Chapter 945 "Jianghu" design details
Chen Mo smiled and looked at the people who were a little surprised: "The new project "Jianghu", you can regard it as the vr multiplayer version of "The Legend of the Martial Arts". While retaining the spiritual core of martial arts culture, the plot, combat system, game mechanism, art resources, etc., are all redone."
Qian Kun: "...Store manager, isn't that a new game? You have remade it all, and you don't even have the plot and character design at all. It has nothing to do with "The Legend of the Warriors" at all!"
Chen Mo smiled: "Of course, it's just a new game, and it really has nothing to do with "The Legend of the Martial Arts". I say this mainly to make it easier for everyone to understand. Next, I will briefly talk about the design ideas of this game."
Everyone listened attentively.
"The Legend of the Martial Arts" is indeed a good PC game, but Chen Mo has made so many games, "The Legend of the Martial Arts" can only be considered a mid- and downstream level. Although there are still a few loyal fans playing it now, it has to be said that this game is already a niche + out of date.
When developing "The Legend of the Martial Arts", Chen Mo was just a C-level designer, and he had no money or anyone, so this game has some flaws, many of which are limited by various objective conditions.
But now, Chen Mo's abilities and resources are enough, so will this game called "Jianghu" have any revolutionary changes?
Chen Mo went down to the design concept draft of "Jianghu" while explaining.
"First of all, this is a VR game that compares to the masterpieces of 3A. In other words, its art resources, physics engines, etc. will be made at the highest current specifications at the "Underworld" level, and the picture will be as delicate as every pore."
"Of course, the problem arises is that a complete set of combat systems need to be redone, including internal strength, moves, light skills, etc. The combat system will use the physics engine of "Monster Hunter". Different parts will be injured and will produce different effects."
"Internal strength determines the player's endurance (including combat, light skills, etc.), and determines the power of moves. A brilliant internal strength is the most precious resource in "Jianghu"."
"The moves determine the player's attack method and have special effects. For example, the martial arts with its own 'tact counterattack' effect will provide some automatic combat effects. In addition, various precious magical weapons will also improve the player's combat power."
"Light skills allow players to climb any building. The higher the light skills, the faster they run, the harder the traces left behind, and the sound of footsteps can even disappear completely. This is the climbing and infiltration element in the game."
"I won't go into details about the specific combat system. Simply put, the combat system of "Jianghu" has added internal skills, light skills and specific moves, "Dark Soul" or "Monster Hunter", which can well distinguish the player's operating level."
"In addition, "Jianghu" and "The Legend of the Martial Arts" have rich life skills, such as hunting, fishing, mining, alchemy, etc., which can be used as auxiliary skills to improve one's combat power. However, in "Jianghu", the life skills system will be greatly simplified, such as mining and forging these two skills into one, collecting herbs and alchemy into one, and the time required to upgrade is greatly shortened... As for why, I will say later."
"The martial arts system is also greatly streamlined. Whether it is internal strength or moves, only a part of it is retained, and it does not need to be as complicated as "The Legend of the Warriors". The moves system is only a little more complicated than "Monster Hunter". It must not be too much, otherwise it will force the disabled party to death."
"As for why most of the content needs to be streamlined...because, this is a multiplayer game with fragmented time."
"And, its mode is not a traditional online game mode. Strictly speaking, its game mode is somewhat similar to "Escape from the Sky", that is, multiple people play games in the same story, and each other's behavior will have an impact on the entire game process. At the same time, everyone has a unique identity and can perfectly integrate with the game's background story."
Looking at the confused people, Chen Mo continued to explain.
"The game itself is an open world, the size of the entire map... is smaller than "Assassin's Creed: Origin" and "The Legend of Zelda", and slightly larger than "PlayerUnknown's Battlegrounds". The cities, sects and special places are distributed throughout the big map, and any loa bars must be completely eliminated. 24 players will play games in the entire open world at the same time, with the standard duration of each game being 2 hours."
"The game provides single, double and four-player matching modes, and supports up to four-player teams. Within 2 hours, players will quickly experience the entire process from being a fledgling to becoming famous all over the world, eliminate those relatively boring parts, speed up the game pace, and make the whole game feel refreshed to players within 2 hours."
"The way players win is to become the leader of the martial arts world or the overlord of the martial arts world. The background of the whole story is the opposition between good and evil, and the whole world is in a stir. Players will play the role of young disciples of various sects, search for adventures throughout the rivers and lakes, improve their strength, and through the martial arts world, the decisive battle between good and evil will become the final winner."
Qian Kun said in surprise: "That is to say, it's a bit like the "PUBG" mode? Only one player wins with 24 players?"
Chen Mo nodded: "You can understand it this way. Various martial arts moves and adventures are like weapons and equipment scattered all over the world in "PlayerUnknown's Battlegrounds", and the process of the storyline constantly moving forward in "Jianghu" is like the poison circle constantly shrinking in "PlayerUnknown's Battlegrounds". We must strictly control the entire storyline process and ensure that the duration of each game is controlled within 2 hours, or even shorter... After all, players nowadays prefer fragmented game modes."
"From the game mode, "Jianghu" may have some similarities with "PUBG", but it will be completely different in terms of experience. Because players can adopt more different strategies."
"In "PUBG", there is an absolute opposition between players. As long as you meet, you either die or I die. But it is different in "Jianghu". The relationship between players can be hostile, cooperation, deception, disguise, etc."
Su Jinyu was a little puzzled: "Disguise? How to disguise?"
Chen Mo explained: "There will be more than 100 martial arts characters in the game, but there are only 24 players. The player will be different every time he enters the selected character. In other words, players do not know whether a martial arts character is npc or a player."
Qian Kun was shocked: "Can this be done? Let an NPC pretend to be a player? Our AI technology has not reached this level yet, right? If it is just a battle, then of course it is okay, but if you want to advance the game process and talk to the players, NPC will soon be exposed, right?"
Chen Mo smiled: "Yes, it hasn't reached this level yet. But why do you have to let NPC pretend to be a player? We can use the game mechanism to encourage players to impersonate NPC."
"Think about it, what will happen if the player exposes his player identity? He will inevitably be devastated by other players, because this is a zero-sum game, and there can only be one winner in the end. Therefore, for players, the wisest way is to install NPC and hide yourself in the dark."
"As for how to install npc... we need to provide corresponding game mechanisms."
Chapter completed!