Chapter 981 Interlaced plot lines (minor spoilers)
In Marcus's plot line, players have to shoulder the responsibility of a leader and fight for the future of all bionics.
Marcus gradually gained the trust of bionic people through his actions, but he would also face choices again and again.
When stealing blue blood and parts, the bionic man working in the factory will ask Marcus to take him away. If he chooses to take him away, he will not only provide a clue of more parts, but will also save Marcus's life in the subsequent plot.
In addition, as the leader, Marcus has to make many choices. For example, in the "Crying Freedom", Marcus wants to lead the bionics to capture the TV building and speak to all mankind. However, when the studio is occupied, a staff member runs out. Marcus can choose to kill or not. If he does not kill, the guard will arrive faster, putting everyone in danger; but if he kills it, it will cause public opinion in the whole society to fall wildly and affect the subsequent route choice.
Marcus can choose to use force to fight for the full war with mankind and fight for the occupation of Detroit; he can also choose a peaceful route and use love to influence mankind throughout the process. Although the process is rather frustrating, it is the easiest way to achieve a fully alive route; he can even choose to detonate dirty bombs, fill the entire Detroit with radioactive objects, and let humans withdraw...
The same is true for Kara's choice. After escaping with Alice, she needs to find a place to spend the night. She can choose to steal money/rob money and then spend the night in a hotel. She can choose to spend the night in an abandoned house where abnormal bionic people appear, or she can spend the night in an abandoned car next to the house. Choosing different locations will start with different plots. A comfortable place is even more dangerous. Stealing money, stealing things and sleeping uncomfortable will cause Alice's favorability to decrease...
In the final part of the plot, the fates of these three protagonists will be intertwined, and the choice of one protagonist will directly affect the ending of other protagonists.
For example, Connor's becoming an abnormal bionic is the key choice for the ending of the whole life, and choosing to continue working as a machine will almost inevitably lead to the death of other characters; and when Carla and Alice smuggled into Canada, if Marcus chose the route of peace, they could pass safely, but if Marcus chose the route of war, he had to sacrifice a bionic to make Alice smuggled successfully, or simply lead to the ending of the destruction.
Among so many complex plot choices, it can be said that at least 30% of the choices are buried. Many of the choices that seem to be very correct will actually lead to very serious consequences and even completely destroy the final outcome. For ordinary players, just choose exactly as they think they choose, but for anchors, it is very scammed...
Especially some girls, sometimes because of their soft hearts, they often choose relatively "indecisive" options, and sometimes because of their misunderstandings, they choose cold options. As a result, the barrage will float through the barrage, and many viewers even open their mouths and start to question the anchor's views.
Although there is no so-called "perfect ending" in this game, and each ending has its own reasons, it is obvious that the audience still hopes to see the ending of the whole life. When faced with different choices, many viewers and anchors have different choices, so it is easy to have a fight.
A girl anchor even got whispered by the barrage, checked the strategy overnight for a night, and then started the game from scratch the next day...
There is also an anchor who is playing Connor's plot line. Each plot plays Connor to death. At the beginning, he was shot and killed when talking about the Beng. He interrogated the abnormal bionic man and was shot and killed. He chased Kara and was hit and killed on the highway. He was thrown to death while hopscooping the roof during the chase. When his relationship with Hank was in a hostile state, he provoked Hank and caused Hank to shoot him...
The audience in the barrage were all laughing crazy. From the first generation to the fifth generation, Connor simply died when he went out, and every time he died, a new Connor appeared, and a Connor's tombstone appeared at the headquarters of the model-controlled life. This anchor was also nicknamed by the audience as "automatically renewed anchor" and "annoying anchor"...
Although this incident sounds quite funny, it also reflects that "Detroit: Transformation" as an interactive movie game has brought enough emotional resonance to players and made them truly immersed in this story.
What is very clever about "Detroit: Becoming a Man" is that it chose three bionic people as the protagonists to observe the human world from the perspective of bionic people, which creates a misalignment in cognition, which makes players unable to help but feel empathy about the bionic people's behavior.
In the game, the bionics played by the player suffered a lot of oppression and insults, such as Todd's domestic violence against Kara, and Marcus was unreasonably provoked when buying pigments. When Marcus shouted for freedom on the TV station, the first reaction of human society was not to attach importance to the bionics' demands, but to immediately organize the army to eliminate the threat of bionics.
The next-generation VR technology in the matrix game cabin allows players to empathize with it. The anger, depression and despair prompts players to stand in the same position as the protagonist and make their own choices.
Many players even took the position of bionics completely, and even finally detonated the dirty bomb to make Detroit full of nuclear radiation, fighting for freedom for bionics. The excellent character setting and plot design allow players to immerse themselves in the game better, which highlights the power of the matrix game cabin to the greatest extent.
At this stage, players' exploration of the ending of "Detroit: Transformation" is far from complete. Most players only scored one or two endings, and few achieved a full life ending.
The game "Detroit: Transformation" has a plot line. Players can choose the plot line to re-experience, collect more endings and clues until they are satisfied with the ending. On the one hand, this is to allow players to experience the plot from all aspects and angles, clarify the relationship between each character, and another very important reason is... let players have more heart.
After all, this game is only equipped in the matrix game cabin. If players get tired of playing for a few hours, it will be embarrassing.
Chapter completed!