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Chapter 962 How to evaluate Chen Mo's achievements so far

On December 14, "Jianghu" will be released simultaneously around the world.

Of course, it is said that it is global synchronization, but in fact everyone knows that the main battlefield of "Jianghu" is still in the country, as well as Southeast Asia, Japan and South Korea, and other areas that are deeply influenced by martial arts culture.

As for players in Europe and the United States, this theme is relatively unattractive to them. After all, it lacks cultural recognition. The understanding of various sects, martial arts, martial arts, Jianghu incidents, chivalrous spirits and other contents may be very serious.

This kind of problem cannot be explained clearly with a few sect introductions, so instead of adding a large number of boring texts, it is better to omit it directly so that players can slowly experience it in the game.

Fortunately, there is a clear difference between "Jianghu" and traditional single-player martial arts games with plot as their main selling point. The plot of "Jianghu" is much weaker, and the main plots are scattered in sect tasks, which are nothing more than asking players to find herbs or scriptures, or want traitors. For foreign players who do not understand martial arts culture at all, this level of plot is not difficult to understand at all.

Moreover, it doesn't matter if foreign players don't understand the concept of sects. They will understand these sects as different organizations. The combat system of "Jianghu" is not that complicated. You can understand most of the combos with a little practice in the martial arts field, so the cost of understanding this aspect is not high.

There are also many "Chinese Kung Fu" fans abroad, but there is still a big difference between what they understand and what they actually "Chinese Kung Fu".

The idea of ​​"Jianghu" is not preaching, but inducing.

Just like some classic martial arts, if you insist on giving a translation to foreigners for reading, they may not be able to see it at all. Because it is separated from cultural background, context and values, the behavior of many heroes is difficult for foreigners to understand, and forcibly indoctrinating cultural content will cause disgust.

"Jianghu" just presents a martial arts world to all players, and uses some adventures, tasks and game mechanisms to guide players, allowing them to independently decide the future direction of the entire martial arts world. Moreover, the two goals of the martial arts world leader and the martial arts world overlord are also very clear and easy to understand. Just like the only goal in "PUBG" is to live to the end. In "Jianghu", players only need to continuously improve their strength, strive for the martial arts world leader as much as possible, and win the battle between good and evil.

Even if "Jianghu" cannot be popular abroad, as long as it attracts some "Chinese Kung Fu fans" to play and spreads to many other players, and uses the fun of the game to enhance the influence of some Chinese culture, the goal of this game will be completed.

In China, "Jianghu" has another very big advantage, that is, the program effect is very good.

The anchors can search for things while chatting with the audience, analyzing the current martial arts trend; when you get good weapons, drugs or martial arts, just like "PlayerUnknown's Battlegrounds" picking up an airdrop, the audience will be excited; the anchors with good skills can defeat the strong through powerful operations, and players who like to use their brains can win other players together to make trouble, and once they show up, they can trick many gifts and 6666; as for the later competition for the leader of the martial arts world and the battle between good and evil, the scene is more lively than the final circle of "PlayerUnknown's Battlegrounds", and the pleasure of winning the final victory is also very exciting.

Obviously, among the games developed by Chen Mo this year, "Assassin's Creed", "Silent Hill", "The Legend of Zelda", "Escape", "Monster Hunter", and "Jianghunter" are all influential games around the world. Although "The Legend of Zelda" is dazzling, other games also have their own highlights and advantages.

Perhaps "Jianghu" is the least dazzling one among these games, but for many domestic players, such a Chinese-style game has extraordinary special significance.

...

...

Since "Monster Hunter" was launched, major game media reviews around the world have been released, basically maintaining around 9.5 points, higher than "Assassin's Creed", but not yet at the level of a monster like "The Legend of Zelda".

But it doesn't matter to the players. Anyway... no matter how many points these games are, the best of the year is nothing more than turning around in Chen Mo's hands.

Many players suddenly realized that Chen Mo had already won the annual game for three consecutive years.

"Dark Souls", "America's Doomsday", "The Legend of Zelda", each of which has had a profound impact on the gaming industry around the world, and each of them has led the trend of the times.

After "Dark Souls", soul-based combat systems became popular, and it can even be said to have redefined the combat system design of arpg in parallel worlds; "American Doomsday" almost made the movie-based narrative game, allowing game manufacturers who are rushing to open worlds to realize that linear narrative still has unlimited potential.

Both games have attracted many designers to imitate, and "The Legend of Zelda" has reached a new level. It not only teaches all designers around the world to "how to be an open world", but also makes this game into a unique work of art through a unique style. Many people even want to imitate it and don't know where to start.

There is no suspense about this year's game. Players of "The Legend of Zelda" can happily go to any game review website to win "The No. 1 in the World", and few people will refute it. And even without "The Legend of Zelda", the best title of the year will inevitably be "Assassin's Creed" or "Monster Hunter".

On the Q&A website, a topic has aroused heated discussion among players.

"If nothing unexpected happens, this year's best game of the year will be won by Serent again. How to objectively evaluate Chen Mo's achievements in the field of game design so far? Can he be called the greatest game designer now?"

If it is in another field or a different name, this will probably be a complete problem of inducing war.

But under this topic, everyone knows that this is not a cause of war.

This is how the answer to the highest vote is.

"It may be too early to say 'great', but to be honest, in this era, it is difficult for you to find a greater person. I don't want to blow Serent to heaven now. After all, he still has a long way to go, and maybe he will continue to surpass himself in the future. But I have another statement here, which can roughly explain Serent's position in the world game field."

"He no longer needs the award of ‘Game of the Year’ to prove himself. On the contrary, ‘Game of the Year’ needs him to prove it."
Chapter completed!
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