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Chapter 933 Step by step

With the release of "Monster Hunter", most of the players' resentment towards Chen Mo was dissolved, and they were all addicted to hunting and had no intention of complaining.

After purchasing "Monster Hunter", the players did have a lot of fun, from the fierce jackal dragon to the scratching bird, to the poisonous monster bird, the earthy sand dragon, the mud fish dragon, the flying thunder dragon...

Unique monsters continue to appear, and players also come from ancient tree forests to the Great Ant Tomb wasteland, and begin to come into contact with various terrains such as deserts and swamps.

The emergence of the new monster and the increase in difficulty did not make players feel uncomfortable, but they were still quite excited!

The reason is actually very simple, because the difficulty is very slow and it is gradual.

The fierce jackal dragon is a large lizard that basically does not resist, and it will explode throughout the whole process.

The only thing that makes it difficult to scratch a bird is that it will hold a stone to block the knife, which will also be abusive and stress-free.

The poisonous demon bird will spit out venom, and players need to bring antidote to fight, but as long as it can detoxify, its moves are actually easy to avoid.

Tushalong is more intimidating. He is a big guy, but he just looks intimidating. He has thick blood, but his attack power is not high. As long as he is equipped with similar equipment and has enough blood medicine, it is not sad.

The mud fish and dragon are in the swamp throughout the entire journey. Players are very limited when walking in the swamp, but their attack methods are single. In addition to biting people, they can even spit out mud, and they are not fatal when they are beaten.

The Flying Thunder Dragon is a little more difficult to deal with, and it is very quick to act, and it is difficult to predict its actions. It also has a strong desire to attack. It can also use its tail to emit electric and optical and electronic people.

The barbarian dragon has a large size, strong attack power and thick skin. It requires certain equipment support when hitting it.

...

The difficulty of these monsters is only a little bit at a time, either changing the game scene or changing the type of response (for example, the poisonous monster bird needs to prepare antidotes, and the mud fish and dragon need to adapt to the swamp terrain). With proper guidance from novices, players can always find a solution after being defeated once, and then they pass by smoothly.

Moreover, the players themselves are constantly getting stronger.

On the one hand, players get more and more materials to fight monsters, and they can create stronger weapons and armor. When players cannot defeat monsters, their first reaction is to fight a new weapon, and the difficulty will naturally decrease after the equipment is upgraded.

On the other hand, the players' own strength is also constantly increasing. Although these monsters will not pose a fatal threat to the players, they also have a lot of blood. Players are constantly familiar with the characteristics and combos of their weapons during the hunting process, and the operation is slowly raised in a subtle way.

What's more, as the game progresses continue to advance, players have discovered many ways to play games that can skip classes, which greatly reduces the difficulty of the game.

For example, there are many falling rocks and mechanisms in the game that can cause damage to monsters; when different monsters encounter each other, the hunter only needs to wait aside to reap the benefits of the fisherman; when the monster is left with blood, you can directly place a trap to catch it; for flying monsters, you can use flash bullets to make it feel unrest, and using flash bullets when hunting floating dragons is simply twice the result...

What's more, it's enough to rely on too many people to beat them. The monsters in the early stage have very low attack power, and they don't increase much attack power in multiplayer mode. If you are lucky, you will meet a more powerful boss and just lie down and try to 666. The task is completed without any difficulty.

As the monsters become stronger and stronger, their intelligence is also higher and higher. Some even set up suspicion arrays and leave footprints in many places to extend the hunters' search time, or when they are dying, they deliberately go to the territory of other monsters to attack the hunters. But in general, the players just feel a little trouble and will not be fooled by the monsters.

Almost no players encounter the failure of the mission caused by the Three Cats. The most common thing is that the weapons are not good, and the output is insufficient, resulting in the use of time. In this case, players will not feel frustrated. At most, they just brush materials and get better weapons. If they are lazy, they will send a rescue signal and wait for their thighs to pass.

(When a player is knocked down by a monster, he will be taken away by his cat's cart. The "three cats" will be "three cats". Three cats or the time is exhausted, the mission will fail, and each time the cat cart will reduce the rewards you get.)

Many players said that this game is really fun! When you close your eyes and open your eyes, the day will pass!

Because "Monster Hunter" does not require fighting monsters, the entire hunting process is relatively relaxed.

Enter the jungle to search for monster trails and collect resources to find monsters and start hunting and escaping. Players chase *n times to capture or hunt successfully.

During this process, the player's spirit is relatively relaxed. Each time he concentrates on fighting with the monster, the monster will soon change places. When the monster escapes and the player chases, the nervous fighting emotions can be adjusted, so it is not like "Dark Souls" that you feel very tired after playing for a while and you have to stop.

So, many players have not felt that they have done anything, and it has passed in a few hours.

Many office workers can only play at night. After playing for a few days, they find that this game is really time-consuming!

But this is a good thing, at least it shows that the game itself is rich in content, and 1980 is worth the price and can be played for a long time.

As the plot process continues to advance, players came from the Great Ant Tomb wasteland to the Miasma Valley and began to obtain different props, clothes, and more than ten monsters they have fought. During this period, they also completed the Molten Mountain Dragon capture battle and obtained a lot of materials.

The Molten Mountain Dragon is the monster like a mountain at the beginning of the plot, with hard rocks all over. Of course, the players did not directly face the Molten Mountain Dragon, but flew to its back to destroy the radiating organs. In other words, the battle itself has no risk, just avoiding the magma.

During the process of destroying the mountain dragon, the Destroyed Dragon will come to join in the fun, but the player does not need to defeat it, just hide aside. There will be a systematic NPC hunter participating in the plot, so no one thinks how powerful this thing is, it is just a cooler look.

At this stage, the frustration that players suffer is still extremely limited. Most players fail at most once or twice, and no monster can hold the player for a day. The difficulty is indeed gradually increasing, but the players' feelings are not obvious.

So, so far, players are very satisfied with "Monster Hunter". Whether it is a master or a novice, they are all hunting happily in the jungle and happily teaming up, not aware of the dangers in the jungle being approaching them...
Chapter completed!
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