map part draws on the typical city of Los Angeles, such as Hollywood, United Savings, Beverly Hills mansions and other classic buildings, all of which are drawn from the game.

The production team and construction experts went on a public trip and spent a wonderful night in Los Angeles. They took a total of 250,000 photos and many hours of videos, collected a large amount of material, and developers even contacted FBI, gangsters and special industries through special channels. It can be said that they have done public funds to the extreme.

Of course, Chen Mo would not need to be so troublesome to make the next-generation VR version of Grand Theft Auto. The memory playback potion and rate regulator are enough to ensure many details of Grand Theft Auto, but some things can be saved, while some cannot be saved.

For example, the various music of the car radio station in the game need to be arranged to go to the Lighthouse Country to inspect and buy copyrights. The various guns, vehicles, ships, aircraft, etc. in the game need to make very real models, and they are real from the inside to the outside. For example, some manual-speed vehicles need to make all the steering wheel, lights, gears, handbrakes and other structures, and must be completely consistent with the reality.

If players don’t have a driver’s license test in real life, they can also learn it in the game. After all, driving in reality is easier than in the game, and the steering wheel is much better than that in the rocker or keyboard.

As for aircraft, this thing cannot be strictly followed in reality. The most ordinary flight license will cost 100,000 yuan and have to undergo 6 to 8 months of primary training. In reality, most players have never driven a plane. If they really have to strictly follow the actual aircraft design in the game, players should not fly, just crash and it will be done.

Therefore, the aircraft in Grand Theft Auto will be controlled in the game. Players only need to control the joystick, rudder pedal and a few special buttons to take off and land. Others such as helicopters and ships are also used in this way, so that players can learn how to control these special vehicles through simple teaching.

Fortunately, these contents are not too complicated and can be distributed to many other designers. Chen Mo’s first goal now is to build the framework of the entire Los Angeles capital, first create the entire game world, and at the same time collect action and voice collection, and finally string together the plot, so that the whole game will be considered to be alive.

Set a small goal first, such as remember in 1 second: Mobile version reading website:
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